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-rw-r--r--src/server/game/Entities/Player/Player.cpp4
-rw-r--r--src/server/game/Entities/Player/Player.h2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp9
-rw-r--r--src/server/game/Server/Packets/EquipmentSetPackets.cpp5
-rw-r--r--src/server/game/Server/Packets/EquipmentSetPackets.h10
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp2
-rw-r--r--src/server/game/Server/WorldSession.h3
7 files changed, 24 insertions, 11 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index ff5fe1faf28..5560c78c4ab 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -25222,11 +25222,11 @@ void Player::_SaveBGData(SQLTransaction& trans)
trans->Append(stmt);
}
-void Player::DeleteEquipmentSet(uint64 setGuid)
+void Player::DeleteEquipmentSet(uint64 id)
{
for (EquipmentSetContainer::iterator itr = _equipmentSets.begin(); itr != _equipmentSets.end();)
{
- if (itr->second.Data.Guid == setGuid)
+ if (itr->second.Data.Guid == id)
{
if (itr->second.State == EQUIPMENT_SET_NEW)
itr = _equipmentSets.erase(itr);
diff --git a/src/server/game/Entities/Player/Player.h b/src/server/game/Entities/Player/Player.h
index f6ad2fecae5..7698cee5a70 100644
--- a/src/server/game/Entities/Player/Player.h
+++ b/src/server/game/Entities/Player/Player.h
@@ -2281,7 +2281,7 @@ class Player : public Unit, public GridObject<Player>
void SendEquipmentSetList();
void SetEquipmentSet(EquipmentSetInfo::EquipmentSetData&& newEqSet);
- void DeleteEquipmentSet(uint64 setGuid);
+ void DeleteEquipmentSet(uint64 id);
void SendInitWorldStates(uint32 zone, uint32 area);
void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden = false);
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index 2a6274ca0ca..42bdd6ec736 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -1631,14 +1631,11 @@ void WorldSession::HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipm
_player->SetEquipmentSet(std::move(packet.Set));
}
-void WorldSession::HandleEquipmentSetDelete(WorldPacket& recvData)
+void WorldSession::HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& packet)
{
- TC_LOG_DEBUG("network", "CMSG_EQUIPMENT_SET_DELETE");
+ TC_LOG_DEBUG("network", "CMSG_DELETE_EQUIPMENT_SET");
- uint64 setGuid;
- recvData.ReadPackedUInt64(setGuid);
-
- _player->DeleteEquipmentSet(setGuid);
+ _player->DeleteEquipmentSet(packet.ID);
}
void WorldSession::HandleEquipmentSetUse(WorldPacket& recvData)
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.cpp b/src/server/game/Server/Packets/EquipmentSetPackets.cpp
index f69e378652e..1e13ca65fb1 100644
--- a/src/server/game/Server/Packets/EquipmentSetPackets.cpp
+++ b/src/server/game/Server/Packets/EquipmentSetPackets.cpp
@@ -63,3 +63,8 @@ void WorldPackets::EquipmentSet::SaveEquipmentSet::Read()
Set.SetName = _worldPacket.ReadString(setNameLength);
Set.SetIcon = _worldPacket.ReadString(setIconLength);
}
+
+void WorldPackets::EquipmentSet::DeleteEquipmentSet::Read()
+{
+ _worldPacket >> ID;
+}
diff --git a/src/server/game/Server/Packets/EquipmentSetPackets.h b/src/server/game/Server/Packets/EquipmentSetPackets.h
index 4b1ead24839..97cfa836cf9 100644
--- a/src/server/game/Server/Packets/EquipmentSetPackets.h
+++ b/src/server/game/Server/Packets/EquipmentSetPackets.h
@@ -54,5 +54,15 @@ namespace WorldPackets
EquipmentSetInfo::EquipmentSetData Set;
};
+
+ class DeleteEquipmentSet final : public ClientPacket
+ {
+ public:
+ DeleteEquipmentSet(WorldPacket&& packet) : ClientPacket(CMSG_DELETE_EQUIPMENT_SET, std::move(packet)) { }
+
+ void Read() override;
+
+ uint64 ID;
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 55a7094ec47..393e8afd711 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -334,7 +334,7 @@ void OpcodeTable::Initialize()
DEFINE_HANDLER(CMSG_DB_QUERY_BULK, STATUS_AUTHED, PROCESS_INPLACE, WorldPackets::Query::DBQueryBulk, &WorldSession::HandleDBQueryBulk);
DEFINE_HANDLER(CMSG_DECLINE_GUILD_INVITES, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Guild::DeclineGuildInvites, &WorldSession::HandleDeclineGuildInvites);
DEFINE_HANDLER(CMSG_DECLINE_PETITION, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Petition::DeclinePetition, &WorldSession::HandleDeclinePetition);
- DEFINE_OPCODE_HANDLER_OLD(CMSG_DELETE_EQUIPMENT_SET, STATUS_UNHANDLED, PROCESS_THREADUNSAFE, &WorldSession::HandleEquipmentSetDelete );
+ DEFINE_HANDLER(CMSG_DELETE_EQUIPMENT_SET, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::EquipmentSet::DeleteEquipmentSet, &WorldSession::HandleDeleteEquipmentSet);
DEFINE_HANDLER(CMSG_DEL_FRIEND, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelFriend, &WorldSession::HandleDelFriendOpcode);
DEFINE_HANDLER(CMSG_DEL_IGNORE, STATUS_LOGGEDIN, PROCESS_THREADUNSAFE, WorldPackets::Social::DelIgnore, &WorldSession::HandleDelIgnoreOpcode);
DEFINE_OPCODE_HANDLER_OLD(CMSG_DEPOSIT_REAGENT_BANK, STATUS_UNHANDLED, PROCESS_INPLACE, &WorldSession::Handle_NULL );
diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h
index ea0ec982a47..513f5f47f9e 100644
--- a/src/server/game/Server/WorldSession.h
+++ b/src/server/game/Server/WorldSession.h
@@ -192,6 +192,7 @@ namespace WorldPackets
namespace EquipmentSet
{
class SaveEquipmentSet;
+ class DeleteEquipmentSet;
}
namespace GameObject
@@ -1405,7 +1406,7 @@ class WorldSession
void HandleRemoveGlyph(WorldPacket& recvData);
void HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement);
void HandleEquipmentSetSave(WorldPackets::EquipmentSet::SaveEquipmentSet& packet);
- void HandleEquipmentSetDelete(WorldPacket& recvData);
+ void HandleDeleteEquipmentSet(WorldPackets::EquipmentSet::DeleteEquipmentSet& packet);
void HandleEquipmentSetUse(WorldPacket& recvData);
void HandleUITimeRequest(WorldPackets::Misc::UITimeRequest& /*request*/);
void HandleQueryQuestCompletionNPCs(WorldPackets::Query::QueryQuestCompletionNPCs& queryQuestCompletionNPCs);