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-rw-r--r--src/server/game/Battlegrounds/Battleground.cpp2
-rw-r--r--src/server/game/Battlegrounds/Battleground.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp
index ca9f8f5891b..bd8db17b025 100644
--- a/src/server/game/Battlegrounds/Battleground.cpp
+++ b/src/server/game/Battlegrounds/Battleground.cpp
@@ -1425,7 +1425,7 @@ void Battleground::RemovePlayerFromResurrectQueue(uint64 player_guid)
}
}
-void Battleground::RelocateDeadPlayers(uint32 queueIndex)
+void Battleground::RelocateDeadPlayers(uint64 queueIndex)
{
// Those who are waiting to resurrect at this node are taken to the closest own node's graveyard
std::vector<uint64>& ghostList = m_ReviveQueue[queueIndex];
diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h
index 8bcd5d8683c..52f86b98b79 100644
--- a/src/server/game/Battlegrounds/Battleground.h
+++ b/src/server/game/Battlegrounds/Battleground.h
@@ -376,7 +376,7 @@ class Battleground
void RemovePlayerFromResurrectQueue(uint64 player_guid);
/// Relocate all players in ReviveQueue to the closest graveyard
- void RelocateDeadPlayers(uint32 queueIndex);
+ void RelocateDeadPlayers(uint64 queueIndex);
void StartBattleground();