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Instance reset times are supposed to be initialized on server startup and then only updated when they expire.
Refers to #11904
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By 41782992, closes #13275
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gameoject table at loading (Slow server startup ca.3-4 sec.)
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By cr4st, closes #13158
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By Killyana. closes #12524
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By 41782992, closes https://github.com/TrinityCore/TrinityCore/issues/13239
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This reverts commit d08862a7928707258f8741d7cb368b4622abc08e.
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Updates https://github.com/TrinityCore/TrinityCore/issues/13256
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Fixes https://github.com/TrinityCore/TrinityCore/issues/13246
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* Reorganized packet classes, moved each channel to separate namespace and file
* Added all opcode names for channels: auth, connection and wowrealm
* Documented more fields in LogonResponse
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Updates https://github.com/TrinityCore/TrinityCore/issues/13256
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Partially revert 4fe45b8c63d3c4118a0a69c6ed44573c53eba54c to fix worldserver stuck on "Halting process" on shutdown.
Fixes #13201
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2838a622647a1e12ec483b59440c7d0414dc14fa
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Core/Scripts: Fix for issue #882
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Gooyeth)
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Gooyeth)
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Fixes #13265
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