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-rw-r--r--src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp30
1 files changed, 25 insertions, 5 deletions
diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
index f6d9de9e967..bcf3229b7d2 100644
--- a/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
+++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_sindragosa.cpp
@@ -1041,7 +1041,26 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
bool Load()
{
_targetCount = 0;
- return true;
+
+ // This script should execute only in Icecrown Citadel
+ if (InstanceMap* instance = GetCaster()->GetMap()->ToInstanceMap())
+ if (instance->GetInstanceScript())
+ if (instance->GetScriptId() == sObjectMgr->GetScriptId(ICCScriptName))
+ return true;
+
+ return false;
+ }
+
+ void SelectDest()
+ {
+ if (Position* dest = const_cast<WorldLocation*>(GetExplTargetDest()))
+ {
+ float destX = float(rand_norm()) * 75.0f + 4350.0f;
+ float destY = float(rand_norm()) * 75.0f + 2450.0f;
+ float destZ = 205.0f; // random number close to ground, get exact in next call
+ GetCaster()->UpdateGroundPositionZ(destX, destY, destZ);
+ dest->Relocate(destX, destY, destZ);
+ }
}
void CountTargets(std::list<WorldObject*>& targets)
@@ -1057,10 +1076,10 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
return;
float resistance = float(GetHitUnit()->GetResistance(SpellSchoolMask(GetSpellInfo()->SchoolMask)));
- uint32 minResistFactor = uint32((resistance / (resistance + 510.0f))* 10.0f) * 2;
- uint32 randomResist = urand(0, (9 - minResistFactor) * 100)/100 + minResistFactor;
+ uint32 minResistFactor = uint32((resistance / (resistance + 510.0f)) * 10.0f) * 2;
+ uint32 randomResist = urand(0, (9 - minResistFactor) * 100) / 100 + minResistFactor;
- uint32 damage = (uint32(GetEffectValue()/_targetCount) * randomResist) / 10;
+ uint32 damage = (uint32(GetEffectValue() / _targetCount) * randomResist) / 10;
SpellNonMeleeDamage damageInfo(GetCaster(), GetHitUnit(), GetSpellInfo()->Id, GetSpellInfo()->SchoolMask);
damageInfo.damage = damage;
@@ -1070,8 +1089,9 @@ class spell_sindragosa_s_fury : public SpellScriptLoader
void Register()
{
- OnEffectHitTarget += SpellEffectFn(spell_sindragosa_s_fury_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
+ BeforeCast += SpellCastFn(spell_sindragosa_s_fury_SpellScript::SelectDest);
OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_sindragosa_s_fury_SpellScript::CountTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY);
+ OnEffectHitTarget += SpellEffectFn(spell_sindragosa_s_fury_SpellScript::HandleDummy, EFFECT_1, SPELL_EFFECT_DUMMY);
}
uint32 _targetCount;