| Age | Commit message (Collapse) | Author |
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(cherrypicked from 05d99c5f58256f2baa16268dd0c310e3d089a229)
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- Check against current creature victim, don't check potential victim attacking list.
- Neutral creatures with aggressive reactstate were triggered to attack from MoveInLineOfSight because of this check
- Prevents attack from a distance after right clicking an npc
Closes #19235
(cherrypicked from 15a207fcac15d336b848f9759f75386e12b6a35f)
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(cherrypicked from ebba8dcba87190cfdef55bd896a11d2d234cd754)
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(cherrypicked from 2a6fe27cade65482e2479629661b5208c37ef884)
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(cherrypicked from f612b1cb4801285cc1d9446cd91a07291ffc746e)
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Closes #19208
(cherrypicked from 7072bf8c02175c8d1e0a0adc78239cdff9ac5ecd)
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(cherrypicked from b902f0c1b06b9d2d53df51a7f532f7f11f75a855)
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- They can be accessed from multiple threads simultaneously
(cherrypicked from 3fe03392d792b4f7ddcc2326f215d9f459bef991)
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- Pass prepared statement size to the helper class to prevent runtime resizing.
- Rename CheckValidIndex -> AssertValidIndex
- Cached prepared size on the worker pool as it's shared among all connections
- Cached query data only for each connection, done lookup in map instead of possibly creating a new element
- Kill the prepared statement map, and store raw sql string on the MySQLPreparedStatement class
(This info is only used for logging, and there is no need of keeping a second container just for it)
(cherrypicked from affee140c6a8e1e9358be2aa0d0088ede218acaa)
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update start) (#18910)
- Actions will not be dependent on processing moment
- Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999)
- Created GameTime namespace and UpdateTime class and moved there some code out of world
(cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
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generation time and not all items were taken (#19101)
(cherrypicked from 7011aabb56f061fc889ec42ce32b7605ceb35b53)
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(cherrypicked from ce1108b8a28c1f69840bc161a06f08ee0a147753)
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(cherrypicked from 9b284ab329b55b0c41f47d171573780205a3a81a)
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- ToPlayer() should never be null in this context
(cherrypicked from 12c680f9b1f1068099c3b19443d93d456690ac56)
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Closes #19227
(cherrypicked from ecfb346d1af39305923db1f19a4568355c4d94e5)
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* Do same with hotfix
(cherrypicked from bb553743afd04193822c09caa76753d33ac86098)
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Core/SmartAI: pass the CreatureData pointer (if any) on updating template
(cherrypicked from ff43a74822630c11851abae4cba35a6542e0c86a)
Closes #19223
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23b6991273bac4ee9d7cf1b4ac3b9a92e0a7300e
Ref issue #19210
(cherrypicked from 2e68736afcab26d0bb8e1408fa639d09d4772dfb)
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Closes #19022
(cherrypicked from f302b3d68d2c40a86f0c7be4df9b2fb625ba724f)
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* Fixes MSVC linking errors after the recent changes:
"class boost::none_t const & const boost::`anonymous namespace'
::none" (?none@?A0x518851d0@boost@@3AEBVnone_t@2@EB)
already defined in scripts_commands.lib...
* Sets the required version of boost on windows to 1.66
according to the wiki.
(cherrypicked from 3da60f84000bd7ffa5a1516839b84cdee4764448)
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(cherrypicked from 8f2bcd79da39ef9448938842de32b6f8572facdf)
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(cherrypicked from 69400719948fc32b3802a0ff6834b6261e4a0754)
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(cherrypicked from b375bab22592daaaa1fc387c4f6a1fb9564cbcc6)
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(cherrypicked from ace2a75197457720f40b61535e1f34aafab33c5f)
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- Everything is sniffed, enjoy this hell of a quest!
