Age | Commit message (Collapse) | Author |
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on windows
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handles
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utilities
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reduce memory use by deduplicating model name strings
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SPELL_ATTR9_NO_MOVEMENT_RADIUS_BONUS
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SPELL_ATTR13_ALWAYS_ALLOW_NEGATIVE_HEALING_PERCENT_MODIFIERS
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Co-Authored-By: ModoX <moardox@gmail.com>
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SPELL_ATTR9_ALLOW_DARK_SIMULACRUM
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SPELL_ATTR11_IGNORE_SPELLCAST_OVERRIDE_SHAPESHIFT_REQUIREMENTS
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SPELL_AURA_OVERRIDE_ACTIONBAR_SPELLS_TRIGGERED aura should always be instant
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if they have any trigger flags set (possible with override spells auras)
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without also causing other behavior of TRIGGERED_CAST_DIRECTLY (skipping SMSG_SPELL_START, skipping starting GCD)
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some areatriggers to trigger while dead (#30042)
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GAMEOBJECT_TYPE_CHEST and quest objectives (#30051)
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SPELL_ATTR9_FACE_UNIT_TARGET_UPON_COMPLETION_OF_JUMP_CHARGE
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command (#30043)
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UNIT_FLAG2_UNTARGETABLE_BY_CLIENT flag (#30041)
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check in Spell::CheckCasterAuras and named possibly related spell attribute
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cast if they were supposed to purge effect they are granting immunity to (CreatureImmunities was not checked)
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