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-rw-r--r--src/server/game/Battlegrounds/BattlegroundMgr.cpp25
1 files changed, 23 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
index 24e69a151b5..6133bd60258 100644
--- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp
@@ -589,6 +589,27 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId original
bg->SetRated(isRated);
bg->SetRandom(isRandom);
+ // Set up correct min/max player counts for scoreboards
+ if (bg->isArena())
+ {
+ uint32 maxPlayersPerTeam = 0;
+ switch (arenaType)
+ {
+ case ARENA_TYPE_2v2:
+ maxPlayersPerTeam = 2;
+ break;
+ case ARENA_TYPE_3v3:
+ maxPlayersPerTeam = 3;
+ break;
+ case ARENA_TYPE_5v5:
+ maxPlayersPerTeam = 5;
+ break;
+ }
+
+ bg->SetMaxPlayersPerTeam(maxPlayersPerTeam);
+ bg->SetMaxPlayers(maxPlayersPerTeam * 2);
+ }
+
return bg;
}
@@ -649,8 +670,8 @@ bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data)
bg->SetArenaorBGType(data.IsArena);
bg->SetMinPlayersPerTeam(data.MinPlayersPerTeam);
bg->SetMaxPlayersPerTeam(data.MaxPlayersPerTeam);
- bg->SetMinPlayers(data.MinPlayersPerTeam* 2);
- bg->SetMaxPlayers(data.MaxPlayersPerTeam* 2);
+ bg->SetMinPlayers(data.MinPlayersPerTeam * 2);
+ bg->SetMaxPlayers(data.MaxPlayersPerTeam * 2);
bg->SetName(data.BattlegroundName);
bg->SetTeamStartLoc(ALLIANCE, data.Team1StartLocX, data.Team1StartLocY, data.Team1StartLocZ, data.Team1StartLocO);
bg->SetTeamStartLoc(HORDE, data.Team2StartLocX, data.Team2StartLocY, data.Team2StartLocZ, data.Team2StartLocO);