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2011-10-09Scripts/ICC: Fix Shadow PrisonHavenard
Fix Shadow Prison implementation, the control aura should not be cast on players. Fix Shadow Prison aura remaining on players if they leave the instance during the encounter, causing them to kill all nearby moving enemies including inside battlegrounds.
2011-10-09Scripts/Ulduar: Changed behaving of Elders when Freya is killedLopin
2011-10-09Merge pull request #3416 from Kapoeira/masterShauren
Scripts/ICC: Prevent players from teleporting to the Lich King if they are in combat
2011-10-09Scripts/ICC: Prevent players from teleporting to the Lich King if they are ↵Cron
in combat.
2011-10-08DB/Page Text: Fix most pages that use htmldurotar
Now you can see maps, centered titles and graphics in GO and items with page_texts Closes #3379
2011-10-08Merge pull request #3259 from Souler/pullmegamage
Traps and Basic Campfire ignoring unattackable flags.
2011-10-08Update char name data when create/delete char.megamage
2011-10-08Update code related to character name data.megamage
Note: need to add/delete data when character is created/deleted.
2011-10-08Scripts/Icecrown CitadelShauren
* Minor corrections to Sister Svalna event * Removed unneeded workarounds for Deathbringer Saurfang procs * Changed GM check to use account level (makes no sense to check isGameMaster as that does not allow entering combat at all)
2011-10-08Core/PlayerDump: Add config to disallow overwriting existing files and usage ↵Shocker
of paths in player dump write to prevent local exploits
2011-10-08Core/GameObects: Fix a crash in GameObject::DeleteMachiavelli
2011-10-08One last culprit...Machiavelli
2011-10-08Core: Fix a boatload of crashes after the mass cleanup... Thanks to ↵Machiavelli
Broodwyrm for spotting the culprits
2011-10-08Core: Build fix for linux after code style cleanupMachiavelli
2011-10-08Scripts/Ulduar/Freya: Kill the leftovers of old chest handlingMachiavelli
2011-10-08Core: Fix some build errors after code style cleanupMachiavelli
2011-10-08Scripts/Ulduar/Flame Leviathan: Fix crash #3403. Thanks to Shauren for the ↵Machiavelli
heads up
2011-10-08Core/GameObjects: Fix infinite respawning of chest gameobjects that are ↵Machiavelli
summoned trough spells with ie. SPELL_EFFECT_SUMMON_OBJECT_WILD Closes #1618 Closes #2486
2011-10-08Scripts/Ulduar/Freya: Fix chest spawn on death. Note that this needs DB ↵Machiavelli
data, both for loot and possibly gobject templates. Closes #2220 Ref #1928 Ref #1878
2011-10-08Core/Spells: Restore work of Unrelenting Assault after ↵3kids
341d22ff9184c1988c87a2badc28f15126da414e
2011-10-07Merge pull request #3400 from Bootz/mastermegamage
REPO: Code-Style fixes... (Part duece)
2011-10-07REPO: Code-style clean-upsBootz
* Fixed pMap->map * Fixed pInstance->instance * Fixed pInsta->instance * Fixed pQuest->quest * Fixed pWho->who * Fixed pTarget->target * Fixed pGo->go ~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07Merge pull request #3281 from n4ndo/mastermegamage
Fix Crash in ProcessQueryCallbacks
2011-10-07Fix incorrect logic in Unit::IsNonMeleeSpellCastedmegamage
Author: kerhong
2011-10-07Fix the broken logic in NearestHostileUnitInAttackDistanceCheckmegamage
2011-10-07Fix crash #3274 in Unit::HandleDummyAuraProcmegamage
2011-10-07Fix crash #3306 in Unit::HandleDummyAuraProcmegamage
2011-10-07Fix crash #3297 in Unit::HandleDummyAuraProcmegamage
2011-10-07Merge pull request #3395 from megamage/mastermegamage
Fix a crash caused by SetupBattleground when m_Map is not created.
2011-10-07Core/Spells: Chain spells shouldn't hit crittersShocker
2011-10-07Scripts/Icecrown Citadel: Removed double casting of SPELL_VALKYR_TARGET_SEARCHShauren
Closes #3396
2011-10-07Fix a crash caused by SetupBattleground when m_Map is not created.megamage
2011-10-07Core/Misc: Add the SQLs for ticket resetroot
2011-10-07Core/Misc: Small fixes after recent pullsroot
2011-10-07Merge pull request #3392 from Bizzy/BizzyShocker
Core/Commands: Added '.ticket reset' for resetting ticket-id counter. Aut
2011-10-07Merge pull request #3393 from megamage/masterShocker
Fix possible total price overflow when buying items. Fix #3137.
2011-10-07Scripts/Icecrown Citadel: Fixed possible crash in ↵Shauren
spell_the_lich_king_necrotic_plague_jump Closes #3390
2011-10-07Core/Misc: Correct file rights for Unit.cpproot
2011-10-07Merge branch 'master' of https://github.com/TrinityCore/TrinityCore.gitmegamage
Conflicts: src/server/game/Entities/Player/Player.cpp
2011-10-07Merge pull request #3278 from lost-illusion/masterShocker
CleanUp
2011-10-07Merge pull request #3385 from stfx/patch-1Shocker
Fix sending custom gameobject animation of a few gameobjects
2011-10-07Merge pull request #3350 from LiMCrosS/masterShocker
Core/GameObjects: Damage range of DestructibleGameObjects, after intact state.
2011-10-07Merge pull request #3391 from Bootz/masterShocker
Code-Stlye clean-ups
2011-10-07REPO: code-style clean-upBootz
* Fixed pPlayer->player * Fixed pCreature->creature ~DevNote: codestyle for Player should be (*player), not *plr or *p... same goes for Creatures (*creature)... more cleaning needed. We've way too many codestyles happening here.
2011-10-07REPO: code-style clean-upBootz
* Fixed pGuild->guild * Fixed pGroup->group * Fixed pOwner->owner
2011-10-07REPO: Code-style changeBootz
* Fixed pUnit-unit
2011-10-07Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as ↵Rat
intented. Param1 is to set GO respawn time.
2011-10-07Scripts/Ulduar/Flame Leviathan: Make both dummy effects apply on the same ↵Machiavelli
target, and boost range of spell Pursue to 50000yds to prevent boss reseting during the encounter.
2011-10-07Fix sending custom gameobject animation of gameobjects which have a ↵stfx
time_to_restore = 0
2011-10-07Rename SQL file from previous pull request to match present date/time.Machiavelli