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-rw-r--r--src/server/scripts/Spells/spell_warrior.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/scripts/Spells/spell_warrior.cpp b/src/server/scripts/Spells/spell_warrior.cpp
index ac61577da5d..af2c541dbc4 100644
--- a/src/server/scripts/Spells/spell_warrior.cpp
+++ b/src/server/scripts/Spells/spell_warrior.cpp
@@ -501,7 +501,7 @@ class spell_warr_overpower : public SpellScriptLoader
return;
if (Player* target = GetHitPlayer())
- if (target->HasUnitState(UNIT_STATE_CASTING))
+ if (target->IsNonMeleeSpellCast(false, false, true)) // UNIT_STATE_CASTING should not be used here, it's present during a tick for instant casts
target->CastSpell(target, spellId, true);
}