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-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp30
-rw-r--r--src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp177
2 files changed, 96 insertions, 111 deletions
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
index 87301f43745..22c4da74d44 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/boss_archaedas.cpp
@@ -399,35 +399,6 @@ class go_altar_of_archaedas : public GameObjectScript
}
};
-/* ScriptData
-SDName: go_altar_of_the_keepers
-SD%Complete: 100
-SDComment: Need 1 person to activate to open the altar. One by one the StoneKeepers will activate. After all four are dead than the door will open.
-SDCategory: Uldaman
-EndScriptData */
-
-class go_altar_of_the_keepers : public GameObjectScript
-{
- public:
-
- go_altar_of_the_keepers()
- : GameObjectScript("go_altar_of_the_keepers")
- {
- }
-
- bool OnGossipHello(Player* player, GameObject* /*go*/)
- {
- InstanceScript* instance = player->GetInstanceScript();
- if (!instance)
- return false;
-
- player->CastSpell (player, SPELL_BOSS_OBJECT_VISUAL, false);
-
- instance->SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
- return false;
- }
-};
-
//This is the actual function called only once durring InitScripts()
//It must define all handled functions that are to be run in this script
void AddSC_boss_archaedas()
@@ -436,6 +407,5 @@ void AddSC_boss_archaedas()
new mob_archaedas_minions();
new mob_stonekeepers();
new go_altar_of_archaedas();
- new go_altar_of_the_keepers();
}
diff --git a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
index 138243a9ce2..ac26056c6e6 100644
--- a/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
+++ b/src/server/scripts/EasternKingdoms/Uldaman/instance_uldaman.cpp
@@ -33,38 +33,38 @@ enum eSpells
SPELL_AWAKEN_VAULT_WALKER = 10258,
};
+enum Events
+{
+ EVENT_SUB_BOSS_AGGRO = 2228
+};
+
class instance_uldaman : public InstanceMapScript
{
public:
- instance_uldaman()
- : InstanceMapScript("instance_uldaman", 70)
- {
- }
+ instance_uldaman() : InstanceMapScript("instance_uldaman", 70) {}
struct instance_uldaman_InstanceMapScript : public InstanceScript
{
- instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map)
- {
- }
+ instance_uldaman_InstanceMapScript(Map* map) : InstanceScript(map) {}
void Initialize()
{
memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
- uiArchaedasGUID = 0;
- uiIronayaGUID = 0;
- uiWhoWokeuiArchaedasGUID = 0;
+ archaedasGUID = 0;
+ ironayaGUID = 0;
+ whoWokeuiArchaedasGUID = 0;
- uiAltarOfTheKeeperTempleDoor = 0;
- uiArchaedasTempleDoor = 0;
- uiAncientVaultDoor = 0;
+ altarOfTheKeeperTempleDoor = 0;
+ archaedasTempleDoor = 0;
+ ancientVaultDoor = 0;
- uiIronayaSealDoor = 0;
+ ironayaSealDoor = 0;
- uiKeystoneGUID = 0;
+ keystoneGUID = 0;
- uiIronayaSealDoorTimer = 27000; //animation time
- bKeystoneCheck = false;
+ ironayaSealDoorTimer = 27000; //animation time
+ keystoneCheck = false;
}
bool IsEncounterInProgress() const
@@ -76,25 +76,25 @@ class instance_uldaman : public InstanceMapScript
return false;
}
- uint64 uiArchaedasGUID;
- uint64 uiIronayaGUID;
- uint64 uiWhoWokeuiArchaedasGUID;
+ uint64 archaedasGUID;
+ uint64 ironayaGUID;
+ uint64 whoWokeuiArchaedasGUID;
- uint64 uiAltarOfTheKeeperTempleDoor;
- uint64 uiArchaedasTempleDoor;
- uint64 uiAncientVaultDoor;
- uint64 uiIronayaSealDoor;
+ uint64 altarOfTheKeeperTempleDoor;
+ uint64 archaedasTempleDoor;
+ uint64 ancientVaultDoor;
+ uint64 ironayaSealDoor;
- uint64 uiKeystoneGUID;
+ uint64 keystoneGUID;
- uint32 uiIronayaSealDoorTimer;
- bool bKeystoneCheck;
+ uint32 ironayaSealDoorTimer;
+ bool keystoneCheck;
- std::vector<uint64> vStoneKeeper;
- std::vector<uint64> vAltarOfTheKeeperCount;
- std::vector<uint64> vVaultWalker;
- std::vector<uint64> vEarthenGuardian;
- std::vector<uint64> vArchaedasWallMinions; // minions lined up around the wall
+ std::vector<uint64> stoneKeepers;
+ std::vector<uint64> altarOfTheKeeperCounts;
+ std::vector<uint64> vaultWalkers;
+ std::vector<uint64> earthenGuardians;
+ std::vector<uint64> archaedasWallMinions; // minions lined up around the wall
uint32 m_auiEncounter[MAX_ENCOUNTER];
std::string str_data;
@@ -104,14 +104,14 @@ class instance_uldaman : public InstanceMapScript
