diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/scripts/Commands/cs_npc.cpp | 180 |
1 files changed, 89 insertions, 91 deletions
diff --git a/src/server/scripts/Commands/cs_npc.cpp b/src/server/scripts/Commands/cs_npc.cpp index 872be042074..0dfb7181fef 100644 --- a/src/server/scripts/Commands/cs_npc.cpp +++ b/src/server/scripts/Commands/cs_npc.cpp @@ -33,15 +33,18 @@ EndScriptData */ #include "Player.h" #include "Pet.h" -struct NpcFlagText +template<typename E, typename T = char const*> +struct EnumName { - uint32 flag; - int32 text; + E Value; + T Name; }; +#define CREATE_NAMED_ENUM(VALUE) { VALUE, STRINGIZE(VALUE) } + #define NPCFLAG_COUNT 24 -NpcFlagText const npcFlagTexts[NPCFLAG_COUNT] = +EnumName<NPCFlags, int32> const npcFlagTexts[NPCFLAG_COUNT] = { { UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER }, { UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER }, @@ -69,89 +72,76 @@ NpcFlagText const npcFlagTexts[NPCFLAG_COUNT] = { UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT } }; -struct MechanicImmune -{ - uint32 flag; - char const* text; -}; - -MechanicImmune const mechanicImmunes[MAX_MECHANIC] = -{ - { MECHANIC_NONE , "MECHANIC_NONE" }, - { MECHANIC_CHARM , "MECHANIC_CHARM" }, - { MECHANIC_DISORIENTED , "MECHANIC_DISORIENTED" }, - { MECHANIC_DISARM , "MECHANIC_DISARM" }, - { MECHANIC_DISTRACT , "MECHANIC_DISTRACT" }, - { MECHANIC_FEAR , "MECHANIC_FEAR" }, - { MECHANIC_GRIP , "MECHANIC_GRIP" }, - { MECHANIC_ROOT , "MECHANIC_ROOT" }, - { MECHANIC_SLOW_ATTACK , "MECHANIC_SLOW_ATTACK" }, - { MECHANIC_SILENCE , "MECHANIC_SILENCE" }, - { MECHANIC_SLEEP , "MECHANIC_SLEEP" }, - { MECHANIC_SNARE , "MECHANIC_SNARE" }, - { MECHANIC_STUN , "MECHANIC_STUN" }, - { MECHANIC_FREEZE , "MECHANIC_FREEZE" }, - { MECHANIC_KNOCKOUT , "MECHANIC_KNOCKOUT" }, - { MECHANIC_BLEED , "MECHANIC_BLEED" }, - { MECHANIC_BANDAGE , "MECHANIC_BANDAGE" }, - { MECHANIC_POLYMORPH , "MECHANIC_POLYMORPH" }, - { MECHANIC_BANISH , "MECHANIC_BANISH" }, - { MECHANIC_SHIELD , "MECHANIC_SHIELD" }, - { MECHANIC_SHACKLE , "MECHANIC_SHACKLE" }, - { MECHANIC_MOUNT , "MECHANIC_MOUNT" }, - { MECHANIC_INFECTED , "MECHANIC_INFECTED" }, - { MECHANIC_TURN , "MECHANIC_TURN" }, - { MECHANIC_HORROR , "MECHANIC_HORROR" }, - { MECHANIC_INVULNERABILITY , "MECHANIC_INVULNERABILITY" }, - { MECHANIC_INTERRUPT , "MECHANIC_INTERRUPT" }, - { MECHANIC_DAZE , "MECHANIC_DAZE" }, - { MECHANIC_DISCOVERY , "MECHANIC_DISCOVERY" }, - { MECHANIC_IMMUNE_SHIELD , "MECHANIC_IMMUNE_SHIELD" }, - { MECHANIC_SAPPED , "MECHANIC_SAPPED" }, - { MECHANIC_ENRAGED , "MECHANIC_ENRAGED" } -}; - - -struct UnitFlag +EnumName<Mechanics> const mechanicImmunes[MAX_MECHANIC] = { - uint32 flag; - char