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-rw-r--r--src/server/game/Spells/SpellEffects.cpp91
-rw-r--r--src/server/scripts/Spells/spell_mage.cpp49
-rw-r--r--src/server/scripts/Spells/spell_priest.cpp113
-rw-r--r--src/server/scripts/Spells/spell_rogue.cpp172
4 files changed, 292 insertions, 133 deletions
diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp
index 4b87dfc2415..2d7825cc5c8 100644
--- a/src/server/game/Spells/SpellEffects.cpp
+++ b/src/server/game/Spells/SpellEffects.cpp
@@ -1397,7 +1397,7 @@ void Spell::EffectDummy(uint32 i)
return;
if (BattleGround* bg = m_caster->ToPlayer()->GetBattleGround())
- bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
+ bg->EventPlayerDroppedFlag(m_caster->ToPlayer());
m_caster->CastSpell(m_caster, 30452, true, NULL);
return;
@@ -1409,7 +1409,6 @@ void Spell::EffectDummy(uint32 i)
unitTarget->ToCreature()->ForcedDespawn();
return;
-
}
case 52308: // Take Sputum Sample
{
@@ -1637,32 +1636,6 @@ void Spell::EffectDummy(uint32 i)
return;
}
break;
- case SPELLFAMILY_PRIEST:
- // Penance
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_PRIEST_PENANCE)
- {
- if (!unitTarget || !unitTarget->isAlive())
- return;
-
- int hurt = 0;
- int heal = 0;
- switch(m_spellInfo->Id)
- {
- case 47540: hurt = 47758; heal = 47757; break;
- case 53005: hurt = 53001; heal = 52986; break;
- case 53006: hurt = 53002; heal = 52987; break;
- case 53007: hurt = 53003; heal = 52988; break;
- default:
- sLog.outError("Spell::EffectDummy: Spell %u Penance need set correct heal/damage spell", m_spellInfo->Id);
- return;
- }
- if (m_caster->IsFriendlyTo(unitTarget))
- m_caster->CastSpell(unitTarget, heal, false, 0);
- else
- m_caster->CastSpell(unitTarget, hurt, false, 0);
- return;
- }
- break;
case SPELLFAMILY_DRUID:
// Starfall
if (m_spellInfo->SpellFamilyFlags[2] & SPELLFAMILYFLAG2_DRUID_STARFALL)
@@ -1683,68 +1656,6 @@ void Spell::EffectDummy(uint32 i)
return;
}
break;
- case SPELLFAMILY_ROGUE:
- // Hunger for Blood
- if (m_spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_HUNGERFORBLOOD)
- {
- m_caster->CastSpell(m_caster, 63848, true);
- break;
- }
- switch (m_spellInfo->Id)
- {
- case 5938: // Shiv
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- m_caster->CastSpell(unitTarget, 5940, true);
- return;
- }
- case 14185: // Preparation
- {
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
- return;
-
- //immediately finishes the cooldown on certain Rogue abilities
- const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
- for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
- {
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
-
- if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
- {
- if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
- spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT // Vanish, Evasion, Sprint
- )
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- else if (m_caster->HasAura(56819)) // Glyph of Preparation
- {
- if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
- spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
- (
- spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
- spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY
- )
- )
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
- else
- ++itr;
- }
- else
- ++itr;
- }
- else
- ++itr;
- }
- return;
- }
- case 31231: // Cheat Death
- {
- m_caster->CastSpell(m_caster, 45182, true);
- return;
- }
- }
- break;
case SPELLFAMILY_HUNTER:
switch(m_spellInfo->Id)
{
diff --git a/src/server/scripts/Spells/spell_mage.cpp b/src/server/scripts/Spells/spell_mage.cpp
