diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScript.cpp | 30 | ||||
-rw-r--r-- | src/server/game/AI/SmartScripts/SmartScriptMgr.h | 5 |
2 files changed, 8 insertions, 27 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 0c0bfd218b2..a5a647aabd3 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -757,18 +757,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (IsUnit(target)) { - if (!e.action.unitFlag.type) - { - target->ToUnit()->AddUnitFlag(UnitFlags(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS", - target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); - } - else - { - target->ToUnit()->AddUnitFlag2(UnitFlags2(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS_2", - target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); - } + target->ToUnit()->AddUnitFlag(UnitFlags(e.action.unitFlag.flag)); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SET_UNIT_FLAG. Unit %s added flag %u to UNIT_FIELD_FLAGS", + target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } } break; @@ -779,18 +770,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { if (IsUnit(target)) { - if (!e.action.unitFlag.type) - { - target->ToUnit()->RemoveUnitFlag(UnitFlags(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS", - target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); - } - else - { - target->ToUnit()->RemoveUnitFlag2(UnitFlags2(e.action.unitFlag.flag)); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS_2", - target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); - } + target->ToUnit()->RemoveUnitFlag(UnitFlags(e.action.unitFlag.flag)); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_REMOVE_UNIT_FLAG. Unit %s removed flag %u to UNIT_FIELD_FLAGS", + target->GetGUID().ToString().c_str(), e.action.unitFlag.flag); } } break; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 0875b988921..f8e4a29635b 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -480,8 +480,8 @@ enum SMART_ACTION SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS = 15, // QuestID SMART_ACTION_SET_INGAME_PHASE_GROUP = 16, // phaseGroupId, apply SMART_ACTION_SET_EMOTE_STATE = 17, // emoteID - SMART_ACTION_SET_UNIT_FLAG = 18, // Flags (may be more than one field OR'd together), Target - SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags (may be more than one field OR'd together), Target + SMART_ACTION_SET_UNIT_FLAG = 18, // Flags + SMART_ACTION_REMOVE_UNIT_FLAG = 19, // Flags SMART_ACTION_AUTO_ATTACK = 20, // AllowAttackState (0 = stop attack, anything else means continue attacking) SMART_ACTION_ALLOW_COMBAT_MOVEMENT = 21, // AllowCombatMovement (0 = stop combat based movement, anything else continue attacking) SMART_ACTION_SET_EVENT_PHASE = 22, // Phase @@ -966,7 +966,6 @@ struct SmartAction struct { uint32 flag; - uint32 type; } unitFlag; struct |