aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/server/scripts/Kalimdor/zone_winterspring.cpp554
1 files changed, 553 insertions, 1 deletions
diff --git a/src/server/scripts/Kalimdor/zone_winterspring.cpp b/src/server/scripts/Kalimdor/zone_winterspring.cpp
index 06f01033a25..637eda841f5 100644
--- a/src/server/scripts/Kalimdor/zone_winterspring.cpp
+++ b/src/server/scripts/Kalimdor/zone_winterspring.cpp
@@ -19,17 +19,20 @@
/* ScriptData
SDName: Winterspring
SD%Complete: Almost Completely Emptied
-SDComment: Vendor Rivern Frostwind.
+SDComment: Vendor Rivern Frostwind. Quest Support 4901
SDCategory: Winterspring
EndScriptData */
/* ContentData
npc_rivern_frostwind
+npc_ranshalla
+go_elune_fire
EndContentData */
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
+#include "ScriptedEscortAI.h"
#include "Player.h"
#include "WorldSession.h"
@@ -63,10 +66,559 @@ public:
return true;
}
+};
+
+enum Says
+{
+ // Escort texts
+ SAY_QUEST_START = 0,
+ SAY_ENTER_OWL_THICKET = 1,
+ SAY_REACH_TORCH = 2,
+ SAY_AFTER_TORCH = 3,
+ SAY_REACH_ALTAR_1 = 4,
+ SAY_REACH_ALTAR_2 = 5,
+
+ // After lighting the altar cinematic
+ SAY_RANSHALLA_ALTAR_1 = 6,
+ SAY_RANSHALLA_ALTAR_2 = 7,
+ SAY_PRIESTESS_ALTAR_3 = 8,
+ SAY_PRIESTESS_ALTAR_4 = 9,
+ SAY_RANSHALLA_ALTAR_5 = 10,
+ SAY_RANSHALLA_ALTAR_6 = 11,
+ SAY_PRIESTESS_ALTAR_7 = 12,
+ SAY_PRIESTESS_ALTAR_8 = 13,
+ SAY_PRIESTESS_ALTAR_9 = 14,
+ SAY_PRIESTESS_ALTAR_10 = 15,
+ SAY_PRIESTESS_ALTAR_11 = 16,
+ SAY_PRIESTESS_ALTAR_12 = 17,
+ SAY_PRIESTESS_ALTAR_13 = 18,
+ SAY_PRIESTESS_ALTAR_14 = 19,
+ SAY_VOICE_ALTAR_15 = 20,
+ SAY_PRIESTESS_ALTAR_16 = 21,
+ SAY_PRIESTESS_ALTAR_17 = 22,
+ SAY_PRIESTESS_ALTAR_18 = 23,
+ SAY_PRIESTESS_ALTAR_19 = 24,
+ SAY_PRIESTESS_ALTAR_20 = 25,
+ SAY_PRIESTESS_ALTAR_21 = 26,
+ SAY_RANSHALLA_END_1 = 27,
+ SAY_RANSHALLA_END_2 = 28,
+
+ EMOTE_CHANT_SPELL = 29,
+};
+
+enum Spells
+{
+ SPELL_LIGHT_TORCH = 18953, // channeled spell by Ranshalla while waiting for the torches / altar
+};
+
+enum NPCs
+{
+ NPC_RANSHALLA = 10300,
+ NPC_PRIESTESS_ELUNE = 12116,
+ NPC_VOICE_ELUNE = 12152,
+ NPC_GUARDIAN_ELUNE = 12140,
+};
+
+enum GOs
+{
+ GO_ELUNE_ALTAR = 177404,
+ GO_ELUNE_FIRE = 177417,
+ GO_ELUNE_GEM = 177414, // is respawned in script
+ GO_ELUNE_LIGHT = 177415, // are respawned in script
+};
+
+enum Quests
+{
+ QUEST_GUARDIANS_ALTAR = 4901,
+};
+
+enum Dummies
+{
+ NPC_PRIESTESS_DATA_1 = -1, // dummy member for the first priestess (right)
+ NPC_PRIESTESS_DATA_2 = -2, // dummy member for the second priestess (left)
+ DATA_MOVE_PRIESTESS = -3, // dummy member to check the priestess movement
+ DATA_EVENT_END = -4, // dummy member to indicate the event end
+
+ EVENT_RESUME = 1, // trigger rest of event
+};
+
+// DialogueHelper (imported from SD)
+
+struct DialogueEntry
+{
+ int32 TextEntry; ///< To be said text entry
