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-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp12
-rwxr-xr-xsrc/server/game/Handlers/ItemHandler.cpp2
4 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index fdec06f6f48..ef949f43f49 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1092,7 +1092,7 @@ struct ItemEntry
uint32 ID; // 0
uint32 Class; // 1
uint32 SubClass; // 2 some items have strange subclasses
- int32 Unk0; // 3
+ int32 SoundOverrideSubclass; // 3
int32 Material; // 4
uint32 DisplayId; // 5
uint32 InventoryType; // 6
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 4aadf134f6e..f2f41d6a8b9 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -588,7 +588,7 @@ struct ItemTemplate
uint32 ItemId;
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
- int32 Unk0;
+ int32 SoundOverrideSubclass; // < 0: id from ItemSubClass.dbc, used to override weapon sound from actual SubClass
std::string Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 369f481116a..20044004b48 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2001,8 +2001,8 @@ void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12
+ QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
@@ -2055,7 +2055,7 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.ItemId = entry;
itemTemplate.Class = uint32(fields[1].GetUInt8());
itemTemplate.SubClass = uint32(fields[2].GetUInt8());
- itemTemplate.Unk0 = fields[3].GetInt32();
+ itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8());
itemTemplate.Name1 = fields[4].GetString();
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
itemTemplate.Quality = uint32(fields[6].GetUInt8());
@@ -2171,11 +2171,11 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.Class = dbcitem->Class;
}
- if (itemTemplate.Unk0 != dbcitem->Unk0)
+ if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclass)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
+ sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
if (enforceDBCAttributes)
- itemTemplate.Unk0 = dbcitem->Unk0;
+ itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclass;
}
if (itemTemplate.Material != dbcitem->Material)
{
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 260220bb8d5..76c719443bb 100755
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -306,7 +306,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
data << pProto->ItemId;
data << pProto->Class;
data << pProto->SubClass;
- data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
+ data << pProto->SoundOverrideSubclass;
data << Name;
data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);