Closes #12808
(cherrypicked from 01f5befcec19cbf519d6222f514f70ba9704f0ea)
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SPELL_AURA_MOD_MINIMUM_SPEED (#18136)
(cherrypicked from 4224259d83c336ef46fa627a8ba0015200a788eb)
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Changelog:
Changes in 1.2.11 (15 Jan 2017)
- Fix deflate stored bug when pulling last block from window
- Permit immediate deflateParams changes before any deflate input
Changes in 1.2.10 (2 Jan 2017)
- Avoid warnings on snprintf() return value
- Fix bug in deflate_stored() for zero-length input
- Fix bug in gzwrite.c that produced corrupt gzip files
- Remove files to be installed before copying them in Makefile.in
- Add warnings when compiling with assembler code
Changes in 1.2.9 (31 Dec 2016)
- Fix contrib/minizip to permit unzipping with desktop API [Zouzou]
- Improve contrib/blast to return unused bytes
- Assure that gzoffset() is correct when appending
- Improve compress() and uncompress() to support large lengths
- Fix bug in test/example.c where error code not saved
- Remedy Coverity warning [Randers-Pehrson]
- Improve speed of gzprintf() in transparent mode
- Fix inflateInit2() bug when windowBits is 16 or 32
- Change DEBUG macro to ZLIB_DEBUG
- Avoid uninitialized access by gzclose_w()
- Allow building zlib outside of the source directory
- Fix bug that accepted invalid zlib header when windowBits is zero
- Fix gzseek() problem on MinGW due to buggy _lseeki64 there
- Loop on write() calls in gzwrite.c in case of non-blocking I/O
- Add --warn (-w) option to ./configure for more compiler warnings
- Reject a window size of 256 bytes if not using the zlib wrapper
- Fix bug when level 0 used with Z_HUFFMAN or Z_RLE
- Add --debug (-d) option to ./configure to define ZLIB_DEBUG
- Fix bugs in creating a very large gzip header
- Add uncompress2() function, which returns the input size used
- Assure that deflateParams() will not switch functions mid-block
- Dramatically speed up deflation for level 0 (storing)
- Add gzfread(), duplicating the interface of fread()
- Add gzfwrite(), duplicating the interface of fwrite()
- Add deflateGetDictionary() function
- Use snprintf() for later versions of Microsoft C
- Fix *Init macros to use z_ prefix when requested
- Replace as400 with os400 for OS/400 support [Monnerat]
- Add crc32_z() and adler32_z() functions with size_t lengths
- Update Visual Studio project files [AraHaan]
(cherrypicked from d93901837101b369e298155133b5add43f50545b)
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completed question mark from showing (#18151 follow up)
Closes #19188
(cherrypicked from 6c9bda6093ce7500e824a0409694a92fe49add6b)
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Closes #19191
(cherrypicked from d61e0f79c40681ce7675e878e0ec0bdc2294527f)
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(cherrypicked from bb3c964e7c0860d4448a065a2d1d37b52704da76)
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- Renamed fields to mimic those in spell_proc
- Added Enchant proc attributes for controlling specific enchant features
Ref #7789
(cherrypicked from f609e7a08b3b4d2d9642e5ec252e1eedad836f0f)
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above 60
Closes #15734
(cherrypicked from eac9c1f0b992fd3622fd7dd864b2acc2781ec778)
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that is Battleground::AddCreature. *puke*
(cherrypicked from b3b4054eb44fdb9b0efe47d1a7ec3021b87a5fed)
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Ref #7789
(cherrypicked from f4ae639961542112dddcf627fc2e1f11967048a9)
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using attributes
- Renamed IsProcTriggeredOnEvent to GetProcEffectMask, since long ago this function returned bool, new name should better reflect its use
(cherrypicked from e7ccd8ea3fccad92af3553f544aad49be5d1a9ed)
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partial port of:
(ae9d01a3245c59a8a8d50516a79b79250337450d)
(dd1aa64563bfb726e1132a135927a02fbb765454)
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(#18952)
(cherrypicked from 4eae29d421e1d7a28aaa50d401cbbf09c50bd476)
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- Items reward of the Hakkari Urn, it must always contain the 3 items (previous had a very little chance of being less than 3)
- Hakkari Urn is the reward from "Secret of the Circle (3447)"
(cherrypicked from e9d527b70f84d28c7ed0a2d6d0270aa89230c472)
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Thanks Kittnz for notice <3
(cherrypicked from 50973e9d6fbf7537ae8d90535b9dfa25e5ce69f6)
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(cherrypicked from 06667400867fe88b31d8ade4070ebb49119ecfcb)
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Remove part of script which rings bell at start of nights event when his nightly script activates as this should no longer be needed.
(cherrypicked from d535b98b057f20012653af6af496d9f22f055a83)
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sound on the start of each hour. (#19145)
* Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour.
How many times it rings depence on the hour.
* fix little things from pr comments
* Added OnGameEvent
* Fix braces
* almost finished
* fix enum
* Add gameobjects to the game event
Fix override for InitializeAI
* enum squash
* remove braces
* Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
(cherrypicked from 495339a2c7741d0ad56dfbb8756ad6e1e7d19b8b)
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(cherrypicked from 0bd0602948324621aa905cd26cc01088542caa08)
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- Possible crashes fixed
- Memory leak fixed
- Implemented checking of vehicle conditions
- Extended eventphasemask to 12 bits (sql required to change DB field type)
- SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call
- Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality)
- Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly)
- Action SMART_ACTION_TALK corrected to always work as intended
- Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player
- Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility
- Added action SMART_ACTION_SET_CAN_FLY (119) 0/1
- Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example
- Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist
- Added action SMART_ACTION_FLEE (122) fleeTime
- Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat
- Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId
- Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId
- Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects
- Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired
- Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1
- Extended target SMART_TARGET_THREAT_LIST with maxdist
- Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner
- Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions
- Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell
- Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts)
- Fixed some logic errors in code
- SmartAI Escorts properly despawn escortee if no players are in range
- Disable Evading while charming creature with SmartAI
- Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn
- Don't call SMART_EVENT_RESPAWN for not spawned gameobjects
- Properly call SMART_EVENT_RESPAWN for gameobject respawn
- Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist
- Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList
- Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList
- Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList
- Allow action SMART_ACTION_SET_ACTIVE to utilize targetList
- Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list
- Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO
- Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used
- Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat)
- Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one.
- Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates
- Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function
- Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT
- If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently
- Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects
- Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects
- Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented
- Changed the way counters work
- Protect PhaseInc from surpassing maximum phase
- Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set
- Added spell validation for SMART_ACTION_CROSS_CAST
(cherrypicked from b0ae5fadd19fd172ec5154cde4f4fd14aa20ff88)
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This reverts commit 05fb27dae4e8af859e01e5b9e52b082cba217657.
(cherrypicked from a3c6880579f3326088ecbe5b8c08c4b75ed91a59)
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i heard) (#22954)
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