diff options
author | megamage <none@none> | 2009-04-15 11:45:59 -0500 |
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committer | megamage <none@none> | 2009-04-15 11:45:59 -0500 |
commit | fc2a30a53da01916f80fd21dea1b0b8177780aec (patch) | |
tree | f943a40886d4ed41194b259c7056b1fab94f12e5 /src | |
parent | 4fd5933e75251e2532c9a760e968d4f7f8e7399c (diff) |
*Fix broken creature ai in 2697.
--HG--
branch : trunk
Diffstat (limited to 'src')
-rw-r--r-- | src/game/CreatureAI.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index ac2737c40d3..6d7026a9766 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -170,10 +170,10 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI // Called when creature attack expected (if creature can and no have current victim) // Note: for reaction at hostile action must be called AttackedBy function. - virtual void AttackStart(Unit *) {} + //virtual void AttackStart(Unit *) {} // Called at World update tick - virtual void UpdateAI(const uint32 diff ) {} + //virtual void UpdateAI(const uint32 diff ) {} ///== State checks ================================= |