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-rw-r--r--src/server/game/Server/WorldSession.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp
index 36dfae06034..6bd99afa9f3 100644
--- a/src/server/game/Server/WorldSession.cpp
+++ b/src/server/game/Server/WorldSession.cpp
@@ -719,7 +719,7 @@ void WorldSession::Handle_NULL(WorldPacket& null)
void WorldSession::Handle_EarlyProccess(WorldPacket& recvPacket)
{
- TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::OnRead from %s"
+ TC_LOG_ERROR("network.opcode", "Received opcode %s that must be processed in WorldSocket::ReadDataHandler from %s"
, GetOpcodeNameForLogging(static_cast<OpcodeClient>(recvPacket.GetOpcode())).c_str(), GetPlayerInfo().c_str());
}
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index 11fbc3c1805..8525f805899 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -591,7 +591,7 @@ class TC_GAME_API WorldSession
public: // opcodes handlers
void Handle_NULL(WorldPacket& recvPacket); // not used
- void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::OnRead
+ void Handle_EarlyProccess(WorldPacket& recvPacket); // just mark packets processed in WorldSocket::ReadDataHandler
void Handle_ServerSide(WorldPacket& recvPacket); // sever side only, can't be accepted from client
void Handle_Deprecated(WorldPacket& recvPacket); // never used anymore by client