| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-07-01 | * Fixed ordering of gossip_menu_option so menu items appear in the proper | Brian | |
| * order --HG-- branch : trunk | |||
| 2010-07-01 | Adjust includes for some Ulduar-scripts (fixes non-PCH build on *nix and ↵ | click | |
| should also do the same for Visual Studio/Windows) --HG-- branch : trunk | |||
| 2010-07-01 | Cut down the number of compile-configurationss on CMake (Release and Debug) | click | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Use proper paths for searching | click | |
| --HG-- branch : trunk | |||
| 2010-06-30 | OpenSSL windows detection | Shauren | |
| You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows --HG-- branch : trunk | |||
| 2010-06-30 | Forgot to change included files after PCH rename (win projects) | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Remove sql content managed by TDB | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Fix sql from rev 8806 for the new conditions system | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-30 | This should fix building game with windows projects | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Obsidian Sanctum: Many improvements & fixes, by moriquendu | Tartalo | |
| Closes issue #1278 Closes issue #2505 Finally I make some time to review & push this change. Thanks for the patience --HG-- branch : trunk | |||
| 2010-06-30 | Minor cleanups to accomodate CMake-usage on Windows | click | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Fix vmap3_assembler CmakeLists.txt - thanks m.ax for noticing the typo | click | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Remove double-created genrev-target and move the ↵ | click | |
| CMAKE_BUILD_TYPE-declaration out of that section (not needed there) --HG-- branch : trunk | |||
| 2010-06-30 | And even more CMake-specific cleanups (mutes most of the "non-harmful" ↵ | click | |
| warnings - VS is just trying to be too friendly/noisy at times) --HG-- branch : trunk | |||
| 2010-06-30 | Make CMake-based building on Windows a little bit more silent + allow it to ↵ | click | |
| use more than 2GB memory on 32-bit platforms (shady solution) --HG-- branch : trunk | |||
| 2010-06-30 | Initialize a pointer with NULL value to prevent possible crashes. | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-30 | Add CMake platform-check (32/64-bit) (includes new test-variable ${PLATFORM} ↵ | click | |
| that defines X86/X64 basesystem) --HG-- branch : trunk | |||
| 2010-06-30 | Violet Hold: Don't make sinclari unselectable when event starts | Tartalo | |
| Thanks to dex for pointing it --HG-- branch : trunk | |||
| 2010-06-30 | It is now possible to use CMake on windows for proper build (PCH support ↵ | Shauren | |
| included) Merged PCH header into gamePCH since they became the same after these changes --HG-- branch : trunk rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h | |||
| 2010-06-30 | Added rename forgotten in revision 1744c10a1b | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-29 | Violet Hold: Implement sinclari's option to teleport player's inside during | Tartalo | |
| main event, based on DennisRassmann Closes issue #2810 --HG-- branch : trunk | |||
| 2010-06-29 | bypass Map::CanEnter() checks on login (fixes a crash) | Tartalo | |
| Need info about this bypass is exploitable or not --HG-- branch : trunk | |||
| 2010-06-29 | Violet Hold: Restructuration: Add an EventPhase var instead of using door's | Tartalo | |
| status to handle main event. Needed for next commits and cleansing --HG-- branch : trunk | |||
| 2010-06-29 | This should not be there | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-29 | Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301) | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-29 | Make table names more consistent (item_set_names and locale) | Shauren | |
| --HG-- branch : trunk | |||
| 2010-06-29 | Added missing data to fulls and better format for sql update files. | teacher | |
| --HG-- branch : trunk | |||
| 2010-06-29 | Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit | Supabad | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Replace some misplaced DirectExecute´s with delayed Execute calls. ↵ | Machiavelli | |
| DirectExecute at this moment should only be used for transaction control and not for dynamic content. --HG-- branch : trunk | |||
| 2010-06-28 | Violet Hold: More work on crystal activation thing. | Tartalo | |
| Process the event that's throw by the activation spell --HG-- branch : trunk | |||
| 2010-06-28 | Violet Hold: Fix crystal activation mechanic | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Little fix for Vehicle inmunities hack. | Tartalo | |
| Closes issue #2590 We must found a less hacky way to handle this --HG-- branch : trunk | |||
| 2010-06-28 | Apply inmunities to vehicle's on its creation, by Josh | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Merge | Xanadu | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Aspect of the Viper now correctly displayed as a buff. Closes issue #107. | Xanadu | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Merge | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-28 | MapManager uses proper Map::CanEnter() function instead of rewriting the same | Tartalo | |
| checks (we could move more code to there) --HG-- branch : trunk | |||
| 2010-06-28 | Violet Hold: Link Defenseless achiev code to crystal activation code | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-28 | minor change to destructable buildings. | Supabad | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Remove hardcoded stacking for ammunition-types (should now stack properly) | click | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Add prepared statement example for auth server ping | Machiavelli | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Add PreparedStatementHolder class that will be used for registering and ↵ | Machiavelli | |
| calling prepared statements on the MySQL server. Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html In short: better performance shall ensue. --HG-- branch : trunk | |||
| 2010-06-28 | * Fix creatures spawning with less than max health if curhealth field in | Brian | |
| * creature is != maxhealth in creature_template and the creature is supposed * to regenerate health. * Patch courtesy of Visagalis * Thanks for taking the time to fix this LONG outstanding bug --HG-- branch : trunk | |||
| 2010-06-28 | Properly initialize variable in WorldObject::PlayDirectSound() | click | |
| Fixes issue 2838 --HG-- branch : trunk | |||
| 2010-06-28 | add forgotten header for leviathan | Supabad | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Add Hard Mode support to Flame Leviathan. more code cleanup. | Supabad | |
| Big Thanks to all who participated. --HG-- branch : trunk | |||
| 2010-06-28 | Fixed periodic damage for stackable auras (Deadly Poison...). Patch by ↵ | Xanadu | |
| Lyall. Closes issue #1368. --HG-- branch : trunk | |||
| 2010-06-28 | Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds | Tartalo | |
| --HG-- branch : trunk | |||
| 2010-06-28 | Violet Hold: Add crystal activation support backend to instance script. | Tartalo | |
| Support is not used yet by the instance mechanic so is not usable as is --HG-- branch : trunk | |||
| 2010-06-27 | Violet Hold: Implement Defenseless Achievement | Tartalo | |
| --HG-- branch : trunk | |||