+ uint32 SayerEntry; ///< Entry of the mob who should say
+ uint32 SayTimer; ///< Time delay until next text of array is said (0 stops)
+};
+
+class DialogueHelper
+{
+public:
+ // The array MUST be terminated by {0,0,0}
+ DialogueHelper(DialogueEntry const* dialogueArray) :
+ _dialogueArray(dialogueArray),
+ _currentEntry(NULL),
+ _actionTimer(0),
+ _isFirstSide(true)
+ {}
+ // The array MUST be terminated by {0,0,0,0,0}
+
+ /// Function to initialize the dialogue helper for instances. If not used with instances, GetSpeakerByEntry MUST be overwritten to obtain the speakers
+ /// Set if take first entries or second entries
+
+ void StartNextDialogueText(int32 textEntry)
+ {
+ // Find textEntry
+ bool found = false;
+
+ for (DialogueEntry const* entry = _dialogueArray; entry->TextEntry; ++entry)
+ {
+ if (entry->TextEntry == textEntry)
+ {
+ _currentEntry = entry;
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ return;
+ }
+
+ DoNextDialogueStep();
+ }
+
+ void DialogueUpdate(uint32 diff)
+ {
+ if (_actionTimer)
+ {
+ if (_actionTimer <= diff)
+ DoNextDialogueStep();
+ else
+ _actionTimer -= diff;
+ }
+ }
+
+protected:
+ /// Will be called when a dialogue step was done
+ virtual void JustDidDialogueStep(int32 entry) {}
+ /// Will be called to get a speaker, MUST be implemented if not used in instances
+ virtual Creature* GetSpeakerByEntry(uint32 entry) { return NULL; }
+
+private:
+ void DoNextDialogueStep()
+ {
+ // Last Dialogue Entry done?
+ if (_currentEntry && !_currentEntry->TextEntry)
+ {
+ _actionTimer = 0;
+ return;
+ }
+
+ // Get Text, SpeakerEntry and Timer
+ int32 textEntry = _currentEntry->TextEntry;
+ uint32 sayerEntry = _currentEntry->SayerEntry;
+ _actionTimer = _currentEntry->SayTimer;
+
+ // Simulate Case
+ if (sayerEntry && textEntry >= 0)
+ {
+ // Use Speaker if directly provided
+ if(Creature* speaker = GetSpeakerByEntry(sayerEntry))
+ speaker->AI()->Talk(textEntry);
+ }
+
+ JustDidDialogueStep(_currentEntry->TextEntry);
+
+ // Increment position
+ ++_currentEntry;
+ }
+
+ DialogueEntry const* _dialogueArray;
+ DialogueEntry const* _currentEntry;
+
+ uint32 _actionTimer;
+ bool _isFirstSide;
+};
+
+const DialogueEntry introDialogue[] =
+{
+ {SAY_REACH_ALTAR_1, NPC_RANSHALLA, 2000},
+ {SAY_REACH_ALTAR_2, NPC_RANSHALLA, 3000},
+ {NPC_RANSHALLA, 0, 0}, // start the altar channeling
+ {SAY_PRIESTESS_ALTAR_3, NPC_PRIESTESS_DATA_2, 1000},
+ {SAY_PRIESTESS_ALTAR_4, NPC_PRIESTESS_DATA_1, 4000},
+ {SAY_RANSHALLA_ALTAR_5, NPC_RANSHALLA, 4000},
+ {SAY_RANSHALLA_ALTAR_6, NPC_RANSHALLA, 4000}, // start the escort here
+ {SAY_PRIESTESS_ALTAR_7, NPC_PRIESTESS_DATA_2, 4000},
+ {SAY_PRIESTESS_ALTAR_8, NPC_PRIESTESS_DATA_2, 5000}, // show the gem
+ {GO_ELUNE_GEM, 0, 5000},
+ {SAY_PRIESTESS_ALTAR_9, NPC_PRIESTESS_DATA_1, 4000}, // move priestess 1 near me
+ {NPC_PRIESTESS_DATA_1, 0, 3000},
