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-rw-r--r--src/trinitycore/WorldRunnable.cpp4
-rw-r--r--src/trinitycore/trinitycore.conf.dist8
2 files changed, 6 insertions, 6 deletions
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp
index b57dbc6bce2..3edb96c2e8b 100644
--- a/src/trinitycore/WorldRunnable.cpp
+++ b/src/trinitycore/WorldRunnable.cpp
@@ -32,10 +32,10 @@
#include "Database/DatabaseEnv.h"
-#ifdef WIN32
+#if (defined(SHORT_SLEEP) || defined(WIN32))
#define WORLD_SLEEP_CONST 50
#else
-#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
+#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms]
#endif
/// Heartbeat for the World
diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist
index 615c35d4c3e..db4a22fe223 100644
--- a/src/trinitycore/trinitycore.conf.dist
+++ b/src/trinitycore/trinitycore.conf.dist
@@ -678,7 +678,7 @@ TalentsInspecting = 1
# ThreatRadius
# Radius for creature to evade after being pulled away from combat start point
# If ThreatRadius is less than creature aggro radius then aggro radius will be used
-# Default: 100 yards
+# Default: 60 yards
#
# Rate.Creature.Aggro
# Aggro radius percent or off.
@@ -709,7 +709,7 @@ TalentsInspecting = 1
#
# Rate.Corpse.Decay.Looted
# Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config.
-# Default: 0.1
+# Default: 0.5
#
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
@@ -749,7 +749,7 @@ TalentsInspecting = 1
#
###################################################################################################################
-ThreatRadius = 100
+ThreatRadius = 60
Rate.Creature.Aggro = 1
CreatureFamilyAssistanceRadius = 10
CreatureFamilyAssistanceDelay = 1500
@@ -759,7 +759,7 @@ Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
-Rate.Corpse.Decay.Looted = 0.1
+Rate.Corpse.Decay.Looted = 0.5
Rate.Creature.Normal.Damage = 1
Rate.Creature.Elite.Elite.Damage = 1
Rate.Creature.Elite.RAREELITE.Damage = 1