diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/trinitycore/WorldRunnable.cpp | 4 | ||||
-rw-r--r-- | src/trinitycore/trinitycore.conf.dist | 8 |
2 files changed, 6 insertions, 6 deletions
diff --git a/src/trinitycore/WorldRunnable.cpp b/src/trinitycore/WorldRunnable.cpp index b57dbc6bce2..3edb96c2e8b 100644 --- a/src/trinitycore/WorldRunnable.cpp +++ b/src/trinitycore/WorldRunnable.cpp @@ -32,10 +32,10 @@ #include "Database/DatabaseEnv.h" -#ifdef WIN32 +#if (defined(SHORT_SLEEP) || defined(WIN32)) #define WORLD_SLEEP_CONST 50 #else -#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] +#define WORLD_SLEEP_CONST 100 //Is this still needed?? [On linux some time ago not working 50ms] #endif /// Heartbeat for the World diff --git a/src/trinitycore/trinitycore.conf.dist b/src/trinitycore/trinitycore.conf.dist index 615c35d4c3e..db4a22fe223 100644 --- a/src/trinitycore/trinitycore.conf.dist +++ b/src/trinitycore/trinitycore.conf.dist @@ -678,7 +678,7 @@ TalentsInspecting = 1 # ThreatRadius # Radius for creature to evade after being pulled away from combat start point # If ThreatRadius is less than creature aggro radius then aggro radius will be used -# Default: 100 yards +# Default: 60 yards # # Rate.Creature.Aggro # Aggro radius percent or off. @@ -709,7 +709,7 @@ TalentsInspecting = 1 # # Rate.Corpse.Decay.Looted # Controls how long the creature corpse stays after it had been looted, as a multiplier of its Corpse.Decay.* config. -# Default: 0.1 +# Default: 0.5 # # Rate.Creature.Normal.Damage # Rate.Creature.Elite.Elite.Damage @@ -749,7 +749,7 @@ TalentsInspecting = 1 # ################################################################################################################### -ThreatRadius = 100 +ThreatRadius = 60 Rate.Creature.Aggro = 1 CreatureFamilyAssistanceRadius = 10 CreatureFamilyAssistanceDelay = 1500 @@ -759,7 +759,7 @@ Corpse.Decay.RARE = 300 Corpse.Decay.ELITE = 300 Corpse.Decay.RAREELITE = 300 Corpse.Decay.WORLDBOSS = 3600 -Rate.Corpse.Decay.Looted = 0.1 +Rate.Corpse.Decay.Looted = 0.5 Rate.Creature.Normal.Damage = 1 Rate.Creature.Elite.Elite.Damage = 1 Rate.Creature.Elite.RAREELITE.Damage = 1 |