+ {SAY_PRIESTESS_ALTAR_10, NPC_PRIESTESS_DATA_1, 5000},
+ {SAY_PRIESTESS_ALTAR_11, NPC_PRIESTESS_DATA_1, 4000},
+ {SAY_PRIESTESS_ALTAR_12, NPC_PRIESTESS_DATA_1, 5000},
+ {SAY_PRIESTESS_ALTAR_13, NPC_PRIESTESS_DATA_1, 8000}, // summon voice and guard of elune
+ {NPC_VOICE_ELUNE, 0, 12000},
+ {SAY_VOICE_ALTAR_15, NPC_VOICE_ELUNE, 5000}, // move priestess 2 near me
+ {NPC_PRIESTESS_DATA_2, 0, 3000},
+ {SAY_PRIESTESS_ALTAR_16, NPC_PRIESTESS_DATA_2, 4000},
+ {SAY_PRIESTESS_ALTAR_17, NPC_PRIESTESS_DATA_2, 6000},
+ {SAY_PRIESTESS_ALTAR_18, NPC_PRIESTESS_DATA_1, 5000},
+ {SAY_PRIESTESS_ALTAR_19, NPC_PRIESTESS_DATA_1, 3000}, // move the owlbeast
+ {NPC_GUARDIAN_ELUNE, 0, 2000},
+ {SAY_PRIESTESS_ALTAR_20, NPC_PRIESTESS_DATA_1, 4000}, // move the first priestess up
+ {SAY_PRIESTESS_ALTAR_21, NPC_PRIESTESS_DATA_2, 10000}, // move second priestess up
+ {DATA_MOVE_PRIESTESS, 0, 6000}, // despawn the gem
+ {DATA_EVENT_END, 0, 2000}, // turn towards the player
+ {SAY_RANSHALLA_END_2, NPC_RANSHALLA, 0},
+ {0, 0, 0},
+};
+
+static Position wingThicketLocations[] =
+{
+ {5515.98f, -4903.43f, 846.30f, 4.58f}, // 0 right priestess summon loc
+ {5501.94f, -4920.20f, 848.69f, 6.15f}, // 1 left priestess summon loc
+ {5497.35f, -4906.49f, 850.83f, 2.76f}, // 2 guard of elune summon loc
+ {5518.38f, -4913.47f, 845.57f}, // 3 right priestess move loc
+ {5510.36f, -4921.17f, 846.33f}, // 4 left priestess move loc
+ {5511.31f, -4913.82f, 847.17f}, // 5 guard of elune move loc
+ {5518.51f, -4917.56f, 845.23f}, // 6 right priestess second move loc
+ {5514.40f, -4921.16f, 845.49f} // 7 left priestess second move loc
+};
+
+/*#####
+# npc_ranshalla
+#####*/
+
+class npc_ranshalla : public CreatureScript
+{
+public:
+ npc_ranshalla() : CreatureScript("npc_ranshalla") { }
+ bool OnQuestAccept(Player* player, Creature* creature, Quest const* quest)
+ {
+ if (quest->GetQuestId() == QUEST_GUARDIANS_ALTAR)
+ {
+ creature->AI()->Talk(SAY_QUEST_START);
+ creature->setFaction(FACTION_ESCORT_A_NEUTRAL_PASSIVE);
+
+ if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->AI()))
+ escortAI->Start(false, false, player->GetGUID(), quest);
+
+ return true;
+ }
+
+ return false;
+ }
+ CreatureAI* GetAI(Creature* creature) const
+ {
+ return new npc_ranshallaAI(creature);
+ }
+
+ struct npc_ranshallaAI : public npc_escortAI, private DialogueHelper
+ {
+ npc_ranshallaAI(Creature* creature) : npc_escortAI(creature),
+ DialogueHelper(introDialogue)
+ {
+ Reset();
+ }
+
+ uint32 _delayTimer;
+
+ uint64 _firstPriestessGUID;
+ uint64 _secondPriestessGUID;
+ uint64 _guardEluneGUID;
+ uint64 _voiceEluneGUID;
+ uint64 _altarGUID;
+
+ void Reset()
+ {
+ _delayTimer = 0;
+ }
+
+ // Called when the player activates the torch / altar
+ void DoContinueEscort(bool isAltarWaypoint = false)
+ {
+ me->InterruptNonMeleeSpells(false);
+
+ if (isAltarWaypoint)