switch (go->GetEntry())
{
case GO_ALTAR_OF_THE_KEEPER_TEMPLE_DOOR: // lock the door
- uiAltarOfTheKeeperTempleDoor = go->GetGUID();
+ altarOfTheKeeperTempleDoor = go->GetGUID();
if (m_auiEncounter[0] == DONE)
HandleGameObject(0, true, go);
break;
case GO_ARCHAEDAS_TEMPLE_DOOR:
- uiArchaedasTempleDoor = go->GetGUID();
+ archaedasTempleDoor = go->GetGUID();
if (m_auiEncounter[0] == DONE)
HandleGameObject(0, true, go);
@@ -120,21 +120,21 @@ class instance_uldaman : public InstanceMapScript
case GO_ANCIENT_VAULT_DOOR:
go->SetGoState(GO_STATE_READY);
go->SetUInt32Value(GAMEOBJECT_FLAGS, 33);
- uiAncientVaultDoor = go->GetGUID();
+ ancientVaultDoor = go->GetGUID();
if (m_auiEncounter[1] == DONE)
HandleGameObject(0, true, go);
break;
case GO_IRONAYA_SEAL_DOOR:
- uiIronayaSealDoor = go->GetGUID();
+ ironayaSealDoor = go->GetGUID();
if (m_auiEncounter[2] == DONE)
HandleGameObject(0, true, go);
break;
case GO_KEYSTONE:
- uiKeystoneGUID = go->GetGUID();
+ keystoneGUID = go->GetGUID();
if (m_auiEncounter[2] == DONE)
{
@@ -174,28 +174,31 @@ class instance_uldaman : public InstanceMapScript
void ActivateStoneKeepers()
{
- for (std::vector<uint64>::const_iterator i = vStoneKeeper.begin(); i != vStoneKeeper.end(); ++i)
+ if (GetData(DATA_ALTAR_DOORS) != DONE)
{
- Creature* target = instance->GetCreature(*i);
- if (!target || !target->isAlive() || target->getFaction() == 14)
- continue;
- target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
- target->setFaction(14);
- target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- return; // only want the first one we find
+ for (std::vector<uint64>::const_iterator i = stoneKeepers.begin(); i != stoneKeepers.end(); ++i)
+ {
+ Creature* target = instance->GetCreature(*i);
+ if (!target || !target->isAlive())
+ continue;
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_MOVE);
+ target->setFaction(14);
+ target->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ return; // only want the first one we find
+ }
+ // if we get this far than all four are dead so open the door
+ SetData(DATA_ALTAR_DOORS, DONE);
+ SetDoor(archaedasTempleDoor, true); //open next the door too
}
- // if we get this far than all four are dead so open the door
- SetData(DATA_ALTAR_DOORS, DONE);
- SetDoor(uiArchaedasTempleDoor, true); //open next the door too
}
void ActivateWallMinions()
{
- Creature* archaedas = instance->GetCreature(uiArchaedasGUID);
+ Creature* archaedas = instance->GetCreature(archaedasGUID);
if (!archaedas)
return;
- for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || !target->isAlive() || target->getFaction() == 14)
@@ -213,7 +216,7 @@ class instance_uldaman : public InstanceMapScript
void DeActivateMinions()
{
// first despawn any aggroed wall minions
- for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -223,7 +226,7 @@ class instance_uldaman : public InstanceMapScript
}
// Vault Walkers
- for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -233,7 +236,7 @@ class instance_uldaman : public InstanceMapScript
}
// Earthen Guardians
- for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (!target || target->isDead() || target->getFaction() != 14)
@@ -245,20 +248,20 @@ class instance_uldaman : public InstanceMapScript
void ActivateArchaedas(uint64 target)
{
- Creature* archaedas = instance->GetCreature(uiArchaedasGUID);
+ Creature* archaedas = instance->GetCreature(archaedasGUID);
if (!archaedas)
return;
if (Unit::GetUnit(*archaedas, target))
{
archaedas->CastSpell(archaedas, SPELL_ARCHAEDAS_AWAKEN, false);
- uiWhoWokeuiArchaedasGUID = target;
+ whoWokeuiArchaedasGUID = target;
}
}
void ActivateIronaya()
{
- Creature* ironaya = instance->GetCreature(uiIronayaGUID);
+ Creature* ironaya = instance->GetCreature(ironayaGUID);
if (!ironaya)
return;
@@ -270,7 +273,7 @@ class instance_uldaman : public InstanceMapScript
void RespawnMinions()
{
// first respawn any aggroed wall minions
- for (std::vector<uint64>::const_iterator i = vArchaedasWallMinions.begin(); i != vArchaedasWallMinions.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = archaedasWallMinions.begin(); i != archaedasWallMinions.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -282,7 +285,7 @@ class instance_uldaman : public InstanceMapScript
}
// Vault Walkers
