diff options
Diffstat (limited to 'src')
| -rwxr-xr-x | src/server/game/Grids/Cells/Cell.h | 1 | ||||
| -rw-r--r-- | src/server/game/Grids/Cells/CellImpl.h | 11 | ||||
| -rwxr-xr-x | src/server/game/Maps/Map.cpp | 26 | 
3 files changed, 20 insertions, 18 deletions
diff --git a/src/server/game/Grids/Cells/Cell.h b/src/server/game/Grids/Cells/Cell.h index ba396106f46..12648881719 100755 --- a/src/server/game/Grids/Cells/Cell.h +++ b/src/server/game/Grids/Cells/Cell.h @@ -68,6 +68,7 @@ struct Cell      Cell() { data.All = 0; }      Cell(const Cell &cell) { data.All = cell.data.All; }      explicit Cell(CellCoord const& p); +    explicit Cell(float x, float y);      void operator|=(Cell &cell)      { diff --git a/src/server/game/Grids/Cells/CellImpl.h b/src/server/game/Grids/Cells/CellImpl.h index 17f85dde8f4..5a5be4d7358 100644 --- a/src/server/game/Grids/Cells/CellImpl.h +++ b/src/server/game/Grids/Cells/CellImpl.h @@ -35,6 +35,17 @@ inline Cell::Cell(CellCoord const& p)      data.Part.reserved = 0;  } +inline Cell::Cell(float x, float y) +{ +    CellCoord p = Trinity::ComputeCellCoord(x, y); +    data.Part.grid_x = p.x_coord / MAX_NUMBER_OF_CELLS; +    data.Part.grid_y = p.y_coord / MAX_NUMBER_OF_CELLS; +    data.Part.cell_x = p.x_coord % MAX_NUMBER_OF_CELLS; +    data.Part.cell_y = p.y_coord % MAX_NUMBER_OF_CELLS; +    data.Part.nocreate = 0; +    data.Part.reserved = 0; +} +  template<class T, class CONTAINER>  inline void  Cell::Visit(const CellCoord& standing_cell, TypeContainerVisitor<T, CONTAINER> &visitor, Map &m) const diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 43eb09be775..e64464e4bff 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -399,9 +399,7 @@ bool Map::EnsureGridLoaded(const Cell &cell)  void Map::LoadGrid(float x, float y)  { -    CellCoord pair = Trinity::ComputeCellCoord(x, y); -    Cell cell(pair); -    EnsureGridLoaded(cell); +    EnsureGridLoaded(Cell(x, y));  }  bool Map::AddToMap(Player* player) @@ -494,7 +492,7 @@ bool Map::loaded(const GridCoord &p) const  void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor<Trinity::ObjectUpdater, GridTypeMapContainer> &gridVisitor, TypeContainerVisitor<Trinity::ObjectUpdater, WorldTypeMapContainer> &worldVisitor)  { -    CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY())); +    CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY());      // Check for correctness of standing_cell, it also avoids problems with update_cell      if (!standing_cell.IsCoordValid()) @@ -753,11 +751,8 @@ Map::PlayerRelocation(Player* player, float x, float y, float z, float orientati  {      ASSERT(player); -    CellCoord old_val = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()); -    CellCoord new_val = Trinity::ComputeCellCoord(x, y); - -    Cell old_cell(old_val); -    Cell new_cell(new_val); +    Cell old_cell(player->GetPositionX(), player->GetPositionY()); +    Cell new_cell(x, y);      player->Relocate(x, y, z, orientation); @@ -784,9 +779,7 @@ Map::CreatureRelocation(Creature* creature, float x, float y, float z, float ang      ASSERT(CheckGridIntegrity(creature, false));      Cell old_cell = creature->GetCurrentCell(); - -    CellCoord new_val = Trinity::ComputeCellCoord(x, y); -    Cell new_cell(new_val); +    Cell new_cell(x, y);      if (!respawnRelocationOnFail && !getNGrid(new_cell.GridX(), new_cell.GridY()))          return; @@ -849,7 +842,7 @@ void Map::MoveAllCreaturesInMoveList()              continue;          // do move or do move to respawn or remove creature if previous all fail -        if (CreatureCellRelocation(c, Cell(Trinity::ComputeCellCoord(c->_newPosition.m_positionX, c->_newPosition.m_positionY)))) +        if (CreatureCellRelocation(c, Cell(c->_newPosition.m_positionX, c->_newPosition.m_positionY)))          {              // update pos              c->Relocate(c->_newPosition); @@ -948,8 +941,7 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly)  {      float resp_x, resp_y, resp_z, resp_o;      c->GetRespawnPosition(resp_x, resp_y, resp_z, &resp_o); -    CellCoord resp_val = Trinity::ComputeCellCoord(resp_x, resp_y); -    Cell resp_cell(resp_val); +    Cell resp_cell(resp_x, resp_y);      //creature will be unloaded with grid      if (diffGridOnly && !c->GetCurrentCell().DiffGrid(resp_cell)) @@ -1876,9 +1868,7 @@ bool Map::IsUnderWater(float x, float y, float z) const  bool Map::CheckGridIntegrity(Creature* c, bool moved) const  {      Cell const& cur_cell = c->GetCurrentCell(); - -    CellCoord xy_val = Trinity::ComputeCellCoord(c->GetPositionX(), c->GetPositionY()); -    Cell xy_cell(xy_val); +    Cell xy_cell(c->GetPositionX(), c->GetPositionY());      if (xy_cell != cur_cell)      {          sLog->outDebug(LOG_FILTER_MAPS, "Creature (GUID: %u) X: %f Y: %f (%s) is in grid[%u, %u]cell[%u, %u] instead of grid[%u, %u]cell[%u, %u]",  | 
