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-rw-r--r--src/game/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index ac2737c40d3..6d7026a9766 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -170,10 +170,10 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when creature attack expected (if creature can and no have current victim)
// Note: for reaction at hostile action must be called AttackedBy function.
- virtual void AttackStart(Unit *) {}
+ //virtual void AttackStart(Unit *) {}
// Called at World update tick
- virtual void UpdateAI(const uint32 diff ) {}
+ //virtual void UpdateAI(const uint32 diff ) {}
///== State checks =================================