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-rw-r--r--src/game/SpellAuras.cpp2
-rw-r--r--src/game/Unit.cpp13
-rw-r--r--src/game/Unit.h1
3 files changed, 15 insertions, 1 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp
index e4f9ed67c1a..28dd5ed8754 100644
--- a/src/game/SpellAuras.cpp
+++ b/src/game/SpellAuras.cpp
@@ -307,7 +307,7 @@ pAuraHandler AuraHandler[TOTAL_AURAS]=
&Aura::HandleAuraModIncreaseHealth, //250 SPELL_AURA_MOD_INCREASE_HEALTH_2
&Aura::HandleNULL, //251 SPELL_AURA_MOD_ENEMY_DODGE
&Aura::HandleNULL, //252 haste all?
- &Aura::HandleNULL, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE
+ &Aura::HandleNoImmediateEffect, //253 SPELL_AURA_MOD_BLOCK_CRIT_CHANCE implemented in Unit::isBlockCritical
&Aura::HandleAuraModDisarm, //254 SPELL_AURA_MOD_DISARM_OFFHAND
&Aura::HandleNoImmediateEffect, //255 SPELL_AURA_MOD_MECHANIC_DAMAGE_TAKEN_PERCENT implemented in Unit::SpellDamageBonus
&Aura::HandleNoReagentUseAura, //256 SPELL_AURA_NO_REAGENT_USE Use SpellClassMask for spell select
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 98f66f09711..f4253d8e97b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1251,6 +1251,9 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
if (blocked)
{
damageInfo->blocked = uint32(pVictim->GetShieldBlockValue());
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked+=damageInfo->blocked;
if (damage < damageInfo->blocked)
damageInfo->blocked = damage;
damage-=damageInfo->blocked;
@@ -1506,6 +1509,9 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->HitInfo |= HITINFO_BLOCK;
damageInfo->procEx|=PROC_EX_BLOCK;
damageInfo->blocked_amount = damageInfo->target->GetShieldBlockValue();
+ //double blocked amount if block is critical
+ if (isBlockCritical())
+ damageInfo->blocked_amount+=damageInfo->blocked_amount;
if (damageInfo->blocked_amount >= damageInfo->damage)
{
damageInfo->TargetState = VICTIMSTATE_BLOCKS;
@@ -2516,6 +2522,13 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAtt
return false;
}
+bool Unit::isBlockCritical()
+{
+ if (roll_chance_i(GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_CRIT_CHANCE)))
+ return true;
+ return false;
+}
+
// Melee based spells can be miss, parry or dodge on this step
// Crit or block - determined on damage calculation phase! (and can be both in some time)
/*float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
diff --git a/src/game/Unit.h b/src/game/Unit.h
index 48686bcef14..1eb663121c7 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1415,6 +1415,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
uint32 SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 damage, DamageEffectType damagetype, uint32 stack = 1);
uint32 SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, uint32 stack = 1);
bool isSpellBlocked(Unit *pVictim, SpellEntry const *spellProto, WeaponAttackType attackType = BASE_ATTACK);
+ bool isBlockCritical();
bool isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType = BASE_ATTACK);
uint32 SpellCriticalDamageBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);
uint32 SpellCriticalHealingBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim);