Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-09-10 | DB/Script: implement event for quest 9542 (Totem of Vark) | SnapperRy | |
2016-09-10 | DB/Creature: remove wrong spell from NPC "Venture Co. Saboteur" and add ↵ | SnapperRy | |
correct one. They have aura "Torch Burn", they don't cast "Thorns". From sniffs. | |||
2016-09-10 | Woops. Thanks, clang. | treeston | |
Crash fix. | |||
2016-09-10 | Entities/Object: Add some Position const& overloads to distance/angle ↵ | treeston | |
methods for usability. | |||
2016-09-10 | DB/Quest: add completion text for "Learning the Language". | SnapperRy | |
2016-09-10 | DB/Gossip: fix gossip text for creature "Admiral Odesyus" | SnapperRy | |
2016-09-10 | DB/Spell: prevent serverside auras for Paladin talent Pursuit of Justice ↵ | SnapperRy | |
from vanishing after death. | |||
2016-09-10 | Script/Quest: fix and use proper serverside summon spell for quest "Red ↵ | SnapperRy | |
Snapper - Very Tasty!". | |||
2016-09-10 | Script/Quest: replace wrong test spell used for quest "Red Snapper - Very ↵ | SnapperRy | |
Tasty!" with actual summoning. The spell does not appear in sniffs, and the summoned NPC's spawn time was far too short to be appropriate (15 seconds). | |||
2016-09-09 | Core/Scripts: Enhance quest status hook by making it catch more status ↵ | Rochet2 | |
changes (#17865) | |||
2016-09-09 | Fine, this time I actually built it. Promise. | treeston | |
2016-09-09 | Build fix. | treeston | |
2016-09-09 | Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on ↵ | treeston | |
difficulty > 0. | |||
2016-09-09 | Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*. | treeston | |
Also tighten const-ness on CanSpawn method of CreatureScript. | |||
2016-09-09 | Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest ↵ | treeston | |
conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries. Then use this new condition to fix Sniffing out the Perpetrator for Horde. Tagging issue #17914. | |||
2016-09-09 | Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ↵ | treeston | |
Now also applies to initial spawn. Dynamic spawning prep. | |||
2016-09-09 | Derp. Build fix. | treeston | |
2016-09-09 | AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow ↵ | treeston | |
their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions. This allows us to fix quest 12261 (No Place to Run). Closes #16291. | |||
2016-09-09 | DB/Quest: Fix vehicle SAI for quests 12910 and 12855 (Sniffing out the ↵ | treeston | |
Perpetrator H/A). Tagging issue #17914. | |||
2016-09-06 | Core/Entities: moved duplicated triggered cast proc check to ↵ | ariel- | |
Unit::ProcDamageAndSpellFor, it was preventing some always triggered auras from proccing. | |||
2016-09-05 | Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up) | ariel- | |
2016-09-04 | Core/Battlefield: container optimization | ariel- | |
2016-09-04 | Core/Battlefield: fix Wintergrasp defender portal logic | ariel- | |
2016-09-04 | Core/Scripts: move Icehowl unroot after movement (MotionMaster does not ↵ | ariel- | |
update if unit is Rooted) Closes #17864 | |||
2016-09-04 | Core/Scripts: Implement Flag of Ownership. Closes #12265 | ariel- | |
Core/Spells: Implemented TARGET_CORPSE_SRC_AREA_ENEMY. Closes #12803 | |||
2016-09-04 | DB/Instance: Black Temple | Kittnz | |
- Add missing aura's and Ashtongue Stalker's spawns. - Add paths for Illidari Nightlord's and formations | |||
2016-09-04 | Core/Scripts: more 746b838870e93d9843a089613ce7f1cd160b6ea5 follow-up, ↵ | ariel- | |
shouldn't trigger marker aura if proc was prevented | |||
2016-09-04 | Core/Scripts: add missing check removed in ↵ | ariel- | |
746b838870e93d9843a089613ce7f1cd160b6ea5 | |||
2016-09-04 | Core/Spells / Scripts: Fix Lock and Load. Closes #16731 | ariel- | |
2016-09-04 | Core/Scripts: Implement Glyph of Backstab. Closes #7500 | ariel- | |
2016-09-03 | Core/Transport: do not relocate players on board of vehicles when near ↵ | ariel- | |
teleporting. Vehicle should take care of that | |||
2016-09-03 | Core/Misc: calculate rotation fields from orientation in some places it's ↵ | ariel- | |
impossible to get: - SmartScripts: SMART_ACTION_SUMMON_GO - Spell Effects: * SPELL_EFFECT_DUEL * SPELL_EFFECT_SUMMON_OBJECT_WILD * SPELL_EFFECT_SUMMON_OBJECT_SLOT1 * SPELL_EFFECT_SUMMON_OBJECT_SLOT2 * SPELL_EFFECT_SUMMON_OBJECT_SLOT3 * SPELL_EFFECT_SUMMON_OBJECT_SLOT4 - Command Scripts: .gobject add Closes #17891 | |||
2016-09-03 | Core/RBAC: Added rbac permissions from 6.x branch | joschiwald | |
2016-09-03 | Drycoding is bad, mmkay? | treeston | |
2016-09-03 | Scripts/Events: Globally fix all ExecuteEvent loops to check ↵ | treeston | |
UNIT_STATE_CASTING after each iteration, instead of just checking it once initially. Fixes and closes #17892. | |||
2016-09-02 | Core/SmartScripts: Add missing break, 5f43e7b follow-up. | treeston | |
2016-09-02 | Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738) | treeston | |
2016-09-02 | Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time. | treeston | |
- Core AI logic will no longer issue attack/movement commands while under player control. - Add new SMART_EVENT_FLAG_WHILE_CHARMED (0x200). Any event without this flag won't run while charmed. - Add SMART_EVENT_FLAG_WHILE_CHARMED to existing actions, except a select subset (movement, talking, and nontriggered casts, pretty much). | |||
2016-09-02 | Another build fix. | ariel- | |
(it was probably better to just revert the commit instead) | |||
2016-09-02 | Note to self: drycoding is bad | ariel- | |
2016-09-02 | Core/Spell: no need to bloat existing parameter lists. ↵ | ariel- | |
(f81754a306a8b1f24f0b130ded3c8170e9b146c5 follow up) | |||
2016-09-02 | DB: Add missing racial mounts to faction change | ariel- | |
2016-09-02 | DB/Creature: Hardened Steel Skycaller | ariel- | |
Fix correct spell, was 52775 Summon Escort | |||
2016-09-02 | DB/Creature: Make Coldarra Spellweavers cast Arcane Missiles (channel) ↵ | treeston | |
instead of Arcane Missile (triggered spell). | |||
2016-09-01 | DB/Creature: More fixes for that poor Cabal Abjurist! Plus bonus content for ↵ | treeston | |
Bleeding Hollow Darkcaster. I feel like a DB dev now. | |||
2016-09-01 | DB/Creature: Fix Cabal Abjurist SAI | treeston | |
2016-09-01 | Core/Spell: Workaround cobra strikes into a charged aura instead of stacked. | ariel- | |
Fixes #754 | |||
2016-09-01 | Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers. | ariel- | |
2016-09-01 | Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed ↵ | ariel- | |
so pet casts properly remove aura charges) | |||
2016-08-31 | Core/Spells: fix Bullheaded immunities | ariel- | |
Closes #421 |