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the base and Cyrax for sniffs
Scripts/Icecrown Citadel: Added Professor Putricide script handling ONLY Festergut related events
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Scripts/Icecrown Citadel: Change previous scripts to use BossAI instead of ScriptedAI
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ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE (use in scripts)
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patch by Heisenberg/bolvor
Closes issue #3704.
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compilations (needs feedback)
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Fixes DK T10 Melee 4P bonus.
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stats, closes issue 3732, thanks moriquendu
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Fixes issue 2684.
Fixes issue 2681.
Thanks to svetilo12.
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Fixes issue 3693
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CMakeLists.txt - if this breaks OSX build, notify us.
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Please leave feedback on how this affects your character_spell duplicate entry errors.
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Fixes a potential dataloss issue
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*Define relted spell attributes
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doesn't mix very well on MSVC
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Fixes issue 3703
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caster, thanks Karolis.Rudzevicius, fixes Issue #2246.
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SimonDMII/olegoriy for noticing, closes issue #3702.
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* Small SQL correction from a previous commit, MySQL doesn't allow default value for a LONGTEXT on Windows, unlinke Linux where it's only a warning
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* Extract storage and manipulation of tickets to TicketMgr (from ObjectMgr)
* Extract ticket commands to TicketCommands.cpp
* Adds support for sending GM responses and GM surveys.
* Fix structure of several ticket-related packets.
* Add support for understanding lag reports.
* Thanks Zor for some of the packet structures, and Cyrax for some sniffs
* Please report any issues encountered via the tracker.
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seperately 5 times.
Thanks to proof1337 for the patch.
Closes issue #3686
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* add new file spell_item.cpp for spells used by items (but not by quests)
* move some dummy effects of generic spells to scripts
* implement spell for quest 12937 Relief for the Fallen. Closes issue #3070
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- Overload standard names with "secure" versions
- Disable "non-secure" warnings by default
- Disable POSIX-warnings by default
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*Send overkill on damage shield hit.
*Correct data order for execute log of power take effects.
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assigned to them.
This fixes guards in Major cities.
Thanks to Aokromes for testing.
Thanks to click for converting all the scripts to work with this change.
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override already set options
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Also changes the max rating loss from 48 to 24 when under 1000 rating.
Only the max rating gain is 48.
Huge thanks to Gyullo for giving me lots of info which led to finding this hidden typo.
Thanks go to click and Shocker as well for helping me find this issue.
Now, please, is it finished yet? is it finally over?
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EffectHealthLeech to use proc system for their dmg/heal (thanks kiper for research)
*Fix some spells with EffectHealMaxHealth with effect value set to 0.
*Fix a typo.
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Find* functions are ALWAYS to be considered first in line when called
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we've grabbed all the settings
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correctly
+ add some more output to make it easier to find possible issues with the new layout
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buildsystem (partially WIP) - REQUIRES RERUNNING CMAKE!
For finding out the "standard" parameters examine the cmake/options.cmake file and adjacent files for your platform/compiler.
For platform settings -> cmake/platform/*/settings.cmake
For compiler settings -> cmake/compiler/*/settings.cmake
Some more testing and changes IS required, but I don't have OSX/XCode to kill off the main issues
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rename : cmake/FindPlatform.cmake => cmake/macros/CheckPlatform.cmake
rename : cmake/FindACE.cmake => cmake/macros/FindACE.cmake
rename : cmake/FindMySQL.cmake => cmake/macros/FindMySQL.cmake
rename : cmake/FindOpenSSL.cmake => cmake/macros/FindOpenSSL.cmake
rename : cmake/FindPCHSupport.cmake => cmake/macros/FindPCHSupport.cmake
rename : cmake/FindReadline.cmake => cmake/macros/FindReadline.cmake
rename : cmake/cmake_uninstall.cmake.in => cmake_uninstall.cmake.in
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closer to what retail has (but still not perfect)
Core/Pets: Fixed display of pet's spell bonus
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