aboutsummaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/game/SpellAuras.cpp48
-rw-r--r--src/game/SpellEffects.cpp8
-rw-r--r--src/game/Unit.cpp24
-rw-r--r--src/game/Unit.h1
4 files changed, 79 insertions, 2 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index c87fc9b89fc..39c959bdc3e 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -4335,6 +4335,18 @@ void AuraEffect::HandleModMechanicImmunity(bool apply, bool Real, bool /*changeA
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_ROOT,apply);
m_target->ApplySpellImmune(GetId(),IMMUNITY_STATE,SPELL_AURA_MOD_DECREASE_SPEED,apply);
}
+ // Demonic Circle
+ else if (m_spellProto->SpellFamilyName == SPELLFAMILY_WARLOCK && m_spellProto->SpellIconID == 3221)
+ {
+ if (m_target->GetTypeId() != TYPEID_PLAYER)
+ return;
+ if (apply)
+ {
+ GameObject* obj = m_target->GetGameObject(48018);
+ if (obj)
+ ((Player*)m_target)->TeleportTo(obj->GetMapId(),obj->GetPositionX(),obj->GetPositionY(),obj->GetPositionZ(),obj->GetOrientation());
+ }
+ }
}
//this method is called whenever we add / remove aura which gives m_target some imunity to some spell effect
@@ -4491,6 +4503,27 @@ void AuraEffect::HandleAuraPeriodicDummy(bool apply, bool Real, bool changeAmoun
SpellEntry const*spell = GetSpellProto();
switch( spell->SpellFamilyName)
{
+ case SPELLFAMILY_WARLOCK:
+ {
+ switch (spell->Id)
+ {
+ // Demonic Circle
+ case 48018:
+ if (apply)
+ // set to false at initial cast to enable button at next enable in periodic handler
+ m_target->SendAuraVisualForSelf(false,62388);
+ else
+ {
+ // Do not remove GO when aura is removed by stack
+ // to prevent remove GO added by new spell
+ // old one is already removed
+ if (GetParentAura()->GetRemoveMode()!=AURA_REMOVE_BY_STACK)
+ m_target->RemoveGameObject(spell->Id,true);
+ m_target->SendAuraVisualForSelf(false,62388);
+ }
+ break;
+ }
+ }
case SPELLFAMILY_HUNTER:
{
// Explosive Shot
@@ -6614,6 +6647,20 @@ void AuraEffect::PeriodicDummyTick()
}
break;
}
+ case SPELLFAMILY_WARLOCK:
+ switch (spell->Id)
+ {
+ case 48018:
+ GameObject* obj = m_target->GetGameObject(spell->Id);
+ if (!obj) return;
+ // We must take a range of teleport spell, not summon.
+ const SpellEntry* goToCircleSpell = sSpellStore.LookupEntry(48020);
+ if (m_target->IsWithinDist(obj,GetSpellMaxRangeForFriend(sSpellRangeStore.LookupEntry(goToCircleSpell->rangeIndex))))
+ m_target->SendAuraVisualForSelf(true,62388, 1);
+ else
+ m_target->SendAuraVisualForSelf(false,62388);
+ }
+ break;
case SPELLFAMILY_DRUID:
{
switch (spell->Id)
@@ -6656,6 +6703,7 @@ void AuraEffect::PeriodicDummyTick()
// Killing Spree
case 51690:
{
+ // TODO: this should use effect[1] of 51690
std::list<Unit*> targets;
{
// eff_radius ==0
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 661eef708ea..dd85148022b 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -5669,7 +5669,13 @@ void Spell::EffectSummonObject(uint32 i)
if( m_caster )
obj = m_caster->GetMap()->GetGameObject(guid);
- if(obj) obj->Delete();
+ if(obj)
+ {
+ // Recast case - null spell id to make auras not be removed on object remove from world
+ if (m_spellInfo->Id == obj->GetSpellId())
+ obj->SetSpellId(0);
+ obj->Delete();
+ }
m_caster->m_ObjectSlot[slot] = 0;
}
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1546ccdb927..c2d6f77acec 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3769,6 +3769,25 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
return modifier;
}
+void Unit::SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask)
+{
+ WorldPacket data(SMSG_AURA_UPDATE);
+ data.append(GetPackGUID());
+ // use always free 64+ slots
+ data << uint8(MAX_AURAS);
+ if (!apply)
+ {
+ data << uint32(0);
+ SendMessageToSet(&data, true);
+ return;
+ }
+ data << uint32(id);
+ data << uint8(AFLAG_CASTER | AFLAG_POSITIVE | effmask);
+ data << uint8(getLevel());
+ data << uint8(1);
+ SendMessageToSet(&data, true);
+}
+
bool Unit::AddAura(Aura *Aur, bool handleEffects)
{
// aura doesn't apply effects-return
@@ -4285,6 +4304,9 @@ bool Unit::HasAura(uint32 spellId, uint64 caster) const
//Special case for non existing spell
if (spellId==61988)
return HasAura(61987, caster) || HasAura(25771, caster);
+ // Demonic Circle - special aura for client
+ else if (spellId==62388)
+ return HasAura(48018, caster);
if (Aura * aur = GetAura(spellId, caster))
return true;
@@ -6088,7 +6110,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
if (pVictim->getPowerType() == POWER_MANA)
{
- // 2% of maximum mana
+ // 2% of base mana
basepoints0 = int32(pVictim->GetCreateMana() * 2 / 100);
pVictim->CastCustomSpell(pVictim, 20268, &basepoints0, NULL, NULL, true, 0, triggeredByAura);
}
diff --git a/src/game/Unit.h b/src/game/Unit.h
index fa32a235d3e..ea99f8a2424 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1536,6 +1536,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
}
void SetVisibleAura(uint8 slot, Aura * aur){ m_visibleAuras[slot]=aur; }
void RemoveVisibleAura(uint8 slot){ m_visibleAuras.erase(slot); }
+ void SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask = 0);
AuraMap & GetAuras() { return m_Auras; }
AuraMap const& GetAuras() const { return m_Auras; }