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authormegamage <none@none>2009-04-15 11:45:59 -0500
committermegamage <none@none>2009-04-15 11:45:59 -0500
commitfc2a30a53da01916f80fd21dea1b0b8177780aec (patch)
treef943a40886d4ed41194b259c7056b1fab94f12e5 /src
parent4fd5933e75251e2532c9a760e968d4f7f8e7399c (diff)
*Fix broken creature ai in 2697.
--HG-- branch : trunk
Diffstat (limited to 'src')
-rw-r--r--src/game/CreatureAI.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h
index ac2737c40d3..6d7026a9766 100644
--- a/src/game/CreatureAI.h
+++ b/src/game/CreatureAI.h
@@ -170,10 +170,10 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI
// Called when creature attack expected (if creature can and no have current victim)
// Note: for reaction at hostile action must be called AttackedBy function.
- virtual void AttackStart(Unit *) {}
+ //virtual void AttackStart(Unit *) {}
// Called at World update tick
- virtual void UpdateAI(const uint32 diff ) {}
+ //virtual void UpdateAI(const uint32 diff ) {}
///== State checks =================================