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-rw-r--r--src/game/Creature.cpp8
-rw-r--r--src/game/Creature.h6
2 files changed, 9 insertions, 5 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index fc83a03237a..19eae315e9c 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -196,6 +196,14 @@ void Creature::RemoveFromWorld()
}
}
+void Creature::DisappearAndDie()
+{
+ //DestroyForNearbyPlayers();
+ SetVisibility(VISIBILITY_OFF);
+ ObjectAccessor::UpdateObjectVisibility(this);
+ setDeathState(JUST_DIED);
+}
+
void Creature::SearchFormationAndPath()
{
if(isSummon())
diff --git a/src/game/Creature.h b/src/game/Creature.h
index 08b08a2ac9e..cec6a123579 100644
--- a/src/game/Creature.h
+++ b/src/game/Creature.h
@@ -491,11 +491,7 @@ class TRINITY_DLL_SPEC Creature : public Unit
void AddToWorld();
void RemoveFromWorld();
- void DisappearAndDie()
- {
- SetVisibility(VISIBILITY_OFF);
- setDeathState(JUST_DIED);
- }
+ void DisappearAndDie();
bool Create(uint32 guidlow, Map *map, uint32 phaseMask, uint32 Entry, uint32 team, float x, float y, float z, float ang, const CreatureData *data = NULL);
bool LoadCreaturesAddon(bool reload = false);