const* text; + CREATE_NAMED_ENUM(MECHANIC_NONE), + CREATE_NAMED_ENUM(MECHANIC_CHARM), + CREATE_NAMED_ENUM(MECHANIC_DISORIENTED), + CREATE_NAMED_ENUM(MECHANIC_DISARM), + CREATE_NAMED_ENUM(MECHANIC_DISTRACT), + CREATE_NAMED_ENUM(MECHANIC_FEAR), + CREATE_NAMED_ENUM(MECHANIC_GRIP), + CREATE_NAMED_ENUM(MECHANIC_ROOT), + CREATE_NAMED_ENUM(MECHANIC_SLOW_ATTACK), + CREATE_NAMED_ENUM(MECHANIC_SILENCE), + CREATE_NAMED_ENUM(MECHANIC_SLEEP), + CREATE_NAMED_ENUM(MECHANIC_SNARE), + CREATE_NAMED_ENUM(MECHANIC_STUN), + CREATE_NAMED_ENUM(MECHANIC_FREEZE), + CREATE_NAMED_ENUM(MECHANIC_KNOCKOUT), + CREATE_NAMED_ENUM(MECHANIC_BLEED), + CREATE_NAMED_ENUM(MECHANIC_BANDAGE), + CREATE_NAMED_ENUM(MECHANIC_POLYMORPH), + CREATE_NAMED_ENUM(MECHANIC_BANISH), + CREATE_NAMED_ENUM(MECHANIC_SHIELD), + CREATE_NAMED_ENUM(MECHANIC_SHACKLE), + CREATE_NAMED_ENUM(MECHANIC_MOUNT), + CREATE_NAMED_ENUM(MECHANIC_INFECTED), + CREATE_NAMED_ENUM(MECHANIC_TURN), + CREATE_NAMED_ENUM(MECHANIC_HORROR), + CREATE_NAMED_ENUM(MECHANIC_INVULNERABILITY), + CREATE_NAMED_ENUM(MECHANIC_INTERRUPT), + CREATE_NAMED_ENUM(MECHANIC_DAZE), + CREATE_NAMED_ENUM(MECHANIC_DISCOVERY), + CREATE_NAMED_ENUM(MECHANIC_IMMUNE_SHIELD), + CREATE_NAMED_ENUM(MECHANIC_SAPPED), + CREATE_NAMED_ENUM(MECHANIC_ENRAGED) }; -UnitFlag const unitFlags[MAX_UNIT_FLAGS] = +EnumName<UnitFlags> const unitFlags[MAX_UNIT_FLAGS] = { - { UNIT_FLAG_SERVER_CONTROLLED , "UNIT_FLAG_SERVER_CONTROLLED" }, - { UNIT_FLAG_NON_ATTACKABLE , "UNIT_FLAG_NON_ATTACKABLE" }, - { UNIT_FLAG_DISABLE_MOVE , "UNIT_FLAG_DISABLE_MOVE" }, - { UNIT_FLAG_PVP_ATTACKABLE , "UNIT_FLAG_PVP_ATTACKABLE" }, - { UNIT_FLAG_RENAME , "UNIT_FLAG_RENAME" }, - { UNIT_FLAG_PREPARATION , "UNIT_FLAG_PREPARATION" }, - { UNIT_FLAG_UNK_6 , "UNIT_FLAG_UNK_6" }, - { UNIT_FLAG_NOT_ATTACKABLE_1 , "UNIT_FLAG_NOT_ATTACKABLE_1" }, - { UNIT_FLAG_IMMUNE_TO_PC , "UNIT_FLAG_IMMUNE_TO_PC" }, - { UNIT_FLAG_IMMUNE_TO_NPC , "UNIT_FLAG_IMMUNE_TO_NPC" }, - { UNIT_FLAG_LOOTING , "UNIT_FLAG_LOOTING" }, - { UNIT_FLAG_PET_IN_COMBAT , "UNIT_FLAG_PET_IN_COMBAT" }, - { UNIT_FLAG_PVP , "UNIT_FLAG_PVP" }, - { UNIT_FLAG_SILENCED , "UNIT_FLAG_SILENCED" }, - { UNIT_FLAG_UNK_14 , "UNIT_FLAG_UNK_14" }, - { UNIT_FLAG_UNK_15 , "UNIT_FLAG_UNK_15" }, - { UNIT_FLAG_UNK_16 , "UNIT_FLAG_UNK_16" }, - { UNIT_FLAG_PACIFIED , "UNIT_FLAG_PACIFIED" }, - { UNIT_FLAG_STUNNED , "UNIT_FLAG_STUNNED" }, - { UNIT_FLAG_IN_COMBAT , "UNIT_FLAG_IN_COMBAT" }, - { UNIT_FLAG_TAXI_FLIGHT , "UNIT_FLAG_TAXI_FLIGHT" }, - { UNIT_FLAG_DISARMED , "UNIT_FLAG_DISARMED" }, - { UNIT_FLAG_CONFUSED , "UNIT_FLAG_CONFUSED" }, - { UNIT_FLAG_FLEEING , "UNIT_FLAG_FLEEING" }, - { UNIT_FLAG_PLAYER_CONTROLLED , "UNIT_FLAG_PLAYER_CONTROLLED" }, - { UNIT_FLAG_NOT_SELECTABLE , "UNIT_FLAG_NOT_SELECTABLE" }, - { UNIT_FLAG_SKINNABLE , "UNIT_FLAG_SKINNABLE" }, - { UNIT_FLAG_MOUNT , "UNIT_FLAG_MOUNT" }, - { UNIT_FLAG_UNK_28 , "UNIT_FLAG_UNK_28" }, - { UNIT_FLAG_UNK_29 , "UNIT_FLAG_UNK_29" }, - { UNIT_FLAG_SHEATHE , "UNIT_FLAG_SHEATHE" }, - { UNIT_FLAG_UNK_31 , "UNIT_FLAG_UNK_31" } + CREATE_NAMED_ENUM(UNIT_FLAG_SERVER_CONTROLLED), + CREATE_NAMED_ENUM(UNIT_FLAG_NON_ATTACKABLE), + CREATE_NAMED_ENUM(UNIT_FLAG_DISABLE_MOVE), + CREATE_NAMED_ENUM(UNIT_FLAG_PVP_ATTACKABLE), + CREATE_NAMED_ENUM(UNIT_FLAG_RENAME), + CREATE_NAMED_ENUM(UNIT_FLAG_PREPARATION), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_6), + CREATE_NAMED_ENUM(UNIT_FLAG_NOT_ATTACKABLE_1), + CREATE_NAMED_ENUM(UNIT_FLAG_IMMUNE_TO_PC), + CREATE_NAMED_ENUM(UNIT_FLAG_IMMUNE_TO_NPC), + CREATE_NAMED_ENUM(UNIT_FLAG_LOOTING), + CREATE_NAMED_ENUM(UNIT_FLAG_PET_IN_COMBAT), + CREATE_NAMED_ENUM(UNIT_FLAG_PVP), + CREATE_NAMED_ENUM(UNIT_FLAG_SILENCED), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_14), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_15), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_16), + CREATE_NAMED_ENUM(UNIT_FLAG_PACIFIED), + CREATE_NAMED_ENUM(UNIT_FLAG_STUNNED), + CREATE_NAMED_ENUM(UNIT_FLAG_IN_COMBAT), + CREATE_NAMED_ENUM(UNIT_FLAG_TAXI_FLIGHT), + CREATE_NAMED_ENUM(UNIT_FLAG_DISARMED), + CREATE_NAMED_ENUM(UNIT_FLAG_CONFUSED), + CREATE_NAMED_ENUM(UNIT_FLAG_FLEEING), + CREATE_NAMED_ENUM(UNIT_FLAG_PLAYER_CONTROLLED), + CREATE_NAMED_ENUM(UNIT_FLAG_NOT_SELECTABLE), + CREATE_NAMED_ENUM(UNIT_FLAG_SKINNABLE), + CREATE_NAMED_ENUM(UNIT_FLAG_MOUNT), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_28), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_29), + CREATE_NAMED_ENUM(UNIT_FLAG_SHEATHE), + CREATE_NAMED_ENUM(UNIT_FLAG_UNK_31) }; class npc_commandscript : public CommandScript @@ -242,10 +232,15 @@ public: char* team = strtok(NULL, " "); int32 teamval = 0; - if (team) { teamval = atoi(team); } - if (teamval < 0) { teamval = 0; } + if (team) + teamval = atoi(team); + + if (teamval < 0) + teamval = 0; uint32 id = atoi(charID); + if (!sObjectMgr->GetCreatureTemplate(id)) + return false; Player* chr = handler->GetSession()->GetPlayer(); float x = chr->GetPositionX(); @@ -737,8 +732,8 @@ public: handler->PSendSysMessage(LANG_NPCINFO_UNIT_FIELD_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS)); for (uint8 i = 0; i < MAX_UNIT_FLAGS; ++i) - if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].flag) - handler->PSendSysMessage(unitFlags[i].text, unitFlags[i].flag); + if (target->GetUInt32Value(UNIT_FIELD_FLAGS) & unitFlags[i].Value) + handler->PSendSysMessage("%s (0x%X)", unitFlags[i].Name, unitFlags[i].Value); handler->PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS_2), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction()); handler->PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(), curRespawnDelayStr.c_str()); @@ -750,13 +745,13 @@ public: handler->PSendSysMessage(LANG_NPCINFO_AIINFO, target->GetAIName().c_str(), target->GetScriptName().c_str()); for (uint8 i = 0; i < NPCFLAG_COUNT; i++) - if (npcflags & npcFlagTexts[i].flag) - handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag); + if (npcflags & npcFlagTexts[i].Value) + handler->PSendSysMessage(npcFlagTexts[i].Name); handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask); for (uint8 i = 0; i < MAX_MECHANIC; ++i) - if ((mechanicImmuneMask << 1) & mechanicImmunes[i].flag) - handler->PSendSysMessage(mechanicImmunes[i].text, mechanicImmunes[i].flag); + if ((mechanicImmuneMask << 1) & mechanicImmunes[i].Value) + handler->PSendSysMessage("%s (0x%X)", mechanicImmunes[i].Name, mechanicImmunes[i].Value); return true; } @@ -1361,6 +1356,9 @@ public: if (!id) return false; + if (!sObjectMgr->GetCreatureTemplate(id)) + return false; + chr->SummonCreature(id, *chr, TEMPSUMMON_CORPSE_DESPAWN, 120); return true; |