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-rw-r--r--src/game/Player.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Player.cpp b/src/game/Player.cpp
index ae39fee5324..477a54b86d2 100644
--- a/src/game/Player.cpp
+++ b/src/game/Player.cpp
@@ -4629,24 +4629,24 @@ float Player::GetRatingBonusValue(CombatRating cr) const
uint32 Player::GetMeleeCritDamageReduction(uint32 damage) const
{
- float melee = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*2.0f;
- if (melee>25.0f) melee = 25.0f;
+ float melee = GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*2.2f;
+ if (melee>33.0f) melee = 33.0f;
return uint32 (melee * damage /100.0f);
}
uint32 Player::GetRangedCritDamageReduction(uint32 damage) const
{
- float ranged = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED)*2.0f;
- if (ranged>25.0f) ranged=25.0f;
+ float ranged = GetRatingBonusValue(CR_CRIT_TAKEN_RANGED)*2.2f;
+ if (ranged>33.0f) ranged=33.0f;
return uint32 (ranged * damage /100.0f);
}
uint32 Player::GetSpellCritDamageReduction(uint32 damage) const
{
- float spell = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2.0f;
- // In wow script resilience limited to 25%
- if (spell>25.0f)
- spell = 25.0f;
+ float spell = GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2.2f;
+ // In wow script resilience limited to 33%
+ if (spell>33.0f)
+ spell = 33.0f;
return uint32 (spell * damage / 100.0f);
}