diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Handlers/CalendarHandler.cpp | 20 | ||||
-rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Spells/SpellEffects.cpp | 1 | ||||
-rw-r--r-- | src/server/scripts/Commands/cs_misc.cpp | 23 |
4 files changed, 26 insertions, 25 deletions
diff --git a/src/server/game/Handlers/CalendarHandler.cpp b/src/server/game/Handlers/CalendarHandler.cpp index 46d6bec63c2..89e09484458 100644 --- a/src/server/game/Handlers/CalendarHandler.cpp +++ b/src/server/game/Handlers/CalendarHandler.cpp @@ -239,18 +239,20 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) recvData.ReadPackedTime(unkPackedTime); recvData >> flags; - CalendarEvent* calendarEvent = new CalendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId, + CalendarEvent calendarEvent(sCalendarMgr->GetFreeEventId(), guid, 0, CalendarEventType(type), dungeonId, time_t(eventPackedTime), flags, time_t(unkPackedTime), title, description); - if (calendarEvent->IsGuildEvent() || calendarEvent->IsGuildAnnouncement()) + if (calendarEvent.IsGuildEvent() || calendarEvent.IsGuildAnnouncement()) if (Player* creator = ObjectAccessor::FindPlayer(guid)) - calendarEvent->SetGuildId(creator->GetGuildId()); + calendarEvent.SetGuildId(creator->GetGuildId()); - if (calendarEvent->IsGuildAnnouncement()) + if (calendarEvent.IsGuildAnnouncement()) { // 946684800 is 01/01/2000 00:00:00 - default response time - CalendarInvite* invite = new CalendarInvite(0, calendarEvent->GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, ""); - sCalendarMgr->AddInvite(calendarEvent, invite); + CalendarInvite invite(0, calendarEvent.GetEventId(), 0, guid, 946684800, CALENDAR_STATUS_NOT_SIGNED_UP, CALENDAR_RANK_PLAYER, ""); + // WARNING: By passing pointer to a local variable, the underlying method(s) must NOT perform any kind + // of storage of the pointer as it will lead to memory corruption + sCalendarMgr->AddInvite(&calendarEvent, &invite); } else { @@ -266,12 +268,12 @@ void WorldSession::HandleCalendarAddEvent(WorldPacket& recvData) recvData >> status >> rank; // 946684800 is 01/01/2000 00:00:00 - default response time - CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent->GetEventId(), invitee, guid, 946684800, CalendarInviteStatus(status), CalendarModerationRank(rank), ""); - sCalendarMgr->AddInvite(calendarEvent, invite); + CalendarInvite* invite = new CalendarInvite(sCalendarMgr->GetFreeInviteId(), calendarEvent.GetEventId(), invitee, guid, 946684800, CalendarInviteStatus(status), CalendarModerationRank(rank), ""); + sCalendarMgr->AddInvite(&calendarEvent, invite); } } - sCalendarMgr->AddEvent(calendarEvent, CALENDAR_SENDTYPE_ADD); + sCalendarMgr->AddEvent(new CalendarEvent(calendarEvent, calendarEvent.GetEventId()), CALENDAR_SENDTYPE_ADD); } void WorldSession::HandleCalendarUpdateEvent(WorldPacket& recvData) diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 0fafac05597..e81506678ef 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1697,9 +1697,6 @@ void WorldSession::HandleEquipmentSetDelete(WorldPacket &recvData) void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData) { - if (_player->IsInCombat()) - return; - TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_USE"); for (uint32 i = 0; i < EQUIPMENT_SLOT_END; ++i) @@ -1716,6 +1713,10 @@ void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData) if (itemGuid == 1) continue; + // Only equip weapons in combat + if (_player->IsInCombat() && i != EQUIPMENT_SLOT_MAINHAND && i != EQUIPMENT_SLOT_OFFHAND && i != EQUIPMENT_SLOT_RANGED) + continue; + Item* item = _player->GetItemByGuid(itemGuid); uint16 dstpos = i | (INVENTORY_SLOT_BAG_0 << 8); diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 335957356d9..39448358d03 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -4785,6 +4785,7 @@ void Spell::EffectResurrectPet(SpellEffIndex /*effIndex*/) hadPet = false; } + // TODO: Better to fail Hunter's "Revive Pet" at cast instead of here when casting ends Pet* pet = player->GetPet(); // Attempt to get current pet if (!pet || pet->IsAlive()) return; diff --git a/src/server/scripts/Commands/cs_misc.cpp b/src/server/scripts/Commands/cs_misc.cpp index ba355d08d0c..1b6a5fd9b22 100644 --- a/src/server/scripts/Commands/cs_misc.cpp +++ b/src/server/scripts/Commands/cs_misc.cpp @@ -1336,23 +1336,20 @@ public: return false; } - std::string tNameLink = handler->GetNameLink(target); + bool targetHasSkill = target->GetSkillValue(skill); - if (!target->GetSkillValue(skill)) - { - handler->PSendSysMessage(LANG_SET_SKILL_ERROR, tNameLink.c_str(), skill, skillLine->name); - handler->SetSentErrorMessage(true); - return false; - } - - uint16 max = maxPureSkill ? atol (maxPureSkill) : target->GetPureMaxSkillValue(skill); + // If our target does not yet have the skill they are trying to add to them, the chosen level also becomes + // the max level of the new profession. + uint16 max = maxPureSkill ? atol(maxPureSkill) : targetHasSkill ? target->GetPureMaxSkillValue(skill) : uint16(level); if (level <= 0 || level > max || max <= 0) return false; - target->SetSkill(skill, target->GetSkillStep(skill), level, max); - handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name, tNameLink.c_str(), level, max); - + // If the player has the skill, we get the current skill step. If they don't have the skill, we + // add the skill to the player's book with step 1 (which is the first rank, in most cases something + // like 'Apprentice <skill>'. + target->SetSkill(skill, targetHasSkill ? target->GetSkillStep(skill) : 1, level, max); + handler->PSendSysMessage(LANG_SET_SKILL, skill, skillLine->name, handler->GetNameLink(target).c_str(), level, max); return true; } @@ -1839,7 +1836,7 @@ public: target->GetSession()->m_muteTime = muteTime; stmt->setInt64(0, muteTime); std::string nameLink = handler->playerLink(targetName); - + if (sWorld->getBoolConfig(CONFIG_SHOW_MUTE_IN_WORLD)) { sWorld->SendWorldText(LANG_COMMAND_MUTEMESSAGE_WORLD, (handler->GetSession() ? handler->GetSession()->GetPlayerName().c_str() : "Server"), nameLink.c_str(), notSpeakTime, muteReasonStr.c_str()); |