diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/CoreAI/PetAI.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 22 |
2 files changed, 26 insertions, 2 deletions
diff --git a/src/server/game/AI/CoreAI/PetAI.cpp b/src/server/game/AI/CoreAI/PetAI.cpp index 31e49e4b8d3..f30a7823be1 100644 --- a/src/server/game/AI/CoreAI/PetAI.cpp +++ b/src/server/game/AI/CoreAI/PetAI.cpp @@ -251,6 +251,12 @@ void PetAI::UpdateAI(const uint32 diff) for (TargetSpellList::const_iterator itr = targetSpellStore.begin(); itr != targetSpellStore.end(); ++itr) delete itr->second; } + + // Update speed as needed to prevent dropping too far behind and despawning + me->UpdateSpeed(MOVE_RUN, true); + me->UpdateSpeed(MOVE_WALK, true); + me->UpdateSpeed(MOVE_FLIGHT, true); + } void PetAI::UpdateAllies() diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index b53b3a4c617..233f88dc1d8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -12712,9 +12712,27 @@ void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) case MOVE_SWIM: case MOVE_FLIGHT: { - // Set creature speed rate from CreatureInfo + // Set creature speed rate if (GetTypeId() == TYPEID_UNIT) - speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached + { + Unit* pOwner = GetCharmerOrOwner(); + if (isPet() && !isInCombat() && pOwner) // Must check for owner or crash on "Tame Beast" + { + // For every yard over 5, increase speed by 0.01 + // to help prevent pet from lagging behind and despawning + float dist = GetDistance(pOwner); + float base_rate = 1.00f; // base speed is 100% of owner speed + + if (dist < 5) + dist = 5; + + float mult = base_rate + ((dist - 5) * 0.01f); + + speed *= pOwner->GetSpeedRate(mtype) * mult; // pets derive speed from owner when not in combat + } + else + speed *= ToCreature()->GetCreatureTemplate()->speed_run; // at this point, MOVE_WALK is never reached + } // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need // TODO: possible affect only on MOVE_RUN |