diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.cpp | 41 | ||||
-rw-r--r-- | src/server/game/Conditions/ConditionMgr.h | 3 |
2 files changed, 42 insertions, 2 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 4215a3a5d02..81dc7894592 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -100,7 +100,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND { "Health Value", true, true, false }, { "Health Pct", true, true, false }, { "Realm Achievement", true, false, false }, - { "In Water", false, false, false } + { "In Water", false, false, false }, + { "Sit/stand state", true, true, false } }; // Checks if object meets the condition @@ -432,6 +433,19 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const condMeets = unit->IsInWater(); break; } + case CONDITION_STAND_STATE: + { + if (Unit* unit = object->ToUnit()) + { + if (ConditionValue1 == 0) + condMeets = (unit->getStandState() == ConditionValue2); + else if (ConditionValue2 == 0) + condMeets = unit->IsStandState(); + else if (ConditionValue2 == 1) + condMeets = unit->IsSitState(); + } + break; + } default: condMeets = false; break; @@ -602,6 +616,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const case CONDITION_IN_WATER: mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; break; + case CONDITION_STAND_STATE: + mask |= GRID_MAP_TYPE_MASK_CREATURE | GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -2090,6 +2107,28 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const } case CONDITION_IN_WATER: break; + case CONDITION_STAND_STATE: + { + bool valid = false; + switch (cond->ConditionValue1) + { + case 0: + valid = cond->ConditionValue2 <= UNIT_STAND_STATE_SUBMERGED; + break; + case 1: + valid = cond->ConditionValue2 <= 1; + break; + default: + valid = false; + break; + } + if (!valid) + { + TC_LOG_ERROR("sql.sql", "%s has non-existing stand state (%u,%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1, cond->ConditionValue2); + return false; + } + break; + } default: break; } diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 35096ae18ff..3123aaca86a 100644 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -71,7 +71,8 @@ enum ConditionTypes CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water - CONDITION_MAX = 41 // MAX + CONDITION_STAND_STATE = 41, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;) + CONDITION_MAX = 42 // MAX }; /*! Documentation on implementing a new ConditionSourceType: |