diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game/SpellEffects.cpp | 4 | ||||
-rw-r--r-- | src/game/Unit.cpp | 10 |
2 files changed, 3 insertions, 11 deletions
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index e33a79908f5..9400f61917b 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -443,6 +443,8 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Haunt else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000) { + // Save damage for future healing + // TODO: Implement spell proc on aura expire m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100); } @@ -3702,7 +3704,7 @@ void Spell::EffectAddFarsight(uint32 i) dynObj->GetMap()->Add(dynObj); //grid will also be loaded // Need to update visibility of object for client to accept farsight guid - ((Player*)m_caster)->SetSeer(dynObj); + ((Player*)m_caster)->CreateSeer(dynObj); //((Player*)m_caster)->UpdateVisibilityOf(dynObj); } diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 63328727281..48e7aec78c8 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -5610,16 +5610,6 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu basepoints0 = damage * triggerAmount / 100; break; } - // Haunt - if (dummySpell->SpellFamilyFlags[1] & 0x40000) - { - if(!pVictim || !pVictim->isAlive()) - return false; - - basepoints0 = dummySpell->EffectBasePoints[1]; - triggered_spell_id = 48210; - return true; - } switch(dummySpell->Id) { // Nightfall |