diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 46 | ||||
-rw-r--r-- | src/server/game/Entities/Unit/Unit.h | 1 |
2 files changed, 38 insertions, 9 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index e263f7e8295..5ebc44b9ab7 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -274,7 +274,7 @@ SpellSchoolMask ProcEventInfo::GetSchoolMask() const SpellNonMeleeDamage::SpellNonMeleeDamage(Unit* _attacker, Unit* _target, uint32 _SpellID, uint32 _SpellXSpellVisualID, uint32 _schoolMask, ObjectGuid _castId) : target(_target), attacker(_attacker), castId(_castId), SpellID(_SpellID), SpellXSpellVisualID(_SpellXSpellVisualID), damage(0), schoolMask(_schoolMask), - absorb(0), resist(0), periodicLog(false), blocked(0), HitInfo(0), cleanDamage(0), preHitHealth(_target->GetHealth()) + absorb(0), resist(0), periodicLog(false), blocked(0), HitInfo(0), cleanDamage(0), fullBlock(false), preHitHealth(_target->GetHealth()) { } @@ -1135,6 +1135,11 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama if (victim->isBlockCritical()) value *= 2; // double blocked percent damageInfo->blocked = CalculatePct(damage, value); + if (damage <= int32(damageInfo->blocked)) + { + damageInfo->blocked = uint32(damage); + damageInfo->fullBlock = true; + } damage -= damageInfo->blocked; } @@ -1171,6 +1176,15 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage* damageInfo, int32 dama damageInfo->damage = damage; DamageInfo dmgInfo(*damageInfo, SPELL_DIRECT_DAMAGE, BASE_ATTACK, PROC_HIT_NONE); CalcAbsorbResist(dmgInfo); + damageInfo->absorb = dmgInfo.GetAbsorb(); + damageInfo->resist = dmgInfo.GetResist(); + + if (damageInfo->absorb) + damageInfo->HitInfo |= (damageInfo->damage - damageInfo->absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB); + + if (damageInfo->resist) + damageInfo->HitInfo |= (damageInfo->damage - damageInfo->resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST); + damageInfo->damage = dmgInfo.GetDamage(); } @@ -10012,14 +10026,13 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond hitMask |= PROC_HIT_PARRY; break; case SPELL_MISS_BLOCK: - hitMask |= PROC_HIT_BLOCK; + // spells can't be partially blocked (it's damage can though) + hitMask |= PROC_HIT_BLOCK | PROC_HIT_FULL_BLOCK; break; case SPELL_MISS_EVADE: hitMask |= PROC_HIT_EVADE; break; case SPELL_MISS_IMMUNE: - hitMask |= PROC_HIT_IMMUNE; - break; case SPELL_MISS_IMMUNE2: hitMask |= PROC_HIT_IMMUNE; break; @@ -10032,6 +10045,9 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond case SPELL_MISS_REFLECT: hitMask |= PROC_HIT_REFLECT; break; + case SPELL_MISS_RESIST: + hitMask |= PROC_HIT_FULL_RESIST; + break; default: break; } @@ -10040,15 +10056,27 @@ uint32 createProcHitMask(SpellNonMeleeDamage* damageInfo, SpellMissInfo missCond { // On block if (damageInfo->blocked) + { hitMask |= PROC_HIT_BLOCK; + if (damageInfo->fullBlock) + hitMask |= PROC_HIT_FULL_BLOCK; + } // On absorb if (damageInfo->absorb) hitMask |= PROC_HIT_ABSORB; - // On crit - if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT) - hitMask |= PROC_HIT_CRITICAL; - else - hitMask |= PROC_HIT_NORMAL; + + // Don't set hit/crit hitMask if damage is nullified + bool const damageNullified = (damageInfo->HitInfo & (HITINFO_FULL_ABSORB | HITINFO_FULL_RESIST)) != 0 || (hitMask & PROC_HIT_FULL_BLOCK) != 0; + if (!damageNullified) + { + // On crit + if (damageInfo->HitInfo & SPELL_HIT_TYPE_CRIT) + hitMask |= PROC_HIT_CRITICAL; + else + hitMask |= PROC_HIT_NORMAL; + } + else if ((damageInfo->HitInfo & HITINFO_FULL_RESIST) != 0) + hitMask |= PROC_HIT_FULL_RESIST; } return hitMask; diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h index 7caa345a89f..7d55926915f 100644 --- a/src/server/game/Entities/Unit/Unit.h +++ b/src/server/game/Entities/Unit/Unit.h @@ -687,6 +687,7 @@ struct TC_GAME_API SpellNonMeleeDamage uint32 HitInfo; // Used for help uint32 cleanDamage; + bool fullBlock; uint32 preHitHealth; }; |