index a1c88a57531..583f76e254e 100644
--- a/src/server/scripts/Spells/spell_mage.cpp
+++ b/src/server/scripts/Spells/spell_mage.cpp
@@ -39,23 +39,15 @@ enum MageSpells
class spell_mage_cold_snap_SpellScript : public SpellScript
{
- bool Validate(SpellEntry const * spellEntry)
- {
- return true;
- };
-
void HandleDummy(SpellEffIndex effIndex)
{
- Unit *m_caster = GetCaster();
+ Unit *caster = GetCaster();
- if (!m_caster)
- return;
-
- if (m_caster->GetTypeId() != TYPEID_PLAYER)
+ if (caster->GetTypeId() != TYPEID_PLAYER)
return;
// immediately finishes the cooldown on Frost spells
- const SpellCooldowns& cm = m_caster->ToPlayer()->GetSpellCooldownMap();
+ const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
{
SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
@@ -64,7 +56,7 @@ class spell_mage_cold_snap_SpellScript : public SpellScript
(GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_FROST) &&
spellInfo->Id != SPELL_MAGE_COLD_SNAP && GetSpellRecoveryTime(spellInfo) > 0)
{
- m_caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
}
else
++itr;
@@ -85,35 +77,19 @@ SpellScript * GetSpellScript_spell_mage_cold_snap()
class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
{
+ static const uint32 spell_list[6];
+
bool Validate(SpellEntry const * spellEntry)
{
- const uint32 spell_list[6] = {
- SPELL_MAGE_SQUIRREL_FORM,
- SPELL_MAGE_GIRAFFE_FORM,
- SPELL_MAGE_SERPENT_FORM,
- SPELL_MAGE_DRAGONHAWK_FORM,
- SPELL_MAGE_WORGEN_FORM,
- SPELL_MAGE_SHEEP_FORM
- };
-
// check if spell ids exist in dbc
for (int i = 0; i < 6; i++)
if (!sSpellStore.LookupEntry(spell_list[i]))
return false;
return true;
- };
+ }
void HandleDummy(SpellEffIndex effIndex)
{
- const uint32 spell_list[6] = {
- SPELL_MAGE_SQUIRREL_FORM,
- SPELL_MAGE_GIRAFFE_FORM,
- SPELL_MAGE_SERPENT_FORM,
- SPELL_MAGE_DRAGONHAWK_FORM,
- SPELL_MAGE_WORGEN_FORM,
- SPELL_MAGE_SHEEP_FORM
- };
-
if (Unit *unitTarget = GetHitUnit())
if (unitTarget->GetTypeId() == TYPEID_UNIT)
unitTarget->CastSpell(unitTarget, spell_list[urand(0, 5)], true);
@@ -126,6 +102,15 @@ class spell_mage_polymorph_cast_visual_SpellScript : public SpellScript
}
};
+const uint32 spell_mage_polymorph_cast_visual_SpellScript::spell_list[6] = {
+ SPELL_MAGE_SQUIRREL_FORM,
+ SPELL_MAGE_GIRAFFE_FORM,
+ SPELL_MAGE_SERPENT_FORM,
+ SPELL_MAGE_DRAGONHAWK_FORM,
+ SPELL_MAGE_WORGEN_FORM,
+ SPELL_MAGE_SHEEP_FORM
+};
+
SpellScript * GetSpellScript_spell_mage_polymorph_visual()
{
return new spell_mage_polymorph_cast_visual_SpellScript();
@@ -142,7 +127,7 @@ class spell_mage_summon_water_elemental_SpellScript : public SpellScript
if (!sSpellStore.LookupEntry(SPELL_MAGE_SUMMON_WATER_ELEMENTAL_PERMANENT))
return false;
return true;
- };
+ }
void HandleDummy(SpellEffIndex effIndex)
{
diff --git a/src/server/scripts/Spells/spell_priest.cpp b/src/server/scripts/Spells/spell_priest.cpp
index c5dc3d854ae..4e161091f43 100644
--- a/src/server/scripts/Spells/spell_priest.cpp
+++ b/src/server/scripts/Spells/spell_priest.cpp
@@ -23,14 +23,115 @@
#include "ScriptPCH.h"
+enum PriestSpells
+{
+ PRIEST_SPELL_PENANCE_R1 = 47540,
+ PRIEST_SPELL_PENANCE_R1_DAMAGE = 47758,
+ PRIEST_SPELL_PENANCE_R1_HEAL = 47757,
+ PRIEST_SPELL_PENANCE_R2 = 53005,
+ PRIEST_SPELL_PENANCE_R2_DAMAGE = 53001,
+ PRIEST_SPELL_PENANCE_R2_HEAL = 52986,
+ PRIEST_SPELL_PENANCE_R3 = 53006,
+ PRIEST_SPELL_PENANCE_R3_DAMAGE = 53002,
+ PRIEST_SPELL_PENANCE_R3_HEAL = 52987,
+ PRIEST_SPELL_PENANCE_R4 = 53007,
+ PRIEST_SPELL_PENANCE_R4_DAMAGE = 53003,
+ PRIEST_SPELL_PENANCE_R4_HEAL = 52988,
+};
+
