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2016-09-06Core/Entities: moved duplicated triggered cast proc check to ↵ariel-
Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing.
2016-09-05Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)ariel-
2016-09-04Core/Battlefield: container optimizationariel-
2016-09-04Core/Battlefield: fix Wintergrasp defender portal logicariel-
2016-09-04Core/Scripts: move Icehowl unroot after movement (MotionMaster does not ↵ariel-
update if unit is Rooted) Closes #17864
2016-09-04Core/Scripts: Implement Flag of Ownership. Closes #12265ariel-
Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY. Closes #12803
2016-09-04DB/Instance: Black TempleKittnz
- Add missing aura's and Ashtongue Stalker's spawns. - Add paths for Illidari Nightlord's and formations
2016-09-04Core/Scripts: more 746b838870e93d9843a089613ce7f1cd160b6ea5 follow-up, ↵ariel-
shouldn't trigger marker aura if proc was prevented
2016-09-04Core/Scripts: add missing check removed in ↵ariel-
746b838870e93d9843a089613ce7f1cd160b6ea5
2016-09-04Core/Spells / Scripts: Fix Lock and Load. Closes #16731ariel-
2016-09-04Core/Scripts: Implement Glyph of Backstab. Closes #7500ariel-
2016-09-03Core/Transport: do not relocate players on board of vehicles when near ↵ariel-
teleporting. Vehicle should take care of that
2016-09-03Core/Misc: calculate rotation fields from orientation in some places it's ↵ariel-
impossible to get: - SmartScripts: SMART_ACTION_SUMMON_GO - Spell Effects: * SPELL_EFFECT_DUEL * SPELL_EFFECT_SUMMON_OBJECT_WILD * SPELL_EFFECT_SUMMON_OBJECT_SLOT1 * SPELL_EFFECT_SUMMON_OBJECT_SLOT2 * SPELL_EFFECT_SUMMON_OBJECT_SLOT3 * SPELL_EFFECT_SUMMON_OBJECT_SLOT4 - Command Scripts: .gobject add Closes #17891
2016-09-03Core/RBAC: Added rbac permissions from 6.x branchjoschiwald
2016-09-03Drycoding is bad, mmkay?treeston
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check ↵treeston
UNIT_STATE_CASTING after each iteration, instead of just checking it once initially. Fixes and closes #17892.
2016-09-02Core/SmartScripts: Add missing break, 5f43e7b follow-up.treeston
2016-09-02Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)treeston
2016-09-02Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.treeston
- Core AI logic will no longer issue attack/movement commands while under player control. - Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed. - Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much).
2016-09-02Another build fix.ariel-
(it was probably better to just revert the commit instead)
2016-09-02Note to self: drycoding is badariel-
2016-09-02Core/Spell: no need to bloat existing parameter lists. ↵ariel-
(f81754a306a8b1f24f0b130ded3c8170e9b146c5 follow up)
2016-09-02DB: Add missing racial mounts to faction changeariel-
2016-09-02DB/Creature: Hardened Steel Skycallerariel-
Fix correct spell, was 52775 Summon Escort
2016-09-02DB/Creature: Make Coldarra Spellweavers cast Arcane Missiles (channel) ↵treeston
instead of Arcane Missile (triggered spell).
2016-09-01DB/Creature: More fixes for that poor Cabal Abjurist! Plus bonus content for ↵treeston
Bleeding Hollow Darkcaster. I feel like a DB dev now.
2016-09-01DB/Creature: Fix Cabal Abjurist SAItreeston
2016-09-01Core/Spell: Workaround cobra strikes into a charged aura instead of stacked.ariel-
Fixes #754
2016-09-01Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.ariel-
2016-09-01Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed ↵ariel-
so pet casts properly remove aura charges)
2016-08-31Core/Spells: fix Bullheaded immunitiesariel-
Closes #421
2016-08-31Core/Spells: Move Missile Barrage, Hot Streak and Brain Freeze mage talents ↵ariel-
to proc system. Also implement T8 4P Bonus. Closes #1536
2016-08-31Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ↵treeston
overload to MotionMaster.
2016-08-31DB/Creature: Fix random inhabittype that was making an Outland world elite ↵treeston
permanently rooted.
2016-08-31Replace a leftover const char* with a std::string const&.treeston
2016-08-31Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and ↵treeston
The Ugly™, e.g. gossip preprocessor macros, and replaces them with the new-and-shiny gossip functions.
2016-08-31Fix dynamic build.treeston
2016-08-30Core/Scripts: remove forgotten #define in boss_kalecgos.cpptkrokli
This #define was originally supposed to be removed in my PR #17832, but for some reason it remained undeleted. This commit corrects it. Also aligned all the enum values to the same column for readability, based on a common multiple of 4 spaces.
2016-08-30SQL file fixed: insert newline at End Of Filetkrokli
2016-08-30DB/Quest: The Scepter of Celebrastkrokli
Main SQL content by Gargarensis and DevQuad (possibly sourced from https://github.com/classicdb/database/commit/b5d4eebdd61c23ae5486220a18f4f2aef999e8c4 ) Closes #4929
2016-08-29Core/Define: Remove the conditional macro for constexpr.Naios
* Not needed anymore since the requirements were raised to MSVC 2015.
2016-08-29Core/Common: Correct the linking of localeNamesNaios
2016-08-29Core/Unit: Force cancel unit events before invalidating the object on ↵Naios
destruction * Closes #16675
2016-08-28Typo fixariel-
2016-08-28Core/ObjectMgr: filter out bogus checkariel-
This restores previous behaviour
2016-08-28Core/GameObject: cache pointer to GameObjectTemplateAddonariel-
2016-08-28Core/GameObject: migrated non-WDB fields to new gameobject_template_addon tableariel-
2016-08-28Core/ObjectMgr: throw some consts and nullptr aroundariel-
2016-08-29Whitespace clean-upGustavo
2016-08-29Misc: Fix travis sql checkAokromes
Cherry pick from https://github.com/TrinityCoreLegacy/TrinityCore/commit/9d2fca3d2b44340af08d906c2f5907189c54e760