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-rw-r--r--src/server/game/Battlegrounds/BattlegroundQueue.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
index 06dd5ff6996..d888485887e 100644
--- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp
+++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp
@@ -890,7 +890,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
// (after what time the ratings aren't taken into account when making teams) then
// the discard time is current_time - time_to_discard, teams that joined after that, will have their ratings taken into account
// else leave the discard time on 0, this way all ratings will be discarded
- uint32 discardTime = getMSTime() - sBattlegroundMgr->GetRatingDiscardTimer();
+ // this has to be signed value - when the server starts, this value would be negative and thus overflow
+ int32 discardTime = getMSTime() - sBattlegroundMgr->GetRatingDiscardTimer();
// we need to find 2 teams which will play next game
GroupsQueueType::iterator itr_teams[BG_TEAMS_COUNT];
@@ -906,7 +907,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
// if group match conditions, then add it to pool
if (!(*itr2)->IsInvitedToBGInstanceGUID
&& (((*itr2)->ArenaMatchmakerRating >= arenaMinRating && (*itr2)->ArenaMatchmakerRating <= arenaMaxRating)
- || (*itr2)->JoinTime < discardTime))
+ || (int32)(*itr2)->JoinTime < discardTime))
{
itr_teams[found++] = itr2;
team = i;
@@ -924,7 +925,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp
{
if (!(*itr3)->IsInvitedToBGInstanceGUID
&& (((*itr3)->ArenaMatchmakerRating >= arenaMinRating && (*itr3)->ArenaMatchmakerRating <= arenaMaxRating)
- || (*itr3)->JoinTime < discardTime)
+ || (int32)(*itr3)->JoinTime < discardTime)
&& (*itr_teams[0])->ArenaTeamId != (*itr3)->ArenaTeamId)
{
itr_teams[found++] = itr3;