Age | Commit message (Collapse) | Author |
|
- Use instead of Update + event_phase_mask when action needs to be synchronized
(cherry picked from commit 619a5534c5f6ce5e736b22e645f7bac72eba9b16)
|
|
(cherry picked from commit b8535dab46dd2c2f9385e34ef805f001b28cb68e)
|
|
(cherry picked from commit 17c3374d1fabb8a22e5d28b7eea528e0d0b2974d)
|
|
(cherry picked from commit 1841752acb000f0c2552786e787f9cb134d2ad8c)
|
|
(cherry picked from commit 13ecf54c2518ac7fe11c2cae2bdda7ac03e2eea3)
|
|
(cherry picked from commit 8a5b998f487bd1a391cc9d2d350c4a686b4e61b0)
|
|
(cherry picked from commit cda5542bd18f27ae88ff59358f31793cb4d62615)
|
|
(cherry picked from commit bd3cf8f7cd479a1097e966198cf9abd5da0c2522)
|
|
Ref #18542
(cherry picked from commit 8c3b6d57162a9da6006890dd46ad57d1f508d495)
|
|
Use the DBC spell to summon the npc
(cherry picked from commit 144cfbf5988d883da477975324c9ddb17610e6cc)
|
|
(cherry picked from commit e35092c6a164e929f9684b350093b2beefee5d86)
|
|
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.
(cherry picked from commit 7dfd472f8dff6ce067572e2887c2beb56d9ba9de)
|
|
WITH_COREDEBUG
Closes #19931
(cherry picked from commit 9d37c2b8eb5260964b315c9af304c0952f527fe8)
|
|
Closes #19924
(cherry picked from commit 9f765a162092e8b65cc9bc924e0c456f719b3678)
|
|
|
|
make players properly enter combat when their pets are engaged by a creature.
(cherry picked from commit 052fc24315ace866ea1cf610e85df119b68100c9)
|
|
opened with .gobj act (#19342)
Closes #19261.
(cherry picked from commit 3eba0937047a1586d42f813ee21fb1752ae85853)
|
|
(cherry picked from commit 08d01053969fe0c243e214d49adf7ca7513e76ea)
|
|
(cherry picked from commit 41eddd59aa3c911ba77f9ffbb85af42a4e6c2b53)
|
|
(cherry picked from commit c81f221e4817271a2778938bdc427734413ae42c)
|
|
(cherry picked from commit 30ac4f537774c7d36b75fa260acea884f307b8f9)
|
|
(cherry picked from commit b59ca1cc81c08bbe043f8974f41fee191e7fd6ad)
|
|
members reject the invitation (as opposed to if any member rejects the invitation).
(cherry picked from commit 250e8d998bca7f239e2393b6d002441f70d4daf0)
|
|
- Move on-create customs (all explored, all reputations) to CharacterHandler::HandlePlayerLogin for first login. Fixes #19839.
- Add Wrath factions to all reputations custom (it only had BC factions).
- Remove unused ReputationMgr::SendStates. Add ReputationMgr::SendState handling for sending all updated states in arbitrary order if nullptr is passed (used in point #1).
- Fix all weapon skills max custom to properly apply on learning new weapon skills.
(cherry picked from commit 4b6351e6a5a2e2c986f3c0ea8e25bc76055c5b2c)
|
|
in busy state (#19821)
(cherry picked from commit c14b448d6334e3a74f2ea44c2d9ae15ac8cbc3da)
|
|
Conditions: Not player, not controlled by player and not hunter's pet
(cherry picked from commit 3bfe67792dbf66f83eae0cfbaff0cff3c14b4d0b)
|
|
- Leader can invite multiple people before the first invite is accepted
- Leader can cancel group formation by sending CMSG_GROUP_DISBAND (using /run LeaveParty() or similar)
Fixes #17258.
(cherry picked from commit 132538db1dfb3c495294eeb5acfead59dea02b5c)
|
|
(cherry picked from commit 6f29aac93626ce37922c3c9a85d20b2e4d9d3bbc)
|
|
(cherry picked from commit c9e7ab496e0b9bdee622e645a404b406b04dc64f)
|
|
into auth database to prevent constant base file conflicts on that branch.
(cherry picked from commit 06c5d139f6ad7fedb920e0bafda88be57050a970)
|
|
mainassist to toggle raid member flags.
- Fix 2017_05_29_00_auth.sql to be reapply safe.
(cherry picked from commit ac0f76f8c57bba195b773a6a31ade2e8e2318aeb)
|
|
(cherry picked from commit 4e41d3e6bd90047e2f9e228b6f3adc52012d7b08)
|
|
more permissive:
- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
(cherry picked from commit ca0262995053e0e5baef7e97211fec8f81664ea7)
|
|
(cherry picked from commit d6cae113c64f1024b11493ee68e06d9b3052bfab)
|
|
(cherry picked from commit 6b493808068d293aaae1fa50b6acbc1abee7b81f)
|
|
(cherry picked from commit a05e1095c6edb2b9717a217f785499778901a2ae)
|
|
- Moved statics to cpp
- Save scriptids into an array
(cherry picked from commit 3e7b64b2f765bebc722c1194b7fc2f749fae77f7)
|
|
- Touch of Zanzil
- Glowing Blood
- Lambent Blood
- Vibrant Blood
- Black Blood
- Perpetual Instability
(cherry picked from commit b58a364192ee3e30fa8e58f1aca617780321000b)
|
|
targetlist
(cherry picked from commit b3336cf9433f14dbcc2e9a7eecb4062a936401b2)
|
|
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
(cherry picked from commit d57307f63d8deb51003d61163adccce4e2c1bd47)
|
|
says on the tin. Hi, sirikfoll.
(cherry picked from commit 9e80e977df56834d4cdc76a57a417a86a1dbda65)
|
|
* When a gameobject was above water like in ToC. It would return water level
(cherry picked from commit a2c123b5296b2723ae2a0211e7aaafe37fb9246d)
|
|
Partially revert 753e7074d84b5a2e8d3c3e92d25c54bb25ba477e and 12c680f9b1f1068099c3b19443d93d456690ac56 to simplify the code and to only remove GMs from the target list.
(cherry picked from commit f9cfc202e90ded24fe0dcf5d06035d2aab2cf6af)
|
|
(cherry picked from commit f5fd0b5ef329bd464e797abc1a1b25be72b1ba40)
|
|
- This would incur in a crash after attempting to convert the Corpse object into Player
Closes #19227
Closes #19862
(cherry picked from commit 753e7074d84b5a2e8d3c3e92d25c54bb25ba477e)
|
|
(cherry picked from commit e5301e2c989f9a0092aede92a38f8c75fb978b2a)
|
|
* Add new method Map::getFullVMapDataForPosition to get area info and liquid info in a single vmap lookup
* Use this lookup in Map:: relocation methods to update m_areaId and m_zoneId fields on WorldObject
* Adjust GetZoneId/GetAreaId on WorldObject to always return these cached fields
* Clean up liquid state handling on Unit and Player
* Hand floor's Z coord up through GetFullTerrainStatusForPosition, use it to update a new field in WorldObject, and use that to feed a new GetFloorZ call on WorldObject.
Closes #16489
(cherry picked from commit f6c849729b27b77228704b595de3adaf24da2c10)
|
|
* Pet/Guardian AI hook re-organizing:
- Adjust OwnerAttacked/OwnerAttackedBy hooks on CreatureAI to fire for all owned units, not just player pets. This should allow guardians to more reliably recognize valid targets.
- Kill off the AttackedBy hook. While it was defined in CreatureAI.h as virtual, it was only ever invoked for player pets in specific situations. This makes it classic developer bait.
- Adjust PetAI to use DamageTaken instead of AttackedBy.
- Adjust behavior of AttackStart on PetAI to compensate.
(cherry picked from commit 1660bb7d27d6f42b49012a6b57e3c2b2eab20fd3)
|
|
Closes #19819
(cherry picked from commit 2335b9de1a46a409c714a1dc89cbd0565545e70e)
|
|
|