+class spell_pri_penance_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_DAMAGE))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R1_HEAL))
+ return false;
+
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_DAMAGE))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R2_HEAL))
+ return false;
+
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_DAMAGE))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R3_HEAL))
+ return false;
+
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_DAMAGE))
+ return false;
+ if (!sSpellStore.LookupEntry(PRIEST_SPELL_PENANCE_R4_HEAL))
+ return false;
+
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit *unitTarget = GetHitUnit();
+ if (!unitTarget || !unitTarget->isAlive())
+ return;
+
+ Unit *caster = GetCaster();
+ SpellEntry const *spellInfo = GetSpellInfo();
+
+ int hurt = 0;
+ int heal = 0;
+ switch(spellInfo->Id)
+ {
+ case PRIEST_SPELL_PENANCE_R1:
+ hurt = PRIEST_SPELL_PENANCE_R1_DAMAGE;
+ heal = PRIEST_SPELL_PENANCE_R1_HEAL;
+ break;
+ case PRIEST_SPELL_PENANCE_R2:
+ hurt = PRIEST_SPELL_PENANCE_R2_DAMAGE;
+ heal = PRIEST_SPELL_PENANCE_R2_HEAL;
+ break;
+ case PRIEST_SPELL_PENANCE_R3:
+ hurt = PRIEST_SPELL_PENANCE_R3_DAMAGE;
+ heal = PRIEST_SPELL_PENANCE_R3_HEAL;
+ break;
+ case PRIEST_SPELL_PENANCE_R4:
+ hurt = PRIEST_SPELL_PENANCE_R4_DAMAGE;
+ heal = PRIEST_SPELL_PENANCE_R4_HEAL;
+ break;
+ default:
+ sLog.outError("spell_pri_penance_SpellScript::HandleDummy: Spell %u Penance need set correct heal/damage spell", spellInfo->Id);
+ return;
+ }
+
+ if (caster->IsFriendlyTo(unitTarget))
+ caster->CastSpell(unitTarget, heal, false, 0);
+ else
+ caster->CastSpell(unitTarget, hurt, false, 0);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Penance
+ EffectHandlers += EffectHandlerFn(spell_pri_penance_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript *GetSpellScript_spell_pri_penance()
+{
+ return new spell_pri_penance_SpellScript();
+}
+
void AddSC_priest_spell_scripts()
{
- //Script *newscript;
+ Script *newscript;
- /*
newscript = new Script;
- newscript->Name = "spell_pri_";
- newscript->GetSpellScript = &GetSpellScript_spell_pri_;
+ newscript->Name = "spell_pri_penance";
+ newscript->GetSpellScript = &GetSpellScript_spell_pri_penance;
newscript->RegisterSelf();
- */
-} \ No newline at end of file
+}
diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp
index b701443e98b..c3f581e5539 100644
--- a/src/server/scripts/Spells/spell_rogue.cpp
+++ b/src/server/scripts/Spells/spell_rogue.cpp
@@ -23,14 +23,176 @@
#include "ScriptPCH.h"
+enum RogueSpells
+{
+ ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF = 63848,
+ ROGUE_SPELL_SHIV_TRIGGERED = 5940,
+ ROGUE_SPELL_CHEATING_DEATH = 45182,
+ ROGUE_SPELL_GLYPH_OF_PREPARATION = 56819,
+};
+
+class spell_rog_cheat_death_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ if (!sSpellStore.LookupEntry(ROGUE_SPELL_CHEATING_DEATH))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit *caster = GetCaster();
+ caster->CastSpell(caster, ROGUE_SPELL_CHEATING_DEATH, true);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Cheat Death
+ EffectHandlers += EffectHandlerFn(spell_rog_cheat_death_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript *GetSpellScript_spell_rog_cheat_death()
+{
+ return new spell_rog_cheat_death_SpellScript();
+}
+
+class spell_rog_hunger_for_blood_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ if (!sSpellStore.LookupEntry(ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit *caster = GetCaster();
+ caster->CastSpell(caster, ROGUE_SPELL_HUNGER_FOR_BLOOD_BUFF, true);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Hunger for Blood
