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-rw-r--r--src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp200
1 files changed, 1 insertions, 199 deletions
diff --git a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
index cae58f4bef3..f506318b11a 100644
--- a/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
+++ b/src/server/scripts/EasternKingdoms/zone_silverpine_forest.cpp
@@ -18,13 +18,12 @@
/* ScriptData
SDName: Silverpine_Forest
SD%Complete: 100
-SDComment: Quest support: 435, 452
+SDComment: Quest support: 435
SDCategory: Silverpine Forest
EndScriptData */
/* ContentData
npc_deathstalker_erland
-pyrewood_ambush
EndContentData */
#include "ScriptMgr.h"
@@ -133,207 +132,10 @@ public:
};
/*######
-## pyrewood_ambush
-#######*/
-
-enum PyrewoodAmbush
-{
- SAY_PREPARE_TO_AMBUSH = 0,
- SAY_A_BLOW_TO_ARUGAL = 1,
- QUEST_PYREWOOD_AMBUSH = 452,
- COUNCILMAN_SMITHERS = 2060,
- COUNCILMAN_THATCHER = 2061,
- COUNCILMAN_HENDRICKS = 2062,
- COUNCILMAN_WILHELM = 2063,
- COUNCILMAN_HARTIN = 2064,
- COUNCILMAN_COOPER = 2065,
- COUNCILMAN_HIGARTH = 2066,
- COUNCILMAN_BRUNSWICK = 2067,
- LORD_MAYOR_MORRISON = 2068
-};
-
-static float PyrewoodSpawnPoints[3][4] =
-{
- //pos_x pos_y pos_z orien
- //outside
- /*
- {-400.85f, 1513.64f, 18.67f, 0},
- {-397.32f, 1514.12f, 18.67f, 0},
- {-397.44f, 1511.09f, 18.67f, 0},
- */
- //door
- {-396.17f, 1505.86f, 19.77f, 0},
- {-396.91f, 1505.77f, 19.77f, 0},
- {-397.94f, 1504.74f, 19.77f, 0},
-};
-
-class pyrewood_ambush : public CreatureScript
-{
-public:
- pyrewood_ambush() : CreatureScript("pyrewood_ambush") { }
-
- struct pyrewood_ambushAI : public ScriptedAI
- {
- pyrewood_ambushAI(Creature* creature) : ScriptedAI(creature), Summons(me)
- {
- Initialize();
- WaitTimer = 6 * IN_MILLISECONDS;
- QuestInProgress = false;
- }
-
- void Initialize()
- {
- Phase = 0;
- KillCount = 0;
- PlayerGUID.Clear();
- }
-
- uint32 Phase;
- int8 KillCount;
- uint32 WaitTimer;
- ObjectGuid PlayerGUID;
- SummonList Summons;
-
- bool QuestInProgress;
-
- void Reset() override
- {
- WaitTimer = 6 * IN_MILLISECONDS;
-
- if (!QuestInProgress) //fix reset values (see UpdateVictim)
- {
- Initialize();
- Summons.DespawnAll();
- }
- }
-
- void JustEngagedWith(Unit* /*who*/) override { }
-
- void JustSummoned(Creature* summoned) override
- {
- Summons.Summon(summoned);
- ++KillCount;
- }
-
- void SummonedCreatureDespawn(Creature* summoned) override
- {
- Summons.Despawn(summoned);
- --KillCount;
- }
-
- void SummonCreatureWithRandomTarget(uint32 creatureId, int position)
- {
- if (Creature* summoned = me->SummonCreature(creatureId, PyrewoodSpawnPoints[position][0], PyrewoodSpawnPoints[position][1], PyrewoodSpawnPoints[position][2], PyrewoodSpawnPoints[position][3], TEMPSUMMON_CORPSE_TIMED_DESPAWN, 15000))
- {
- Unit* target = nullptr;
- if (PlayerGUID)
- if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- if (player->IsAlive() && RAND(0, 1))
- target = player;
-
- if (!target)
- target = me;
-
- summoned->SetFaction(FACTION_ENEMY);
- AddThreat(target, 32.0f, summoned);
- summoned->AI()->AttackStart(target);
- }
- }
-
- void JustDied(Unit* /*killer*/) override
- {
- if (PlayerGUID)
- if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- if (player->GetQuestStatus(QUEST_PYREWOOD_AMBUSH) == QUEST_STATUS_INCOMPLETE)
- player->FailQuest(QUEST_PYREWOOD_AMBUSH);
- }
-
- void UpdateAI(uint32 diff) override
- {
- //TC_LOG_INFO("scripts", "DEBUG: p(%i) k(%i) d(%u) W(%i)", Phase, KillCount, diff, WaitTimer);
-
- if (!QuestInProgress)
- return;
-
- if (KillCount && Phase < 6)
- {
- if (!UpdateVictim()) //reset() on target Despawn...
- return;
-
- DoMeleeAttackIfReady();
- return;
- }
-
- switch (Phase)
- {
- case 0:
- if (WaitTimer == 6 * IN_MILLISECONDS)
- if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- Talk(SAY_PREPARE_TO_AMBUSH, player);
-
- if (WaitTimer <= diff)
- {
- WaitTimer -= diff;
- return;
- }
- break;
- case 1:
- SummonCreatureWithRandomTarget(COUNCILMAN_SMITHERS, 1);
- break;
- case 2:
- SummonCreatureWithRandomTarget(COUNCILMAN_THATCHER, 2);
- SummonCreatureWithRandomTarget(COUNCILMAN_HENDRICKS, 0);
- break;
- case 3:
- SummonCreatureWithRandomTarget(COUNCILMAN_WILHELM, 1);
- SummonCreatureWithRandomTarget(COUNCILMAN_HARTIN, 2);
- SummonCreatureWithRandomTarget(COUNCILMAN_COOPER, 0);
- break;
- case 4:
- SummonCreatureWithRandomTarget(COUNCILMAN_HIGARTH, 1);
- SummonCreatureWithRandomTarget(COUNCILMAN_BRUNSWICK, 0);
- SummonCreatureWithRandomTarget(LORD_MAYOR_MORRISON, 2);
- break;
- case 5: //end
- if (PlayerGUID)
- {
- if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID))
- {
- Talk(SAY_A_BLOW_TO_ARUGAL);
- player->GroupEventHappens(QUEST_PYREWOOD_AMBUSH, me);
- }
- }
- QuestInProgress = false;
- Reset();
- break;
- }
- ++Phase; //prepare next phase
- }
-
- void QuestAccept(Player* player, Quest const* quest) override
- {
- if (quest->GetQuestId() == QUEST_PYREWOOD_AMBUSH && !QuestInProgress)
- {
- QuestInProgress = true;
- Phase = 0;
- KillCount = 0;
- PlayerGUID = player->GetGUID();
- }
- }
- };
-
- CreatureAI* GetAI(Creature* creature) const override
- {
- return new pyrewood_ambushAI(creature);
- }
-};
-
-/*######
## AddSC
######*/
void AddSC_silverpine_forest()
{
new npc_deathstalker_erland();
- new pyrewood_ambush();
}