diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/database/Database/Implementation/CharacterDatabase.cpp | 2 | ||||
-rw-r--r-- | src/server/game/Entities/Pet/Pet.cpp | 6 | ||||
-rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 4 |
3 files changed, 6 insertions, 6 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp index ce954379475..e68e46854d1 100644 --- a/src/server/database/Database/Implementation/CharacterDatabase.cpp +++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp @@ -732,7 +732,7 @@ void CharacterDatabaseConnection::DoPrepareStatements() PrepareStatement(CHAR_UPD_CHAR_PET_NAME, "UPDATE character_pet SET name = ?, renamed = 1 WHERE owner = ? AND id = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID, "UPDATE character_pet SET slot = ? WHERE owner = ? AND id = ?", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_CHAR_PET_BY_ID, "DELETE FROM character_pet WHERE id = ?", CONNECTION_ASYNC); - PrepareStatement(CHAR_DEL_CHAR_PET_BY_SLOT, "DELETE FROM character_pet WHERE owner = ? AND (slot = ? OR slot > ?)", CONNECTION_ASYNC); + PrepareStatement(CHAR_DEL_CHAR_PET_BY_SLOT, "DELETE FROM character_pet WHERE owner = ? AND slot IN (?, ?)", CONNECTION_ASYNC); PrepareStatement(CHAR_DEL_ALL_PET_SPELLS_BY_OWNER, "DELETE FROM pet_spell WHERE guid in (SELECT id FROM character_pet WHERE owner=?)", CONNECTION_ASYNC); PrepareStatement(CHAR_UPD_PET_SPECS_BY_OWNER, "UPDATE character_pet SET specialization = 0 WHERE owner=?", CONNECTION_ASYNC); PrepareStatement(CHAR_INS_PET, "INSERT INTO character_pet (id, entry, owner, modelid, level, exp, Reactstate, slot, name, renamed, curhealth, curmana, abdata, savetime, CreatedBySpell, PetType, specialization) " diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index aba5a14ad77..8a2ffc81a07 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -511,12 +511,12 @@ void Pet::SavePetToDB(PetSaveMode mode) trans->Append(stmt); // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT - if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode > PET_SAVE_LAST_STABLE_SLOT)) + if (getPetType() == HUNTER_PET && (mode == PET_SAVE_AS_CURRENT || mode == PET_SAVE_NOT_IN_SLOT)) { stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_BY_SLOT); stmt->setUInt64(0, ownerLowGUID); - stmt->setUInt8(1, uint8(PET_SAVE_AS_CURRENT)); - stmt->setUInt8(2, uint8(PET_SAVE_LAST_STABLE_SLOT)); + stmt->setInt16(1, mode); + stmt->setInt16(2, PET_SAVE_NOT_IN_SLOT); trans->Append(stmt); } diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f109e03b738..e26ecd7528d 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21959,7 +21959,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) { // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); - stmt->setUInt8(0, PET_SAVE_NOT_IN_SLOT); + stmt->setInt16(0, PET_SAVE_NOT_IN_SLOT); stmt->setUInt64(1, GetGUID().GetCounter()); stmt->setUInt32(2, m_petStable->CurrentPet->PetNumber); CharacterDatabase.Execute(stmt); @@ -28309,7 +28309,7 @@ void Player::_LoadPetStable(PreparedQueryResult result) petInfo.Level = fields[3].GetUInt16(); petInfo.Experience = fields[4].GetUInt32(); petInfo.ReactState = ReactStates(fields[5].GetUInt8()); - PetSaveMode slot = PetSaveMode(fields[6].GetUInt8()); + PetSaveMode slot = PetSaveMode(fields[6].GetInt16()); petInfo.Name = fields[7].GetString(); petInfo.WasRenamed = fields[8].GetBool(); petInfo.Health = fields[9].GetUInt32(); |