+ EffectHandlers += EffectHandlerFn(spell_rog_hunger_for_blood_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript *GetSpellScript_spell_rog_hunger_for_blood()
+{
+ return new spell_rog_hunger_for_blood_SpellScript();
+}
+
+class spell_rog_preparation_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ if (!sSpellStore.LookupEntry(ROGUE_SPELL_GLYPH_OF_PREPARATION))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit *caster = GetCaster();
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ //immediately finishes the cooldown on certain Rogue abilities
+ const SpellCooldowns& cm = caster->ToPlayer()->GetSpellCooldownMap();
+ for (SpellCooldowns::const_iterator itr = cm.begin(); itr != cm.end();)
+ {
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
+
+ if (spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE)
+ {
+ if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_COLDB_SHADOWSTEP || // Cold Blood, Shadowstep
+ spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_VAN_EVAS_SPRINT) // Vanish, Evasion, Sprint
+ caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ else if (caster->HasAura(ROGUE_SPELL_GLYPH_OF_PREPARATION))
+ {
+ if (spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_DISMANTLE || // Dismantle
+ spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_KICK || // Kick
+ (spellInfo->SpellFamilyFlags[0] & SPELLFAMILYFLAG_ROGUE_BLADE_FLURRY && // Blade Flurry
+ spellInfo->SpellFamilyFlags[1] & SPELLFAMILYFLAG1_ROGUE_BLADE_FLURRY))
+ caster->ToPlayer()->RemoveSpellCooldown((itr++)->first, true);
+ else
+ ++itr;
+ }
+ else
+ ++itr;
+ }
+ else
+ ++itr;
+ }
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Preparation
+ EffectHandlers += EffectHandlerFn(spell_rog_preparation_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript *GetSpellScript_spell_rog_preparation()
+{
+ return new spell_rog_preparation_SpellScript();
+}
+
+class spell_rog_shiv_SpellScript : public SpellScript
+{
+ bool Validate(SpellEntry const * spellEntry)
+ {
+ if (!sSpellStore.LookupEntry(ROGUE_SPELL_SHIV_TRIGGERED))
+ return false;
+ return true;
+ }
+
+ void HandleDummy(SpellEffIndex effIndex)
+ {
+ Unit *caster = GetCaster();
+ if (caster->GetTypeId() != TYPEID_PLAYER)
+ return;
+
+ if (Unit *unitTarget = GetHitUnit())
+ caster->CastSpell(unitTarget, ROGUE_SPELL_SHIV_TRIGGERED, true);
+ }
+
+ void Register()
+ {
+ // add dummy effect spell handler to Hunger for Blood
+ EffectHandlers += EffectHandlerFn(spell_rog_shiv_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY);
+ }
+};
+
+SpellScript *GetSpellScript_spell_rog_shiv()
+{
+ return new spell_rog_shiv_SpellScript();
+}
+
void AddSC_rogue_spell_scripts()
{
- //Script *newscript;
+ Script *newscript;
+
+ newscript = new Script;
+ newscript->Name = "spell_rog_cheat_death";
+ newscript->GetSpellScript = &GetSpellScript_spell_rog_cheat_death;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "spell_rog_hunger_for_blood";
+ newscript->GetSpellScript = &GetSpellScript_spell_rog_hunger_for_blood;
+ newscript->RegisterSelf();
+
+ newscript = new Script;
+ newscript->Name = "spell_rog_preparation";
+ newscript->GetSpellScript = &GetSpellScript_spell_rog_preparation;
+ newscript->RegisterSelf();
- /*
newscript = new Script;
- newscript->Name = "spell_rog_";
- newscript->GetSpellScript = &GetSpellScript_spell_rog_;
+ newscript->Name = "spell_rog_shiv";
+ newscript->GetSpellScript = &GetSpellScript_spell_rog_shiv;
newscript->RegisterSelf();
- */
} \ No newline at end of file