diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp | 718 |
1 files changed, 718 insertions, 0 deletions
diff --git a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp index 390fd3e529f..82dabd2dd68 100644 --- a/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp +++ b/src/server/scripts/Kalimdor/zone_bloodmyst_isle.cpp @@ -27,6 +27,8 @@ EndScriptData */ npc_webbed_creature EndContentData */ +#include "Group.h" +#include "ScriptedEscortAI.h" #include "ScriptMgr.h" #include "ScriptedCreature.h" #include "Player.h" @@ -83,7 +85,723 @@ public: } }; +/*###### +## Quest 9759: Ending Their World +######*/ + +enum EndingTheirWorldMisc +{ + SAY_SIRONAS_1 = 0, + + SAY_LEGOSO_1 = 0, + SAY_LEGOSO_2 = 1, + SAY_LEGOSO_3 = 2, + SAY_LEGOSO_4 = 3, + SAY_LEGOSO_5 = 4, + SAY_LEGOSO_6 = 5, + SAY_LEGOSO_7 = 6, + SAY_LEGOSO_8 = 7, + SAY_LEGOSO_9 = 8, + SAY_LEGOSO_10 = 9, + SAY_LEGOSO_11 = 10, + SAY_LEGOSO_12 = 11, + SAY_LEGOSO_13 = 12, + SAY_LEGOSO_14 = 13, + SAY_LEGOSO_15 = 14, + SAY_LEGOSO_16 = 15, + SAY_LEGOSO_17 = 16, + SAY_LEGOSO_18 = 17, + SAY_LEGOSO_19 = 18, + SAY_LEGOSO_20 = 19, + SAY_LEGOSO_21 = 20, + + SPELL_BLOODMYST_TESLA = 31611, + SPELL_SIRONAS_CHANNELING = 31612, + + SPELL_UPPERCUT = 10966, + SPELL_IMMOLATE = 12742, + SPELL_CURSE_OF_BLOOD = 8282, + + SPELL_FROST_SHOCK = 8056, + SPELL_HEALING_SURGE = 8004, + SPELL_SEARING_TOTEM = 38116, + SPELL_STRENGTH_OF_EARTH_TOTEM = 31633, + + NPC_SIRONAS = 17678, + NPC_BLOODMYST_TESLA_COIL = 17979, + NPC_LEGOSO = 17982, + + GO_DRAENEI_EXPLOSIVES_1 = 182088, + GO_DRAENEI_EXPLOSIVES_2 = 182091, + GO_FIRE_EXPLOSION = 182071, + + ACTION_SIRONAS_CHANNEL_START = 1, + ACTION_SIRONAS_CHANNEL_STOP = 2, + + ACTION_LEGOSO_SIRONAS_KILLED = 1, + + EVENT_UPPERCUT = 1, + EVENT_IMMOLATE = 2, + EVENT_CURSE_OF_BLOOD = 3, + + EVENT_FROST_SHOCK = 1, + EVENT_HEALING_SURGE = 2, + EVENT_SEARING_TOTEM = 3, + EVENT_STRENGTH_OF_EARTH_TOTEM = 4, + + WP_START = 1, + WP_EXPLOSIVES_FIRST_POINT = 21, + WP_EXPLOSIVES_FIRST_PLANT = 22, + WP_EXPLOSIVES_FIRST_RUNOFF = 23, + WP_EXPLOSIVES_FIRST_DETONATE = 24, + WP_DEBUG_1 = 25, + WP_DEBUG_2 = 26, + WP_SIRONAS_HILL = 33, + WP_EXPLOSIVES_SECOND_BATTLEROAR = 35, + WP_EXPLOSIVES_SECOND_PLANT = 39, + WP_EXPLOSIVES_SECOND_DETONATE = 40, + + PHASE_NONE = 0, + PHASE_CONTINUE = -1, + PHASE_WP_26 = 1, + PHASE_WP_22 = 2, + PHASE_PLANT_FIRST_KNEEL = 3, + PHASE_PLANT_FIRST_STAND = 4, + PHASE_PLANT_FIRST_WORK = 5, + PHASE_PLANT_FIRST_FINISH = 6, + PHASE_PLANT_FIRST_TIMER_1 = 7, + PHASE_PLANT_FIRST_TIMER_2 = 8, + PHASE_PLANT_FIRST_TIMER_3 = 9, + PHASE_PLANT_FIRST_DETONATE = 10, + PHASE_PLANT_FIRST_SPEECH = 11, + PHASE_PLANT_FIRST_ROTATE = 12, + PHASE_PLANT_FIRST_POINT = 13, + PHASE_FEEL_SIRONAS_1 = 14, + PHASE_FEEL_SIRONAS_2 = 15, + PHASE_MEET_SIRONAS_ROAR = 16, + PHASE_MEET_SIRONAS_TURN = 17, + PHASE_MEET_SIRONAS_SPEECH = 18, + PHASE_PLANT_SECOND_KNEEL = 19, + PHASE_PLANT_SECOND_SPEECH = 20, + PHASE_PLANT_SECOND_STAND = 21, + PHASE_PLANT_SECOND_FINISH = 22, + PHASE_PLANT_SECOND_WAIT = 23, + PHASE_PLANT_SECOND_TIMER_1 = 24, + PHASE_PLANT_SECOND_TIMER_2 = 25, + PHASE_PLANT_SECOND_TIMER_3 = 26, + PHASE_PLANT_SECOND_DETONATE = 27, + PHASE_FIGHT_SIRONAS_STOP = 28, + PHASE_FIGHT_SIRONAS_SPEECH_1 = 29, + PHASE_FIGHT_SIRONAS_SPEECH_2 = 30, + PHASE_FIGHT_SIRONAS_START = 31, + PHASE_SIRONAS_SLAIN_SPEECH_1 = 32, + PHASE_SIRONAS_SLAIN_EMOTE_1 = 33, + PHASE_SIRONAS_SLAIN_EMOTE_2 = 34, + PHASE_SIRONAS_SLAIN_SPEECH_2 = 35, + + DATA_EVENT_STARTER_GUID = 0, + + MAX_EXPLOSIVES = 5, + + QUEST_ENDING_THEIR_WORLD = 9759 +}; + +Position const ExplosivesPos[2][MAX_EXPLOSIVES] = +{ + { + { -1954.946f, -10654.714f, 110.448f }, + { -1956.331f, -10654.494f, 110.869f }, + { -1955.906f, -10656.221f, 110.791f }, + { -1957.294f, -10656.000f, 111.219f }, + { -1954.462f, -10656.451f, 110.404f } + }, + { + { -1915.137f, -10583.651f, 178.365f }, + { -1914.006f, -10582.964f, 178.471f }, + { -1912.717f, -10582.398f, 178.658f }, + { -1915.056f, -10582.251f, 178.162f }, + { -1913.883f, -10581.778f, 178.346f } + } +}; + +/*###### +## npc_sironas +######*/ + +class npc_sironas : public CreatureScript +{ +public: + npc_sironas() : CreatureScript("npc_sironas") { } + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_sironasAI(creature); + } + + struct npc_sironasAI : public ScriptedAI + { + npc_sironasAI(Creature* creature) : ScriptedAI(creature) { } + + void Reset() override + { + _events.Reset(); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); + } + + void EnterCombat(Unit* /*who*/) override + { + _events.ScheduleEvent(EVENT_UPPERCUT, 15 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_IMMOLATE, 10 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, 5 * IN_MILLISECONDS); + } + + void JustDied(Unit* killer) override + { + me->SetObjectScale(1.0f); + _events.Reset(); + if (Creature* legoso = me->FindNearestCreature(NPC_LEGOSO, SIZE_OF_GRIDS)) + { + Group* group = me->GetLootRecipientGroup(); + + if (killer->GetGUID() == legoso->GetGUID() || + (group && group->IsMember(killer->GetGUID())) || + killer->GetGUIDLow() == legoso->AI()->GetData(DATA_EVENT_STARTER_GUID)) + legoso->AI()->DoAction(ACTION_LEGOSO_SIRONAS_KILLED); + } + } + + void UpdateAI(uint32 diff) override + { + if (!UpdateVictim()) + return; + + _events.Update(diff); + + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_UPPERCUT: + DoCastVictim(SPELL_UPPERCUT); + _events.ScheduleEvent(EVENT_UPPERCUT, urand(10, 12) * IN_MILLISECONDS); + break; + case EVENT_IMMOLATE: + DoCastVictim(SPELL_IMMOLATE); + _events.ScheduleEvent(EVENT_IMMOLATE, urand(15, 20) * IN_MILLISECONDS); + break; + case EVENT_CURSE_OF_BLOOD: + DoCastVictim(SPELL_CURSE_OF_BLOOD); + _events.ScheduleEvent(EVENT_CURSE_OF_BLOOD, urand(20, 25) * IN_MILLISECONDS); + break; + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + + void DoAction(int32 param) override + { + switch (param) + { + case ACTION_SIRONAS_CHANNEL_START: + { + DoCast(me, SPELL_SIRONAS_CHANNELING); + std::list<Creature*> BeamList; + _beamGuidList.clear(); + me->GetCreatureListWithEntryInGrid(BeamList, NPC_BLOODMYST_TESLA_COIL, SIZE_OF_GRIDS); + for (std::list<Creature*>::iterator itr = BeamList.begin(); itr != BeamList.end(); ++itr) + { + _beamGuidList.push_back((*itr)->GetGUID()); + (*itr)->CastSpell(*itr, SPELL_BLOODMYST_TESLA); + } + break; + } + case ACTION_SIRONAS_CHANNEL_STOP: + { + me->InterruptNonMeleeSpells(true, SPELL_SIRONAS_CHANNELING); + std::list<Creature*> creatureList; + GetCreatureListWithEntryInGrid(creatureList, me, NPC_BLOODMYST_TESLA_COIL, 500.0f); + if (!creatureList.empty()) + for (std::list<Creature*>::iterator itr = creatureList.begin(); itr != creatureList.end(); ++itr) + (*itr)->InterruptNonMeleeSpells(true, SPELL_BLOODMYST_TESLA); + } + default: + break; + } + } + + private: + GuidList _beamGuidList; + EventMap _events; + }; +}; + +/*###### +## npc_demolitionist_legoso +######*/ + +class npc_demolitionist_legoso : public CreatureScript +{ +public: + npc_demolitionist_legoso() : CreatureScript("npc_demolitionist_legoso") { } + + CreatureAI* GetAI(Creature* creature) const + { + return new npc_demolitionist_legosoAI(creature); + } + + struct npc_demolitionist_legosoAI : public npc_escortAI + { + npc_demolitionist_legosoAI(Creature* creature) : npc_escortAI(creature) { } + + void sQuestAccept(Player* player, Quest const* quest) override + { + if (quest->GetQuestId() == QUEST_ENDING_THEIR_WORLD) + { + SetData(DATA_EVENT_STARTER_GUID, player->GetGUIDLow()); + Start(true, true, player->GetGUID(), quest); + } + } + + uint32 GetData(uint32 id) const override + { + switch (id) + { + case DATA_EVENT_STARTER_GUID: + return _eventStarterGuidLow; + default: + return 0; + } + } + + void SetData(uint32 data, uint32 value) override + { + switch (data) + { + case DATA_EVENT_STARTER_GUID: + _eventStarterGuidLow = value; + break; + default: + break; + } + } + + void Reset() override + { + _phase = PHASE_NONE; + _moveTimer = 0; + _eventStarterGuidLow = 0; + me->SetCanDualWield(true); + + _events.Reset(); + _events.ScheduleEvent(EVENT_FROST_SHOCK, 1 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_HEALING_SURGE, 5 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_SEARING_TOTEM, 15 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_STRENGTH_OF_EARTH_TOTEM, 20 * IN_MILLISECONDS); + } + + void UpdateAI(uint32 diff) override + { + _events.Update(diff); + + if (UpdateVictim()) + { + while (uint32 eventId = _events.ExecuteEvent()) + { + switch (eventId) + { + case EVENT_FROST_SHOCK: + DoCastVictim(SPELL_FROST_SHOCK); + _events.DelayEvents(1 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_FROST_SHOCK, urand(10, 15) * IN_MILLISECONDS); + break; + case EVENT_SEARING_TOTEM: + DoCast(me, SPELL_SEARING_TOTEM); + _events.DelayEvents(1 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_SEARING_TOTEM, urand(110, 130) * IN_MILLISECONDS); + break; + case EVENT_STRENGTH_OF_EARTH_TOTEM: + DoCast(me, SPELL_STRENGTH_OF_EARTH_TOTEM); + _events.DelayEvents(1 * IN_MILLISECONDS); + _events.ScheduleEvent(EVENT_STRENGTH_OF_EARTH_TOTEM, urand(110, 130) * IN_MILLISECONDS); + break; + case EVENT_HEALING_SURGE: + { + Unit* target = NULL; + if (me->GetHealthPct() < 85) + target = me; + else if (Player* player = GetPlayerForEscort()) + if (player->GetHealthPct() < 85) + target = player; + if (target) + { + DoCast(target, SPELL_HEALING_SURGE); + _events.ScheduleEvent(EVENT_HEALING_SURGE, 10 * IN_MILLISECONDS); + } + else + _events.ScheduleEvent(EVENT_HEALING_SURGE, 2 * IN_MILLISECONDS); + break; + } + default: + break; + } + } + + DoMeleeAttackIfReady(); + } + + if (HasEscortState(STATE_ESCORT_NONE)) + return; + + npc_escortAI::UpdateAI(diff); + + if (_phase) + { + if (_moveTimer <= diff) + { + switch (_phase) + { + case PHASE_WP_26: //debug skip path to point 26, buggy path calculation + me->GetMotionMaster()->MovePoint(WP_DEBUG_2, -2021.77f, -10648.8f, 129.903f, false); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_CONTINUE: // continue escort + SetEscortPaused(false); + _moveTimer = 0 * IN_MILLISECONDS; + _phase = PHASE_NONE; + break; + case PHASE_WP_22: //debug skip path to point 22, buggy path calculation + me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_PLANT, -1958.026f, -10660.465f, 111.547f, false); + Talk(SAY_LEGOSO_3); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_KNEEL; + break; + case PHASE_PLANT_FIRST_KNEEL: // plant first explosives stage 1 kneel + me->SetStandState(UNIT_STAND_STATE_KNEEL); + _moveTimer = 10 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_STAND; + break; + case PHASE_PLANT_FIRST_STAND: // plant first explosives stage 1 stand + me->SetStandState(UNIT_STAND_STATE_STAND); + _moveTimer = 0.5* IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_WORK; + break; + case PHASE_PLANT_FIRST_WORK: // plant first explosives stage 2 work + Talk(SAY_LEGOSO_4); + _moveTimer = 17.5 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_FINISH; + break; + case PHASE_PLANT_FIRST_FINISH: // plant first explosives finish + _explosivesGuids.clear(); + for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i) + { + if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_1, ExplosivesPos[0][i].m_positionX, ExplosivesPos[0][i].m_positionY, ExplosivesPos[0][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0)) + _explosivesGuids.push_back(explosive->GetGUID()); + } + me->HandleEmoteCommand(EMOTE_ONESHOT_NONE); // reset anim state + // force runoff movement so he will not screw up next waypoint + me->GetMotionMaster()->MovePoint(WP_EXPLOSIVES_FIRST_RUNOFF, -1955.6f, -10669.8f, 110.65f, false); + Talk(SAY_LEGOSO_5); + _moveTimer = 1.5 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_PLANT_FIRST_TIMER_1: // first explosives detonate timer 1 + Talk(SAY_LEGOSO_6); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_TIMER_2; + break; + case PHASE_PLANT_FIRST_TIMER_2: // first explosives detonate timer 2 + Talk(SAY_LEGOSO_7); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_TIMER_3; + break; + case PHASE_PLANT_FIRST_TIMER_3: // first explosives detonate timer 3 + Talk(SAY_LEGOSO_8); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_DETONATE; + break; + case PHASE_PLANT_FIRST_DETONATE: // first explosives detonate finish + for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr) + { + if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr)) + me->RemoveGameObject(explosive, true); + } + _explosivesGuids.clear(); + me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_SPEECH; + break; + case PHASE_PLANT_FIRST_SPEECH: // after detonation 1 speech + Talk(SAY_LEGOSO_9); + _moveTimer = 4 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_ROTATE; + break; + case PHASE_PLANT_FIRST_ROTATE: // after detonation 1 rotate to next point + me->SetFacingTo(2.272f); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_POINT; + break; + case PHASE_PLANT_FIRST_POINT: // after detonation 1 send point anim and go on to next point + me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_FEEL_SIRONAS_1: // legoso exclamation before sironas 1.1 + Talk(SAY_LEGOSO_10); + _moveTimer = 4 * IN_MILLISECONDS; + _phase = PHASE_FEEL_SIRONAS_2; + break; + case PHASE_FEEL_SIRONAS_2: // legoso exclamation before sironas 1.2 + Talk(SAY_LEGOSO_11); + _moveTimer = 4 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_MEET_SIRONAS_ROAR: // legoso exclamation before sironas 2.1 + Talk(SAY_LEGOSO_12); + _moveTimer = 4 * IN_MILLISECONDS; + _phase = PHASE_MEET_SIRONAS_TURN; + break; + case PHASE_MEET_SIRONAS_TURN: // legoso exclamation before sironas 2.2 + if (Player* player = GetPlayerForEscort()) + me->SetFacingToObject(player); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_MEET_SIRONAS_SPEECH; + break; + case PHASE_MEET_SIRONAS_SPEECH: // legoso exclamation before sironas 2.3 + Talk(SAY_LEGOSO_13); + _moveTimer = 7 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_PLANT_SECOND_KNEEL: // plant second explosives stage 1 kneel + me->SetStandState(UNIT_STAND_STATE_KNEEL); + _moveTimer = 11 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_SPEECH; + break; + case PHASE_PLANT_SECOND_SPEECH: // plant second explosives stage 2 kneel + Talk(SAY_LEGOSO_14); + _moveTimer = 13 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_STAND; + break; + case PHASE_PLANT_SECOND_STAND: // plant second explosives finish + me->SetStandState(UNIT_STAND_STATE_STAND); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_FINISH; + break; + case PHASE_PLANT_SECOND_FINISH: // plant second explosives finish - create explosives + _explosivesGuids.clear(); + for (uint8 i = 0; i != MAX_EXPLOSIVES; ++i) + { + if (GameObject* explosive = me->SummonGameObject(GO_DRAENEI_EXPLOSIVES_2, ExplosivesPos[1][i].m_positionX, ExplosivesPos[1][i].m_positionY, ExplosivesPos[1][i].m_positionZ, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0)) + _explosivesGuids.push_back(explosive->GetGUID()); + } + Talk(SAY_LEGOSO_15); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_WAIT; + break; + case PHASE_PLANT_SECOND_WAIT: // plant second explosives finish - proceed to next point + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_PLANT_SECOND_TIMER_1: // second explosives detonate timer 1 + Talk(SAY_LEGOSO_16); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_TIMER_2; + break; + case PHASE_PLANT_SECOND_TIMER_2: // second explosives detonate timer 2 + Talk(SAY_LEGOSO_17); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_TIMER_3; + break; + case PHASE_PLANT_SECOND_TIMER_3: // second explosives detonate timer 3 + Talk(SAY_LEGOSO_18); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_DETONATE; + break; + case PHASE_PLANT_SECOND_DETONATE: // second explosives detonate finish + for (GuidList::iterator itr = _explosivesGuids.begin(); itr != _explosivesGuids.end(); ++itr) + { + if (GameObject* explosive = sObjectAccessor->GetGameObject(*me, *itr)) + me->RemoveGameObject(explosive, true); + } + _explosivesGuids.clear(); + if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS)) + { + sironas->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC); + me->SetFacingToObject(sironas); + } + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_FIGHT_SIRONAS_STOP; + break; + case PHASE_FIGHT_SIRONAS_STOP: // sironas channel stop + if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS)) + sironas->AI()->DoAction(ACTION_SIRONAS_CHANNEL_STOP); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_FIGHT_SIRONAS_SPEECH_1; + break; + case PHASE_FIGHT_SIRONAS_SPEECH_1: // sironas exclamation before aggro + if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS)) + sironas->AI()->Talk(SAY_SIRONAS_1); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_FIGHT_SIRONAS_SPEECH_2; + break; + case PHASE_FIGHT_SIRONAS_SPEECH_2: // legoso exclamation before aggro + if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS)) + sironas->SetObjectScale(3.0f); + Talk(SAY_LEGOSO_19); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_FIGHT_SIRONAS_START; + break; + case PHASE_FIGHT_SIRONAS_START: // legoso exclamation at aggro + if (Creature* sironas = me->FindNearestCreature(NPC_SIRONAS, SIZE_OF_GRIDS)) + { + Unit* target = GetPlayerForEscort(); + if (!target) + target = me; + + target->AddThreat(sironas, 0.001f); + sironas->Attack(target, true); + sironas->GetMotionMaster()->MoveChase(target); + } + _moveTimer = 10 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case PHASE_SIRONAS_SLAIN_SPEECH_1: // legoso exclamation after battle - stage 1.1 + Talk(SAY_LEGOSO_20); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_SIRONAS_SLAIN_EMOTE_1; + break; + case PHASE_SIRONAS_SLAIN_EMOTE_1: // legoso exclamation after battle - stage 1.2 + me->HandleEmoteCommand(EMOTE_ONESHOT_EXCLAMATION); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_SIRONAS_SLAIN_EMOTE_2; + break; + case PHASE_SIRONAS_SLAIN_EMOTE_2: // legoso exclamation after battle - stage 1.3 + if (Player* player = GetPlayerForEscort()) + player->GroupEventHappens(QUEST_ENDING_THEIR_WORLD, me); + me->HandleEmoteCommand(EMOTE_ONESHOT_CHEER); + _moveTimer = 5 * IN_MILLISECONDS; + _phase = PHASE_SIRONAS_SLAIN_SPEECH_2; + break; + case PHASE_SIRONAS_SLAIN_SPEECH_2: // legoso exclamation after battle - stage 2 + Talk(SAY_LEGOSO_21); + _moveTimer = 30 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + default: + break; + } + } + else if (!me->IsInCombat()) + _moveTimer -= diff; + } + } + + void WaypointReached(uint32 waypointId) override + { + Player* player = GetPlayerForEscort(); + if (!player) + return; + + switch (waypointId) + { + case WP_START: + SetEscortPaused(true); + me->SetFacingToObject(player); + Talk(SAY_LEGOSO_1); + _moveTimer = 2.5 * IN_MILLISECONDS; + _phase = PHASE_CONTINUE; + break; + case WP_EXPLOSIVES_FIRST_POINT: + SetEscortPaused(true); + Talk(SAY_LEGOSO_2); + _moveTimer = 8 * IN_MILLISECONDS; + _phase = PHASE_WP_22; + break; + case WP_EXPLOSIVES_FIRST_PLANT: + me->SetFacingTo(1.46f); + break; + case WP_EXPLOSIVES_FIRST_DETONATE: + SetEscortPaused(true); + me->SetFacingTo(1.05f); + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_PLANT_FIRST_TIMER_1; + break; + case WP_DEBUG_1: + SetEscortPaused(true); + _moveTimer = 0.5 * IN_MILLISECONDS; + _phase = PHASE_WP_26; + break; + case WP_SIRONAS_HILL: + { + SetEscortPaused(true); + + //Find Sironas and make it respawn if needed + Creature* sironas = NULL; + Trinity::AllCreaturesOfEntryInRange check(me, NPC_SIRONAS, SIZE_OF_GRIDS); + Trinity::CreatureSearcher<Trinity::AllCreaturesOfEntryInRange> searcher(me, sironas, check); + me->VisitNearbyObject(SIZE_OF_GRIDS, searcher); + + if (sironas) + { + if (!sironas->IsAlive()) + sironas->Respawn(true); + + sironas->AI()->DoAction(ACTION_SIRONAS_CHANNEL_START); + me->SetFacingToObject(sironas); + } + _moveTimer = 1 * IN_MILLISECONDS; + _phase = PHASE_FEEL_SIRONAS_1; + break; + } + case WP_EXPLOSIVES_SECOND_BATTLEROAR: + SetEscortPaused(true); + _moveTimer = 0.2 * IN_MILLISECONDS; + _phase = PHASE_MEET_SIRONAS_ROAR; + break; + case WP_EXPLOSIVES_SECOND_PLANT: + SetEscortPaused(true); + _moveTimer = 0.5 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_KNEEL; + break; + case WP_EXPLOSIVES_SECOND_DETONATE: + SetEscortPaused(true); + me->SetFacingTo(5.7f); + _moveTimer = 2 * IN_MILLISECONDS; + _phase = PHASE_PLANT_SECOND_TIMER_1; + break; + default: + break; + } + } + + void DoAction(int32 param) override + { + switch (param) + { + case ACTION_LEGOSO_SIRONAS_KILLED: + _phase = PHASE_SIRONAS_SLAIN_SPEECH_1; + _moveTimer = 5 * IN_MILLISECONDS; + break; + default: + break; + } + } + + private: + int8 _phase; + uint32 _moveTimer; + uint32 _eventStarterGuidLow; + GuidList _explosivesGuids; + EventMap _events; + }; +}; + void AddSC_bloodmyst_isle() { new npc_webbed_creature(); + new npc_sironas(); + new npc_demolitionist_legoso(); } |