Age | Commit message (Collapse) | Author |
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Closes #26067
(cherry picked from commit bf0975f658d5777f0a2812507ab0cca462b18ea7)
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Closes #26061
(cherry picked from commit bcd78e1b35c112ae80fab07ef90ee4409fb8f571)
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Guardians are not charmed. Vehicle requires that flag only if player controls vehicle. It has absolutely no impact to creatures which are mind-controlable \ enslave-able. Their default AI is blocked during mind-control \ enslave as intended and you definitely don't want to make them cast spells from their SAI or execute any other action if they are mind-controlled or enslaved.
Ref #26065
(cherry picked from commit c00b0551345245c2a91db2e1b62a13fa969c218e)
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(cherry picked from commit 33ca9feb19fcee792f590fc2cb4cd4b81c6a835b)
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Closes #26059
(cherry picked from commit fde8ee1398007c0ec1f409b96d0a26c31b235f6c)
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Ref #25764
(cherry picked from commit c91c3cb09f6288ba66949a544b81d64099ead3e1)
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* Scripts/UtgardePinnacle: Svala Sorrowgrave Ritual improvements
* remove unneded fall
thx @offl
* apply @Ovahlord feedback
* prevent svala fall (visual) when ritual start after wipe
* svala should be disarmed before teleport when ritual start
* apply @Ovahlord feedback
* Use DoCastSelf
* Remove unneded AttackStart when finish ritual
* Use SetDisableGravity properly
(cherry picked from commit 0675be4bc3c59142cd47b64f71857e019208e957)
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Updates #26023
(cherry picked from commit e33384d4ddbd4477f8cc5cae6e0679ab914595a5)
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c09bd08f811dc97d94fc8aed5a8179a668ff001b
Closes #26048
Ref #24976
Ref #6318
(cherry picked from commit d280ae4cce0af4c836c167b99ec8d316a79ec769)
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(cherry picked from commit 65479d08e564ef40b5d31a508deb4e8aadd3176e)
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(cherry picked from commit a02511573f96b32aa93dde232785a060a5ecbcd2)
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Ref #25764
(cherry picked from commit 519ffe4ae9c790261f8b8d9e906076e2cd2a06be)
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Ref #25764
(cherry picked from commit b9236582f413d06e3f72be4660dbb007fd47daaf)
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Closes #25928
(cherry picked from commit 75f99aa249650d9c4e55e9c346c5684d9a77a81b)
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Ref #25649
(cherry picked from commit b84b92506354fc37017cb687aac263218265cf06)
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(cherry picked from commit 4cc1f850670b868a1d16833a2cf5c60715f749ef)
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(cherry picked from commit 3cb70ee62a3f30ae492a6985b5306052d90c89c4)
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(cherry picked from commit 96f3ae90eaa74ce9f5b8d48ab2b691f22b87a7a6)
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Closes #26026
(cherry picked from commit 4fcb71eb9bc11d23f96a9a0dc659a34fb77c4112)
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Closes #26025
(cherry picked from commit 05c16cbfb804769f0b76e5d4e31f0c347a072192)
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Closes #26027
(cherry picked from commit 3a42ec8e56809284b31b8a4f2faa052a2beaf277)
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Closes #26016
(cherry picked from commit 184372500d1f2faa41d682bea04eb103487a4adb)
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Closes #26014
(cherry picked from commit 0da4fcb0fad3703d927c27cbab71f6dd6b1ad19f)
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Closes #26006
(cherry picked from commit 1a6788b2e80f18c6cedd15a3dd5896cd39c36f8b)
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number generator
Closes #26012
(cherry picked from commit f188b0d647c19820ce1e36923f0c72082b8512c5)
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Updates #6148 Closes #26013
(cherry picked from commit 6ea2fe8a236fe66fce11deb3e910cf434bf1fd10)
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Ref #25764
(cherry picked from commit 35fee964b95d27ef210b1ceb1bd6988a4373d982)
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(cherry picked from commit 92c8ffc047ea35ea9a534a878cd4be5726f20974)
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Closes #25881
(cherry picked from commit e5518b53fa37fbcf401db635d95099b474a916d0)
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(cherry picked from commit 0dee695f3bf1e7eea8082f84e1c552c03a137dab)
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Ref #25764
(cherry picked from commit a9c83d556635a51c13cea5e231e879a67d2e77ff)
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Ref #25230
(cherry picked from commit 7cf9a2a028811170cda3c41d681836d7aa7505fd)
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Closes #25992
(cherry picked from commit 113dbe36026adab5b818346f0f941040524bb125)
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Closes #25987
(cherry picked from commit 6dce8c8d9bf2622f21ff3cb5894e11386818bb82)
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Closes #25993
(cherry picked from commit d1a29b8da76801c8b284208f56390bbd7a18fdb1)
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Closes #25995
(cherry picked from commit 468d47f53e9269ee74f44313fbc0d69e2b190b87)
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Attempt to fix players getting stuck after dying caused by a hack that calls SetControlled(true, UNIT_STATE_ROOT) by calling the opposite when a dead player leaves the instance, i.e. on releasing.
Close #24458
(cherry picked from commit dc21ac342ec3293ecf37b6a87244c46a39ff687f)
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SetCorpseDelay() (#25989)
Add a second parameter to SetCorpseDelay() that specifies if Rate.Corpse.Decay.Looted setting should be ignored, false by default (aka don't ignore by default).
Add a second parameter to SMART_ACTION_SET_CORPSE_DELAY to specify if Rate.Corpse.Decay.Looted should be included, false by default (aka ignore by default).
(cherry picked from commit d5fc86af8b22fed5b054e51349eb3ab47b06b784)
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(cherry picked from commit 3e6b3f88b0169600e9e09281723d82476e08fae7)
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Ref #25985
(cherry picked from commit 0a10573fef4243f782e5ea9dd09dd83caa98dbb1)
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Closes #25985
(cherry picked from commit fc856077b5319bc56ab801f9ec4b60050784a298)
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Updates #6148
(cherry picked from commit 69e8e9488003a0062a3a82ff4fd09c9f9d82af78)
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Closes #25955
(cherry picked from commit acb3999bb8bc289461e9fccad04e3e4a6fd2fddb)
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Closes #25981
(cherry picked from commit a8ee131390948b628e2a5bb539f1815de6480660)
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Closes #25973
(cherry picked from commit f15a7eedfecef6ec63c81fbcb7ea11d07cdefe80)
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(cherry picked from commit 34e8988e200b51d3d7b9cbf724a754f6de9fe5ba)
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Closes #9512
Some were skipped because they requires full rewrite
(cherry picked from commit 3041c3ae36d73cb89df107765f33cf14955ad07c)
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Closes #25870
(cherry picked from commit d2be584f99a63a165cfd1d047f460a8ebfb87ac3)
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Ref #25950
(cherry picked from commit 1ff4a7e75b56e1ad68d83f75b493a42ac1ae85c3)
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Closes #25958
(cherry picked from commit f89981800667dd3a87b0ed4cddc2030965713a8a)
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