diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/scripts/northrend/zuldrak.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/scripts/northrend/zuldrak.cpp b/src/scripts/northrend/zuldrak.cpp index b7d6ff63e8f..6b43c7bf430 100644 --- a/src/scripts/northrend/zuldrak.cpp +++ b/src/scripts/northrend/zuldrak.cpp @@ -891,6 +891,111 @@ CreatureAI* GetAI_npc_released_offspring_harkoa(Creature* pCreature) return new npc_released_offspring_harkoaAI(pCreature); } +/*###### +## npc_crusade_recruit +######*/ + +enum eCrusade_recruit +{ + SPELL_QUEST_CREDIT = 50633, + + QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE = 12509, + + GOSSIP_CRUSADE_TEXT = 13069, + + SAY_RECRUIT_1 = -1571036, + SAY_RECRUIT_2 = -1571037, + SAY_RECRUIT_3 = -1571038 +}; + +#define GOSSIP_ITEM_1 "Get out there and make those Scourge wish they were never reborn!" + +struct npc_crusade_recruitAI : public ScriptedAI +{ + npc_crusade_recruitAI(Creature* pCreature) : ScriptedAI(pCreature) {} + + uint8 m_uiPhase; //The current phase we are in + uint32 m_uiTimer; //Timer until phase transition + float m_heading; //Store creature heading + + void Reset() + { + m_uiTimer = 0; + m_uiPhase = 0; + m_creature->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_COWER); + m_heading = m_creature->GetOrientation(); + } + + void UpdateAI(const uint32 uiDiff) + { + if (m_uiPhase) + { + if (m_uiTimer <= uiDiff) + { + switch(m_uiPhase) + { + case 1: + // say random text + m_creature->RemoveFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP); + m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE); + DoScriptText(RAND(SAY_RECRUIT_1,SAY_RECRUIT_2,SAY_RECRUIT_3), m_creature); + m_uiTimer = 3000; + m_uiPhase = 2; + break; + case 2: + // walk forward + m_creature->AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE); + m_creature->GetMotionMaster()->MovePoint(0,m_creature->GetPositionX() + (cos(m_heading) * 10), m_creature->GetPositionY() + (sin(m_heading) * 10), m_creature->GetPositionZ()); + m_uiTimer = 5000; + m_uiPhase = 3; + break; + case 3: + // despawn + m_creature->DisappearAndDie(); + m_uiTimer = 0; + m_uiPhase = 0; + break; + } + } + else + m_uiTimer -= uiDiff; + } + ScriptedAI::UpdateAI(uiDiff); + + if (!UpdateVictim()) + return; + } +}; + +CreatureAI* GetAI_npc_crusade_recruit(Creature* pCreature) +{ + return new npc_crusade_recruitAI (pCreature); +} + +bool GossipHello_npc_crusade_recruit(Player* pPlayer, Creature* pCreature) +{ + if (pPlayer->GetQuestStatus(QUEST_TROLL_PATROL_INTESTINAL_FORTITUDE) == QUEST_STATUS_INCOMPLETE) + pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + + pPlayer->SEND_GOSSIP_MENU(GOSSIP_CRUSADE_TEXT, pCreature->GetGUID()); + return true; +} + +bool GossipSelect_npc_crusade_recruit(Player* pPlayer, Creature* pCreature, uint32 uiSender, uint32 uiAction) +{ + if (uiAction == GOSSIP_ACTION_INFO_DEF +1) + { + pPlayer->CLOSE_GOSSIP_MENU(); + pCreature->CastSpell(pPlayer, SPELL_QUEST_CREDIT, true); + CAST_AI(npc_crusade_recruitAI, (pCreature->AI()))->m_uiPhase = 1; + pCreature->SetInFront(pPlayer); + pCreature->SendMovementFlagUpdate(); + } + + return true; +} + void AddSC_zuldrak() { Script *newscript; @@ -941,4 +1046,10 @@ void AddSC_zuldrak() newscript->Name = "npc_released_offspring_harkoa"; newscript->GetAI = &GetAI_npc_released_offspring_harkoa; newscript->RegisterSelf(); + + newscript->Name = "npc_crusade_recruit"; + newscript->GetAI = &GetAI_npc_crusade_recruit; + newscript->pGossipHello = &GossipHello_npc_crusade_recruit; + newscript->pGossipSelect = &GossipSelect_npc_crusade_recruit; + newscript->RegisterSelf(); } |