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Diffstat (limited to 'win/VC80/g3dlite.vcproj')
-rw-r--r--win/VC80/g3dlite.vcproj485
1 files changed, 485 insertions, 0 deletions
diff --git a/win/VC80/g3dlite.vcproj b/win/VC80/g3dlite.vcproj
new file mode 100644
index 00000000000..4381d7cb10a
--- /dev/null
+++ b/win/VC80/g3dlite.vcproj
@@ -0,0 +1,485 @@
+<?xml version="1.0" encoding="Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="8,00"
+ Name="g3dlite"
+ ProjectGUID="{8072769E-CF10-48BF-B9E1-12752A5DAC6E}"
+ Keyword="Win32Proj"
+ >
+ <Platforms>
+ <Platform
+ Name="Win32"
+ />
+ <Platform
+ Name="x64"
+ />
+ </Platforms>
+ <ToolFiles>
+ </ToolFiles>
+ <Configurations>
+ <Configuration
+ Name="Debug|Win32"
+ OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/MP"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="4"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/g3dlite.lib"
+ IgnoreAllDefaultLibraries="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Debug|x64"
+ OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="3"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/MP"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
+ PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
+ MinimalRebuild="false"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="1"
+ BufferSecurityCheck="true"
+ UsePrecompiledHeader="0"
+ AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/g3dlite.lib"
+ IgnoreAllDefaultLibraries="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|Win32"
+ OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/MP"
+ AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ RuntimeLibrary="0"
+ EnableEnhancedInstructionSet="1"
+ FloatingPointModel="2"
+ UsePrecompiledHeader="0"
+ AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/g3dlite.lib"
+ IgnoreAllDefaultLibraries="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ <Configuration
+ Name="Release|x64"
+ OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
+ ConfigurationType="4"
+ InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
+ CharacterSet="2"
+ >
+ <Tool
+ Name="VCPreBuildEventTool"
+ />
+ <Tool
+ Name="VCCustomBuildTool"
+ />
+ <Tool
+ Name="VCXMLDataGeneratorTool"
+ />
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"
+ />
+ <Tool
+ Name="VCMIDLTool"
+ TargetEnvironment="3"
+ />
+ <Tool
+ Name="VCCLCompilerTool"
+ AdditionalOptions="/MP"
+ AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
+ PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
+ RuntimeLibrary="0"
+ EnableEnhancedInstructionSet="0"
+ FloatingPointModel="2"
+ UsePrecompiledHeader="0"
+ AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
+ WarningLevel="3"
+ Detect64BitPortabilityProblems="true"
+ DebugInformationFormat="3"
+ />
+ <Tool
+ Name="VCManagedResourceCompilerTool"
+ />
+ <Tool
+ Name="VCResourceCompilerTool"
+ />
+ <Tool
+ Name="VCPreLinkEventTool"
+ />
+ <Tool
+ Name="VCLibrarianTool"
+ OutputFile="$(OutDir)/g3dlite.lib"
+ IgnoreAllDefaultLibraries="true"
+ />
+ <Tool
+ Name="VCALinkTool"
+ />
+ <Tool
+ Name="VCXDCMakeTool"
+ />
+ <Tool
+ Name="VCBscMakeTool"
+ />
+ <Tool
+ Name="VCFxCopTool"
+ />
+ <Tool
+ Name="VCPostBuildEventTool"
+ />
+ </Configuration>
+ </Configurations>
+ <References>
+ </References>
+ <Files>
+ <Filter
+ Name="Header Files"
+ >
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\AABox.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Array.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Box.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\CollisionDetection.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\CoordinateFrame.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Crypto.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\debug.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\format.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\g3dmath.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\g3dmath.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\GCamera.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Line.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Matrix3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Plane.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\platform.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Quat.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Quat.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Ray.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\RegistryUtil.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Sphere.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\stringutils.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\System.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Table.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Triangle.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector2.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector2.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector2int16.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector3.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector3.inl"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector3int16.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector4.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\include\g3dlite\G3D\Vector4.inl"
+ >
+ </File>
+ </Filter>
+ <Filter
+ Name="Source Files"
+ >
+ <File
+ RelativePath="..\..\dep\src\g3dlite\AABox.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Box.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Crypto.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\format.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Matrix3.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Plane.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\System.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Triangle.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Vector3.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\dep\src\g3dlite\Vector4.cpp"
+ >
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>