+ Talk(SAY_RANSHALLA_ALTAR_1);
+ else
+ Talk(SAY_AFTER_TORCH);
+
+ _delayTimer = 2000;
+ }
+
+ // Called when Ranshalla starts to channel on a torch / altar
+ void DoChannelTorchSpell(bool isAltarWaypoint = false)
+ {
+ // Check if we are using the fire or the altar and remove the no_interact flag
+ if (isAltarWaypoint)
+ {
+ if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_ALTAR, 10.0f))
+ {
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ me->SetFacingToObject(go);
+ _altarGUID = go->GetGUID();
+ }
+ }
+ else if (GameObject* go = GetClosestGameObjectWithEntry(me, GO_ELUNE_FIRE, 10.0f))
+ go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+ // Yell and set escort to pause
+ Talk(SAY_REACH_TORCH);
+ Talk(EMOTE_CHANT_SPELL);
+ SetEscortPaused(true);
+ DoCast(me, SPELL_LIGHT_TORCH);
+ }
+
+ void DoSummonPriestess()
+ {
+ // Summon 2 Elune priestess and make each of them move to a different spot
+ if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ, wingThicketLocations[0].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
+ {
+ priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[3].m_positionX, wingThicketLocations[3].m_positionY, wingThicketLocations[3].m_positionZ);
+ _firstPriestessGUID = priestess->GetGUID();
+ }
+ if (Creature* priestess = me->SummonCreature(NPC_PRIESTESS_ELUNE, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ, wingThicketLocations[1].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
+ {
+ // Left priestess should have a distinct move point because she is the one who starts the dialogue at point reach
+ priestess->GetMotionMaster()->MovePoint(1, wingThicketLocations[4].m_positionX, wingThicketLocations[4].m_positionY, wingThicketLocations[4].m_positionZ);
+ _secondPriestessGUID = priestess->GetGUID();
+ }
+ }
+
+ void SummonedMovementInform(Creature* summoned, uint32 type, uint32 pointId)
+ {
+ if (type != POINT_MOTION_TYPE || summoned->GetEntry() != NPC_PRIESTESS_ELUNE || pointId != 1)
+ return;
+
+ // Start the dialogue when the priestess reach the altar (they should both reach the point in the same time)
+ StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
+ }
+
+ void WaypointReached(uint32 pointId)
+ {
+ switch(pointId)
+ {
+ case 3:
+ Talk(SAY_ENTER_OWL_THICKET);
+ break;
+ case 10: // Cavern 1
+ case 15: // Cavern 2
+ case 20: // Cavern 3
+ case 25: // Cavern 4
+ case 36: // Cavern 5
+ DoChannelTorchSpell();
+ break;
+ case 39:
+ StartNextDialogueText(SAY_REACH_ALTAR_1);
+ SetEscortPaused(true);
+ break;
+ case 41:
+ {
+ // Search for all nearest lights and respawn them
+ std::list<GameObject*> eluneLights;
+ GetGameObjectListWithEntryInGrid(eluneLights, me, GO_ELUNE_LIGHT, 20.0f);
+ for (std::list<GameObject*>::const_iterator itr = eluneLights.begin(); itr != eluneLights.end(); ++itr)
+ {
+ if ((*itr)->isSpawned())
+ continue;
+
+ (*itr)->SetRespawnTime(115);
+ (*itr)->Refresh();
+ }
+
+ if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
+ me->SetFacingToObject(altar);
+ break;
+ }
+ case 42:
+ // Summon the 2 priestess
+ SetEscortPaused(true);
+ DoSummonPriestess();
+ Talk(SAY_RANSHALLA_ALTAR_2);
+ events.ScheduleEvent(EVENT_RESUME,2000);
+ break;
+ case 44:
+ // Stop the escort and turn towards the altar
+ SetEscortPaused(true);
+ if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
+ me->SetFacingToObject(altar);
+ break;
+ }
+ }
+
+ void JustDidDialogueStep(int32 entry)
+ {
+ switch (entry)
+ {
+ case NPC_RANSHALLA:
+ // Start the altar channeling
+ DoChannelTorchSpell(true);
+ break;
+ case SAY_RANSHALLA_ALTAR_6:
+ SetEscortPaused(false);
+ break;
+ case SAY_PRIESTESS_ALTAR_8:
+ // make the gem respawn
+ if (GameObject* gem = GetClosestGameObjectWithEntry(me, GO_ELUNE_GEM, 10.0f))
+ {
+ if (gem->isSpawned())
+ break;
+
+ gem->SetRespawnTime(90);
+ gem->Refresh();
+ }
+ break;
+ case SAY_PRIESTESS_ALTAR_9:
+ // move near the escort npc
+ if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
+ priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[6].m_positionX, wingThicketLocations[6].m_positionY, wingThicketLocations[6].m_positionZ);
+ break;
+ case SAY_PRIESTESS_ALTAR_13:
+ // summon the Guardian of Elune
+ if (Creature* guard = me->SummonCreature(NPC_GUARDIAN_ELUNE, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ, wingThicketLocations[2].m_orientation, TEMPSUMMON_CORPSE_DESPAWN, 0))
+ {
+ guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[5].m_positionX, wingThicketLocations[5].m_positionY, wingThicketLocations[5].m_positionZ);
+ _guardEluneGUID = guard->GetGUID();
+ }
+ // summon the Voice of Elune
+ if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
+ {
+ if (Creature* voice = me->SummonCreature(NPC_VOICE_ELUNE, altar->GetPositionX(), altar->GetPositionY(), altar->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 30000))
+ _voiceEluneGUID = voice->GetGUID();
+ }
+ break;
+ case SAY_VOICE_ALTAR_15:
+ // move near the escort npc and continue dialogue
+ if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
+ {
+ priestess->AI()->Talk(SAY_PRIESTESS_ALTAR_14);
+ priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[7].m_positionX, wingThicketLocations[7].m_positionY, wingThicketLocations[7].m_positionZ);
+ }
+ break;
+ case SAY_PRIESTESS_ALTAR_19:
+ // make the voice of elune leave
+ if (Creature* guard = me->GetMap()->GetCreature(_guardEluneGUID))
+ {
+ guard->GetMotionMaster()->MovePoint(0, wingThicketLocations[2].m_positionX, wingThicketLocations[2].m_positionY, wingThicketLocations[2].m_positionZ);
+ guard->DespawnOrUnsummon(4000);
+ }
+ break;
+ case SAY_PRIESTESS_ALTAR_20:
+ // make the first priestess leave
+ if (Creature* priestess = me->GetMap()->GetCreature(_firstPriestessGUID))
