| Age | Commit message (Collapse) | Author |
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difficulty
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group, teleport player to any of the players inside dungeon not to the entrance. Also do not teleport players inside dungeon to entrance
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SMSG_FORCE_MOVE_ROOT & SMSG_FORCE_MOVE_UNROOT. Actually I am not sure for what it is. Thanks to linencloth for help.
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modify test statement, default(0) is '=='
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fixes issues with core false alarms after recent changes
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during spell hit phase
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Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
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- fix ulduar save system
- adjust leviathan to use correct savesystem
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fixes displaying revision during run
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(revision.h is back as target)
Buildsystem: Removed non-existing include directories
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11576b019b)
Thanks to |Paradox| for pointing out
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Condition data with this condition type needs to use CONDITION_AURA (1) to function properly.
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reason had more than 255 waypoints, bad things (such as a client crash) would
happen.
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are generated, there will be errors thrown if you don't have level stats, but
this is acceptable.
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KeepAlive on each database after a specified number of seconds (MaxPingTime in worldserver.conf)
Based on patch by kingarus81
Fixes issue #4062
Also remove explicit numbering from WorldTimers enum
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players to join queue
Thanks to p.alexej@freenet.de for pointing the typo
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the same time with daily quests but in parallel; in this way they will not count in the daily quests limit. Again, thanks to Spp & Gyullo.
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* In this way we will store the character's day progress in the db, preventing to lose the information because of a crash/restart/shutdown.
Patch by Gyullo and me, thanks to Spp & linencloth for help.
* The next commit will modify the current Quest System to support DF quests.
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-if turned on it will print the trigger id to chat if you get near it
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0/1 if 1 it searches player's bank too
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const struct. This fixes the compile error.
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- return Internal error if group/player already in queue (They shouldn't be able to join when already queued)
- Fix crash when trying to delete player selected dungeons (cause was forcing a leave in join to keep consistency) and return a proper lfg error
- Fixes issue 4262
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_BUILD_DIRECTIVE (gcc/xcode)
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returns the correct variables into revision.h depending on wether we
have a .hg dir, .hg_archival.txt file, or are simply strip-copied
somewhere.
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Thanks to Wojta for the info
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doesn't have a .hg dir or .hg_archival.txt)
- Set revision-ID to 0, and revision-hash to "Unknown archive", if an id/hash can not be properly detected.
This should never happen unless the user has -deliberately deleted- the .hg directory and/or the .hg_archival.txt,
or does not have the hg command in their command-path
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- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
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rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake
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chat so scriptsystem can handle timings, cleanup
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to delete temp dev stuff)
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Update issue #4097.
Status: Confirmed
Implemented duration part, waiting for the rest
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Mastery and some paladin aura related talent behavior when learning
Closes issue #2457.
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(forgot to change it to a target, not as a singlerun command)
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and use relevant data in logging messages in its methods
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culprits.
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data in sql driver messages
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charge.
* Nature's Grace will proc only from non-periodic magic spell crits.
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shouldn't be there on WotLK. Fixes all Improved Blizzard procs and breaking stealth by Blizzard, Volley, Hurricane, RoF.
* Closes issue #3100. Closes issue #3711. Makes dr.tenma smile.
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SPELL_ATTR_EX7_DISABLED_CLIENT_SIDE
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multiple active bans for one character/account
Core/DBLayer: Converted most of ban related queries into prepared statement (might have missed some)
Closes issue #4218.
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(from effect handler), also generates blizzlike error message now
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