diff options
author | Supabad <none@none> | 2010-06-28 18:45:54 +0200 |
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committer | Supabad <none@none> | 2010-06-28 18:45:54 +0200 |
commit | b9a2bd24f71aa80ca78faa175213528035b1b462 (patch) | |
tree | 4cd6450c926f3e25e8c6a554d85ff4266e37c864 | |
parent | 72de3dd6c42c9476b4d7f7d3f187ad1cf20b0414 (diff) |
minor change to destructable buildings.
--HG--
branch : trunk
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index 1a5d9e09453..c2458a181a5 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -1626,7 +1626,7 @@ void GameObject::TakenDamage(uint32 damage, Unit *who) if (m_goValue->building.health <= m_goInfo->building.damagedNumHits) { if (!m_goInfo->building.destroyedDisplayId) - m_goValue->building.health = 0; + m_goValue->building.health = m_goInfo->building.damagedNumHits; else if (!m_goValue->building.health) m_goValue->building.health = 1; |