+ {
+ priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[0].m_positionX, wingThicketLocations[0].m_positionY, wingThicketLocations[0].m_positionZ);
+ priestess->DespawnOrUnsummon(4000);
+ }
+ break;
+ case SAY_PRIESTESS_ALTAR_21:
+ // make the second priestess leave
+ if (Creature* priestess = me->GetMap()->GetCreature(_secondPriestessGUID))
+ {
+ priestess->GetMotionMaster()->MovePoint(0, wingThicketLocations[1].m_positionX, wingThicketLocations[1].m_positionY, wingThicketLocations[1].m_positionZ);
+ priestess->DespawnOrUnsummon(4000);
+ }
+ break;
+ case DATA_EVENT_END:
+ // Turn towards the player
+ if (Player* player = GetPlayerForEscort())
+ {
+ me->SetFacingToObject(player);
+ Talk(SAY_RANSHALLA_END_1, player->GetGUID());
+ }
+ break;
+ case SAY_RANSHALLA_END_2:
+ // Turn towards the altar and kneel - quest complete
+ if (GameObject* altar = me->GetMap()->GetGameObject(_altarGUID))
+ {
+ me->SetFacingToObject(altar);
+ altar->ResetDoorOrButton();
+ }
+ me->SetStandState(UNIT_STAND_STATE_KNEEL);
+ if (Player* player = GetPlayerForEscort())
+ {
+ player->GroupEventHappens(QUEST_GUARDIANS_ALTAR, me);
+ Talk(SAY_RANSHALLA_END_2, player->GetGUID());
+ }
+ me->DespawnOrUnsummon(4000);
+ break;
+ }
+ }
+
+ Creature* GetSpeakerByEntry(uint32 entry)
+ {
+ switch (entry)
+ {
+ case NPC_RANSHALLA: return me;
+ case NPC_VOICE_ELUNE: return me->GetMap()->GetCreature(_voiceEluneGUID);
+ case NPC_PRIESTESS_DATA_1: return me->GetMap()->GetCreature(_firstPriestessGUID);
+ case NPC_PRIESTESS_DATA_2: return me->GetMap()->GetCreature(_secondPriestessGUID);
+
+ default:
+ return NULL;
+ }
+
+ }
+
+ void UpdateEscortAI(const uint32 diff)
+ {
+ DialogueUpdate(diff);
+
+ if (_delayTimer)
+ {
+ if (_delayTimer <= diff)
+ {
+ SetEscortPaused(false);
+ _delayTimer = 0;
+ }
+ else
+ _delayTimer -= diff;
+ }
+ events.Update(diff);
+ if (events.ExecuteEvent() == EVENT_RESUME)
+ StartNextDialogueText(SAY_PRIESTESS_ALTAR_3);
+
+ npc_escortAI::UpdateEscortAI(diff);
+ }
+ private:
+ EventMap events;
+ };
+};
+
+/*#####
+# go_elune_fire
+#####*/
+
+class go_elune_fire : public GameObjectScript
+{
+public:
+ go_elune_fire() : GameObjectScript("go_elune_fire") { }
+ bool OnGossipHello(Player* player, GameObject* go)
+ {
+ // Check if we are using the torches or the altar
+ bool isAltar = false;
+
+ if (go->GetEntry() == GO_ELUNE_ALTAR)
+ isAltar = true;
+
+ if (Creature* ranshalla = GetClosestCreatureWithEntry(go, NPC_RANSHALLA, 10.0f))
+ {
+ if (npc_ranshalla::npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshalla::npc_ranshallaAI*>(ranshalla->AI()))
+ escortAI->DoContinueEscort(isAltar);
+ }
+ go->SetFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
+
+ return false;
+ }
};
void AddSC_winterspring()
{
new npc_rivern_frostwind();
+ new npc_ranshalla();
+ new go_elune_fire();
}