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-rw-r--r--src/game/Unit.cpp27
1 files changed, 15 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index e8ba2b815ab..c828aa30129 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4596,6 +4596,11 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
Aura* Aur = i->second;
SpellEntry const* AurSpellInfo = Aur->GetSpellProto();
+ // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
+ // remove aura from list before to prevent deleting it before
+ m_Auras.erase(i);
+ ++m_removedAuras; // internal count used by unit update
+
Unit* caster = NULL;
if (IsSingleTargetSpell(AurSpellInfo))
{
@@ -4615,22 +4620,20 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
// remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
{
- m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
- if((*i).second->GetSpellProto()->AuraInterruptFlags)
+ m_modAuras[Aur->GetModifier()->m_auraname].remove(Aur);
+
+ if(Aur->GetSpellProto()->AuraInterruptFlags)
{
- m_interruptableAuras.remove((*i).second);
+ m_interruptableAuras.remove(Aur);
UpdateInterruptMask();
}
- if((*i).second->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- m_ccAuras.remove((*i).second);
+
+ if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
+ m_ccAuras.remove(Aur);
}
// Set remove mode
Aur->SetRemoveMode(mode);
- // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
- // remove aura from list before to prevent deleting it before
- m_Auras.erase(i);
- ++m_removedAuras; // internal count used by unit update
// Statue unsummoned at aura remove
Totem* statue = NULL;
@@ -4651,12 +4654,12 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
{
- for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
+ for(std::vector<int32>::const_iterator itr = spell_triggered->begin(); itr != spell_triggered->end(); ++itr)
{
if(spell_triggered < 0)
- RemoveAurasDueToSpell(-(*i));
+ RemoveAurasDueToSpell(-(*itr));
else if(Unit* caster = Aur->GetCaster())
- CastSpell(this, *i, true, 0, 0, caster->GetGUID());
+ CastSpell(this, *itr, true, 0, 0, caster->GetGUID());
}
}