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-rw-r--r--src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp138
1 files changed, 0 insertions, 138 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
deleted file mode 100644
index 9cc5a1e0511..00000000000
--- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
+++ /dev/null
@@ -1,138 +0,0 @@
- /*
- * This file is part of the TrinityCore Project. See AUTHORS file for Copyright information
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-/* ScriptData
-SDName: Silverpine_Forest
-SD%Complete: 100
-SDComment: Quest support: 435
-SDCategory: Silverpine Forest
-EndScriptData */
-
-/* ContentData
-npc_deathstalker_erland
-EndContentData */
-
-#include "ScriptMgr.h"
-#include "Player.h"
-#include "ScriptedEscortAI.h"
-
-/*######
-## npc_deathstalker_erland
-######*/
-
-enum eErland
-{
- SAY_QUESTACCEPT = 0,
- SAY_START = 1,
- SAY_AGGRO = 2,
- SAY_PROGRESS = 3,
- SAY_LAST = 4,
-
- SAY_RANE = 0,
- SAY_RANE_ANSWER = 5,
- SAY_MOVE_QUINN = 6,
-
- SAY_QUINN = 7,
- SAY_QUINN_ANSWER = 0,
- SAY_BYE = 8,
-
- QUEST_ESCORTING = 435,
- NPC_RANE = 1950,
- NPC_QUINN = 1951
-};
-
-class npc_deathstalker_erland : public CreatureScript
-{
-public:
- npc_deathstalker_erland() : CreatureScript("npc_deathstalker_erland") { }
-
- struct npc_deathstalker_erlandAI : public EscortAI
- {
- npc_deathstalker_erlandAI(Creature* creature) : EscortAI(creature) { }
-
- void WaypointReached(uint32 waypointId, uint32 /*pathId*/) override
- {
- Player* player = GetPlayerForEscort();
- if (!player)
- return;
-
- switch (waypointId)
- {
- case 1:
- Talk(SAY_START, player);
- break;
- case 10:
- Talk(SAY_PROGRESS);
- break;
- case 13:
- Talk(SAY_LAST, player);
- player->GroupEventHappens(QUEST_ESCORTING, me);
- break;
- case 15:
- if (Creature* rane = me->FindNearestCreature(NPC_RANE, 20.0f))
- rane->AI()->Talk(SAY_RANE);
- break;
- case 16:
- Talk(SAY_RANE_ANSWER);
- break;
- case 17:
- Talk(SAY_MOVE_QUINN);
- break;
- case 24:
- Talk(SAY_QUINN);
- break;
- case 25:
- if (Creature* quinn = me->FindNearestCreature(NPC_QUINN, 20.0f))
- quinn->AI()->Talk(SAY_QUINN_ANSWER);
- break;
- case 26:
- Talk(SAY_BYE);
- break;
- }
- }
-
- void Reset() override { }
-
- void JustEngagedWith(Unit* who) override
- {
- Talk(SAY_AGGRO, who);
- }
-
- void QuestAccept(Player* player, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_ESCORTING)
- {
- Talk(SAY_QUESTACCEPT, player);
- Start(true, false, player->GetGUID());
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new npc_deathstalker_erlandAI(creature);
- }
-};
-
-/*######
-## AddSC
-######*/
-
-void AddSC_silverpine_forest()
-{
- new npc_deathstalker_erland();
-}