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-rw-r--r--src/server/game/AI/CoreAI/UnitAI.h1
-rw-r--r--src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp2
2 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/AI/CoreAI/UnitAI.h b/src/server/game/AI/CoreAI/UnitAI.h
index d180b8d13d6..2a9787d5a0d 100644
--- a/src/server/game/AI/CoreAI/UnitAI.h
+++ b/src/server/game/AI/CoreAI/UnitAI.h
@@ -22,6 +22,7 @@
#include "EventMap.h"
#include "ObjectGuid.h"
#include "ThreatManager.h"
+#include "QuestDef.h"
#define CAST_AI(a, b) (dynamic_cast<a*>(b))
#define ENSURE_AI(a,b) (EnsureAI<a>(b))
diff --git a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
index 1b2bbbfa4fc..fb2ec7ae811 100644
--- a/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
+++ b/src/server/scripts/EasternKingdoms/SunkenTemple/sunken_temple.cpp
@@ -66,7 +66,7 @@ class go_atalai_statue : public GameObjectScript
InstanceScript* instance;
- bool GossipHello(Player* player, bool /*reportUse*/) override
+ bool GossipHello(Player* /*player*/, bool /*reportUse*/) override
{
instance->SetData(EVENT_STATE, me->GetEntry());
return false;