- for (std::vector<uint64>::const_iterator i = vVaultWalker.begin(); i != vVaultWalker.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = vaultWalkers.begin(); i != vaultWalkers.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -294,7 +297,7 @@ class instance_uldaman : public InstanceMapScript
}
// Earthen Guardians
- for (std::vector<uint64>::const_iterator i = vEarthenGuardian.begin(); i != vEarthenGuardian.end(); ++i)
+ for (std::vector<uint64>::const_iterator i = earthenGuardians.begin(); i != earthenGuardians.end(); ++i)
{
Creature* target = instance->GetCreature(*i);
if (target && target->isDead())
@@ -307,21 +310,21 @@ class instance_uldaman : public InstanceMapScript
}
void Update(uint32 diff)
{
- if (!bKeystoneCheck)
+ if (!keystoneCheck)
return;
- if (uiIronayaSealDoorTimer <= diff)
+ if (ironayaSealDoorTimer <= diff)
{
ActivateIronaya();
- SetDoor(uiIronayaSealDoor, true);
- BlockGO(uiKeystoneGUID);
+ SetDoor(ironayaSealDoor, true);
+ BlockGO(keystoneGUID);
SetData(DATA_IRONAYA_DOOR, DONE); //save state
- bKeystoneCheck = false;
+ keystoneCheck = false;
}
else
- uiIronayaSealDoorTimer -= diff;
+ ironayaSealDoorTimer -= diff;
}
void SetData(uint32 type, uint32 data)
@@ -331,15 +334,15 @@ class instance_uldaman : public InstanceMapScript
case DATA_ALTAR_DOORS:
m_auiEncounter[0] = data;
if (data == DONE)
- SetDoor(uiAltarOfTheKeeperTempleDoor, true);
+ SetDoor(altarOfTheKeeperTempleDoor, true);
break;
case DATA_ANCIENT_DOOR:
m_auiEncounter[1] = data;
if (data == DONE) //archeadas defeat
{
- SetDoor(uiArchaedasTempleDoor, true); //re open enter door
- SetDoor(uiAncientVaultDoor, true);
+ SetDoor(archaedasTempleDoor, true); //re open enter door
+ SetDoor(ancientVaultDoor, true);
}
break;
@@ -356,7 +359,7 @@ class instance_uldaman : public InstanceMapScript
{
case NOT_STARTED:
if (m_auiEncounter[0] == DONE) //if players opened the doors
- SetDoor(uiArchaedasTempleDoor, true);
+ SetDoor(archaedasTempleDoor, true);
RespawnMinions();
break;
@@ -372,7 +375,7 @@ class instance_uldaman : public InstanceMapScript
break;
case DATA_IRONAYA_SEAL:
- bKeystoneCheck = true;
+ keystoneCheck = true;
break;
}
@@ -396,7 +399,7 @@ class instance_uldaman : public InstanceMapScript
if (type == 0)
{
ActivateArchaedas (data);
- SetDoor(uiArchaedasTempleDoor, false); //close when event is started
+ SetDoor(archaedasTempleDoor, false); //close when event is started
}
}
@@ -433,34 +436,34 @@ class instance_uldaman : public InstanceMapScript
{
case 4857: // Stone Keeper
SetFrozenState (creature);
- vStoneKeeper.push_back(creature->GetGUID());
+ stoneKeepers.push_back(creature->GetGUID());
break;
case 7309: // Earthen Custodian
- vArchaedasWallMinions.push_back(creature->GetGUID());
+ archaedasWallMinions.push_back(creature->GetGUID());
break;
case 7077: // Earthen Hallshaper
- vArchaedasWallMinions.push_back(creature->GetGUID());
+ archaedasWallMinions.push_back(creature->GetGUID());
break;
case 7076: // Earthen Guardian
- vEarthenGuardian.push_back(creature->GetGUID());
+ earthenGuardians.push_back(creature->GetGUID());
break;
case 7228: // Ironaya
- uiIronayaGUID = creature->GetGUID();
+ ironayaGUID = creature->GetGUID();
if (m_auiEncounter[2] != DONE)
SetFrozenState (creature);
break;
case 10120: // Vault Walker
- vVaultWalker.push_back(creature->GetGUID());
+ vaultWalkers.push_back(creature->GetGUID());
break;
case 2748: // Archaedas
- uiArchaedasGUID = creature->GetGUID();
+ archaedasGUID = creature->GetGUID();
break;
}
@@ -471,25 +474,37 @@ class instance_uldaman : public InstanceMapScript
switch (identifier)
{
case 0:
- return uiWhoWokeuiArchaedasGUID;
+ return whoWokeuiArchaedasGUID;
case 1:
case 2:
case 3:
case 4:
- return vVaultWalker.at(identifier - 1);
+ return vaultWalkers.at(identifier - 1);
case 5:
case 6:
case 7:
case 8:
case 9:
case 10:
- return vEarthenGuardian.at(identifier - 5);
+ return earthenGuardians.at(identifier - 5);
default:
break;
}
return 0;
} // end GetData64
+
+ void ProcessEvent(WorldObject* /*gameObject*/, uint32 eventId)
+ {
+ switch (eventId)
+ {
+ case EVENT_SUB_BOSS_AGGRO:
+ SetData(DATA_STONE_KEEPERS, IN_PROGRESS); // activate the Stone Keepers
+ break;
+ default:
+ break;
+ }
+ }
};
InstanceScript* GetInstanceScript(InstanceMap* map) const