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-rw-r--r--src/server/game/Entities/Object/Object.cpp4
-rw-r--r--src/server/game/Maps/Map.cpp2
-rw-r--r--src/server/shared/SharedDefines.h1
3 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 1ed1b859855..87a5a693e5f 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -3554,7 +3554,7 @@ float WorldObject::GetFloorZ() const
{
if (!IsInWorld())
return m_staticFloorZ;
- return std::max<float>(m_staticFloorZ, GetMap()->GetGameObjectFloor(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ() + GetCollisionHeight()));
+ return std::max<float>(m_staticFloorZ, GetMap()->GetGameObjectFloor(GetPhaseMask(), GetPositionX(), GetPositionY(), GetPositionZ() + Z_OFFSET_FIND_HEIGHT));
}
float WorldObject::GetMapWaterOrGroundLevel(float x, float y, float z, float* ground/* = nullptr*/) const
@@ -3567,7 +3567,7 @@ float WorldObject::GetMapWaterOrGroundLevel(float x, float y, float z, float* gr
float WorldObject::GetMapHeight(float x, float y, float z, bool vmap/* = true*/, float distanceToSearch/* = DEFAULT_HEIGHT_SEARCH*/) const
{
if (z != MAX_HEIGHT)
- z += GetCollisionHeight();
+ z += Z_OFFSET_FIND_HEIGHT;
return GetMap()->GetHeight(GetPhaseMask(), x, y, z, vmap, distanceToSearch);
}
diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp
index 77b4de4a5e1..e3289f08642 100644
--- a/src/server/game/Maps/Map.cpp
+++ b/src/server/game/Maps/Map.cpp
@@ -2457,7 +2457,7 @@ float Map::GetWaterOrGroundLevel(uint32 phasemask, float x, float y, float z, fl
if (const_cast<Map*>(this)->GetGrid(x, y))
{
// we need ground level (including grid height version) for proper return water level in point
- float ground_z = GetHeight(phasemask, x, y, z + collisionHeight, true, 50.0f);
+ float ground_z = GetHeight(phasemask, x, y, z + Z_OFFSET_FIND_HEIGHT, true, 50.0f);
if (ground)
*ground = ground_z;
diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h
index 66da2884e7f..63202d294fb 100644
--- a/src/server/shared/SharedDefines.h
+++ b/src/server/shared/SharedDefines.h
@@ -24,6 +24,7 @@
#include "SmartEnum.h"
float const GROUND_HEIGHT_TOLERANCE = 0.05f; // Extra tolerance to z position to check if it is in air or on ground.
+constexpr float Z_OFFSET_FIND_HEIGHT = 0.5f;
enum SpellEffIndex : uint8
{