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2010-07-02* Updated DBC file checks for 3.3.5aBrian
--HG-- branch : trunk
2010-07-01* Fixed ordering of gossip_menu_option so menu items appear in the properBrian
* order --HG-- branch : trunk
2010-07-01* Merge from public repoBrian
--HG-- branch : trunk
2010-07-01Adjust includes for some Ulduar-scripts (fixes non-PCH build on *nix and ↵click
should also do the same for Visual Studio/Windows) --HG-- branch : trunk
2010-07-01Cut down the number of compile-configurationss on CMake (Release and Debug)click
--HG-- branch : trunk
2010-06-30Use proper paths for searchingclick
--HG-- branch : trunk
2010-06-30OpenSSL windows detectionShauren
You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows --HG-- branch : trunk
2010-06-30* Fix authentication for the new clientBrian
* Thanks TOM_RUS --HG-- branch : trunk
2010-06-30* Update for 3.3.5aBrian
--HG-- branch : trunk
2010-06-30* Another opcode updateBrian
* Thanks TOM_RUS --HG-- branch : trunk
2010-06-30* Some update to chat enumsBrian
* Thanks TOM_RUS --HG-- branch : trunk
2010-06-30* Update / Add some opcodesBrian
* Thanks TOM_RUS --HG-- branch : trunk
2010-06-30* Fix expected client buildBrian
--HG-- branch : trunk
2010-06-30Forgot to change included files after PCH rename (win projects)Shauren
--HG-- branch : trunk
2010-06-30Remove sql content managed by TDBTartalo
--HG-- branch : trunk
2010-06-30Fix sql from rev 8806 for the new conditions systemTartalo
--HG-- branch : trunk
2010-06-30This should fix building game with windows projectsShauren
--HG-- branch : trunk
2010-06-30Obsidian Sanctum: Many improvements & fixes, by moriquenduTartalo
Closes issue #1278 Closes issue #2505 Finally I make some time to review & push this change. Thanks for the patience --HG-- branch : trunk
2010-06-30Minor cleanups to accomodate CMake-usage on Windowsclick
--HG-- branch : trunk
2010-06-30Fix vmap3_assembler CmakeLists.txt - thanks m.ax for noticing the typoclick
--HG-- branch : trunk
2010-06-30Remove double-created genrev-target and move the ↵click
CMAKE_BUILD_TYPE-declaration out of that section (not needed there) --HG-- branch : trunk
2010-06-30And even more CMake-specific cleanups (mutes most of the "non-harmful" ↵click
warnings - VS is just trying to be too friendly/noisy at times) --HG-- branch : trunk
2010-06-30Make CMake-based building on Windows a little bit more silent + allow it to ↵click
use more than 2GB memory on 32-bit platforms (shady solution) --HG-- branch : trunk
2010-06-30Initialize a pointer with NULL value to prevent possible crashes.Shauren
--HG-- branch : trunk
2010-06-30Add CMake platform-check (32/64-bit) (includes new test-variable ${PLATFORM} ↵click
that defines X86/X64 basesystem) --HG-- branch : trunk
2010-06-30Violet Hold: Don't make sinclari unselectable when event startsTartalo
Thanks to dex for pointing it --HG-- branch : trunk
2010-06-30It is now possible to use CMake on windows for proper build (PCH support ↵Shauren
included) Merged PCH header into gamePCH since they became the same after these changes --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30Added rename forgotten in revision 1744c10a1bShauren
--HG-- branch : trunk
2010-06-29Violet Hold: Implement sinclari's option to teleport player's inside duringTartalo
main event, based on DennisRassmann Closes issue #2810 --HG-- branch : trunk
2010-06-29bypass Map::CanEnter() checks on login (fixes a crash)Tartalo
Need info about this bypass is exploitable or not --HG-- branch : trunk
2010-06-29Violet Hold: Restructuration: Add an EventPhase var instead of using door'sTartalo
status to handle main event. Needed for next commits and cleansing --HG-- branch : trunk
2010-06-29This should not be thereShauren
--HG-- branch : trunk
2010-06-29Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)Shauren
--HG-- branch : trunk
2010-06-29Make table names more consistent (item_set_names and locale)Shauren
--HG-- branch : trunk
2010-06-29Added missing data to fulls and better format for sql update files.teacher
--HG-- branch : trunk
2010-06-29Hellfire Ramparts - Code cleanup & Re-write Nazan a little bitSupabad
--HG-- branch : trunk
2010-06-28Replace some misplaced DirectExecute´s with delayed Execute calls. ↵Machiavelli
DirectExecute at this moment should only be used for transaction control and not for dynamic content. --HG-- branch : trunk
2010-06-28Violet Hold: More work on crystal activation thing.Tartalo
Process the event that's throw by the activation spell --HG-- branch : trunk
2010-06-28Violet Hold: Fix crystal activation mechanicTartalo
--HG-- branch : trunk
2010-06-28Little fix for Vehicle inmunities hack.Tartalo
Closes issue #2590 We must found a less hacky way to handle this --HG-- branch : trunk
2010-06-28Apply inmunities to vehicle's on its creation, by JoshTartalo
--HG-- branch : trunk
2010-06-28MergeXanadu
--HG-- branch : trunk
2010-06-28Aspect of the Viper now correctly displayed as a buff. Closes issue #107.Xanadu
--HG-- branch : trunk
2010-06-28MergeTartalo
--HG-- branch : trunk
2010-06-28MapManager uses proper Map::CanEnter() function instead of rewriting the sameTartalo
checks (we could move more code to there) --HG-- branch : trunk
2010-06-28Violet Hold: Link Defenseless achiev code to crystal activation codeTartalo
--HG-- branch : trunk
2010-06-28minor change to destructable buildings.Supabad
--HG-- branch : trunk
2010-06-28Remove hardcoded stacking for ammunition-types (should now stack properly)click
--HG-- branch : trunk
2010-06-28Add prepared statement example for auth server pingMachiavelli
--HG-- branch : trunk
2010-06-28Add PreparedStatementHolder class that will be used for registering and ↵Machiavelli
calling prepared statements on the MySQL server. Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html In short: better performance shall ensue. --HG-- branch : trunk