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authorkaelima <kaelima@live.se>2012-09-13 11:38:27 +0200
committerkaelima <kaelima@live.se>2012-09-13 11:38:50 +0200
commitf746c2d975477e1f84a11f3c06e8f1175ebe5106 (patch)
treeb9af022beffef42dcf15b42c15410373296586c9 /src
parent2ff0910d670f05e68eb1168ff6569b6330ad738e (diff)
Core/ItemTemplate:
Rename unk0 column. Weapons have special sounds on impact. This column is used to override these sounds by specifying another subclass. For example an item with misc subclass can sound like a stave on impact by overriding the subclass here.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h2
-rwxr-xr-xsrc/server/game/Entities/Item/ItemPrototype.h2
-rwxr-xr-xsrc/server/game/Globals/ObjectMgr.cpp12
-rwxr-xr-xsrc/server/game/Handlers/ItemHandler.cpp2
4 files changed, 9 insertions, 9 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index fdec06f6f48..ef949f43f49 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -1092,7 +1092,7 @@ struct ItemEntry
uint32 ID; // 0
uint32 Class; // 1
uint32 SubClass; // 2 some items have strange subclasses
- int32 Unk0; // 3
+ int32 SoundOverrideSubclass; // 3
int32 Material; // 4
uint32 DisplayId; // 5
uint32 InventoryType; // 6
diff --git a/src/server/game/Entities/Item/ItemPrototype.h b/src/server/game/Entities/Item/ItemPrototype.h
index 4aadf134f6e..f2f41d6a8b9 100755
--- a/src/server/game/Entities/Item/ItemPrototype.h
+++ b/src/server/game/Entities/Item/ItemPrototype.h
@@ -588,7 +588,7 @@ struct ItemTemplate
uint32 ItemId;
uint32 Class; // id from ItemClass.dbc
uint32 SubClass; // id from ItemSubClass.dbc
- int32 Unk0;
+ int32 SoundOverrideSubclass; // < 0: id from ItemSubClass.dbc, used to override weapon sound from actual SubClass
std::string Name1;
uint32 DisplayInfoID; // id from ItemDisplayInfo.dbc
uint32 Quality;
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index 369f481116a..20044004b48 100755
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2001,8 +2001,8 @@ void ObjectMgr::LoadItemTemplates()
{
uint32 oldMSTime = getMSTime();
- // 0 1 2 3 4 5 6 7 8 9 10 11 12
- QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, unk0, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
+ // 0 1 2 3 4 5 6 7 8 9 10 11 12
+ QueryResult result = WorldDatabase.Query("SELECT entry, class, subclass, SoundOverrideSubclass, name, displayid, Quality, Flags, FlagsExtra, BuyCount, BuyPrice, SellPrice, InventoryType, "
// 13 14 15 16 17 18 19 20
"AllowableClass, AllowableRace, ItemLevel, RequiredLevel, RequiredSkill, RequiredSkillRank, requiredspell, requiredhonorrank, "
// 21 22 23 24 25 26 27 28
@@ -2055,7 +2055,7 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.ItemId = entry;
itemTemplate.Class = uint32(fields[1].GetUInt8());
itemTemplate.SubClass = uint32(fields[2].GetUInt8());
- itemTemplate.Unk0 = fields[3].GetInt32();
+ itemTemplate.SoundOverrideSubclass = int32(fields[3].GetInt8());
itemTemplate.Name1 = fields[4].GetString();
itemTemplate.DisplayInfoID = fields[5].GetUInt32();
itemTemplate.Quality = uint32(fields[6].GetUInt8());
@@ -2171,11 +2171,11 @@ void ObjectMgr::LoadItemTemplates()
itemTemplate.Class = dbcitem->Class;
}
- if (itemTemplate.Unk0 != dbcitem->Unk0)
+ if (itemTemplate.SoundOverrideSubclass != dbcitem->SoundOverrideSubclass)
{
- sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.Unk0, dbcitem->Unk0);
+ sLog->outError(LOG_FILTER_SQL, "Item (Entry: %u) does not have a correct Unk0 (%i), must be %i .", entry, itemTemplate.SoundOverrideSubclass, dbcitem->SoundOverrideSubclass);
if (enforceDBCAttributes)
- itemTemplate.Unk0 = dbcitem->Unk0;
+ itemTemplate.SoundOverrideSubclass = dbcitem->SoundOverrideSubclass;
}
if (itemTemplate.Material != dbcitem->Material)
{
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 260220bb8d5..76c719443bb 100755
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -306,7 +306,7 @@ void WorldSession::HandleItemQuerySingleOpcode(WorldPacket & recv_data)
data << pProto->ItemId;
data << pProto->Class;
data << pProto->SubClass;
- data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache?
+ data << pProto->SoundOverrideSubclass;
data << Name;
data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name...
data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00);