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-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 6d1976bd4b8..096634ad3ff 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -278,8 +278,8 @@ void GameEventMgr::LoadFromDB()
sLog.outString("Loading Game Event Saves Data...");
- // 0 1 2
- result = CharacterDatabase.Query("SELECT event_id, state, UNIX_TIMESTAMP(next_start) FROM game_event_save");
+ // 0 1 2
+ result = CharacterDatabase.Query("SELECT event_id, state, next_start FROM game_event_save");
count = 0;
if (!result)
@@ -1676,9 +1676,9 @@ void GameEventMgr::SaveWorldEventStateToDB(uint16 event_id)
SQLTransaction trans = CharacterDatabase.BeginTransaction();
trans->PAppend("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
if (mGameEvent[event_id].nextstart)
- trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("UI64FMTD"))",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
+ trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u', "UI64FMTD")",event_id,mGameEvent[event_id].state,(uint64)(mGameEvent[event_id].nextstart));
else
- trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
+ trans->PAppend("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0')",event_id,mGameEvent[event_id].state);
CharacterDatabase.CommitTransaction(trans);
}